Humans, you are so dumb... [Thargoid commentary]

I am sorry to have to point this out, but you lot are all dumb.

You anthropomorphise everything!

You look at the front of a car and see a face and think the car is happy, sad or angry...

The Thargoids are as different from us as we are from amoeba... They do not understand the concept of war, anger, revenge. They might not even be animals in the same sense, but if they were, the response to the aegis attack is logical - "I have an itch, I must scratch it. Oh, that's why I have an itch, let me deal with the problem before I get itchy again."

Their response might simply be like white blood cells, and you are the contagion that needs eradicating before you spread too far.

In order to meet the threat, you need to discover how to communicate, and how to heal the ships, not destroy them.

Dumb humans...
 
Well I'd say that human's aren't 'dumb' but if we consider the degree to which our decisions are not actually consciously made (conscious thought is only a small part of what our brains do and they make decisions) then it could very well be that an older race, such as the Thargoids, know that communication with us on any level is a waste of time. Their dealings with us may simply be like us spraying ants as they invade our homes.
 
I am sorry to have to point this out, but you lot are all dumb.

You anthropomorphise everything!

You look at the front of a car and see a face and think the car is happy, sad or angry...

The Thargoids are as different from us as we are from amoeba... They do not understand the concept of war, anger, revenge. They might not even be animals in the same sense, but if they were, the response to the aegis attack is logical - "I have an itch, I must scratch it. Oh, that's why I have an itch, let me deal with the problem before I get itchy again."

Their response might simply be like white blood cells, and you are the contagion that needs eradicating before you spread too far.

In order to meet the threat, you need to discover how to communicate, and how to heal the ships, not destroy them.

Dumb humans...

Absolutely agree... I, along with a great many other CMDR's are hoping that the Thargoid's arrival 'proper' is not just the start of new 'pew pew' only scenario's.
 
I am sorry to have to point this out, but you lot are all dumb.

You anthropomorphise everything!

You look at the front of a car and see a face and think the car is happy, sad or angry...

The Thargoids are as different from us as we are from amoeba... They do not understand the concept of war, anger, revenge. They might not even be animals in the same sense, but if they were, the response to the aegis attack is logical - "I have an itch, I must scratch it. Oh, that's why I have an itch, let me deal with the problem before I get itchy again."

Their response might simply be like white blood cells, and you are the contagion that needs eradicating before you spread too far.

In order to meet the threat, you need to discover how to communicate, and how to heal the ships, not destroy them.

Dumb humans...

Another human trait I find even more bizarre is the seemingly perpetual need to self-flaggelate (metaphorically speaking).

Why assume that humans are acting out of fear, hatred and/or arrogance and that the Thargoids are making a perfectly logical and reasonable response?

When a bunch of hornets build a hive in the eaves of my house, I'll take steps to eradicate the problem.
I don't "hate" hornets or seek their destruction.
I just have my own set of priorities and I'm afraid the presence of the hornets jeopardises some of those things and compels me to take action.

And that is unlikely to mean politely asking the hornets to stay away from my house.
 
Assuming a whole species is all the same is dumb. I'll see how this sorts itself out and how I care to act when there is a legitimate reason to. Until then, I'll mostly just be minding my own business, same as I have been.
 
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another thread proving that if FD allow player interaction to dictate thargoid development, then the pewpews who cannot imagine anything interesting will just shoot the thargoids, who will become just a stranger looking npc who hyperdicts not interdicts.
 
another thread proving that if FD allow player interaction to dictate thargoid development, then the pewpews who cannot imagine anything interesting will just shoot the thargoids, who will become just a stranger looking npc who hyperdicts not interdicts.

On the assumption, of course, that FDev have planned any alternative scenario aside from pew-pew.

Frankly, I think that's wishful thinking.

As I just said in another thread, if the Thargoid scenario is to be player-driven in any way, I can see it completely failing to progress until FDev jump in and do something to compel players to do whatever they're expected to do.

Course, I'll be happy to be proven wrong if we get to a point where Thargoid vessels are happily whizzing around the bubble among human ships. [up]
 
My view of Vet Cmdr Mason's weapons-test (Cmdr Chronicles) makes me wonder if Thargoids have to perceive - Time - in the same way we do.

If their perception is tuned, like a dog's sense of smell - or uses a broadband of senses we can't even imagine - they could be seeing Mason's brief encounter, a bit more like this??

[video=youtube;M9Vld4kW5Ns]https://www.youtube.com/watch?v=M9Vld4kW5Ns[/video]
 
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As by the GalNet article, we cannot communicate with the Thargoids. So obviously this is one step for research to be done. All it needs is some hints for explorers to go out and check on places to uncover hints, clues, bread crumps and data which can unlock a method for conversation and thus diplomacy and mutual understanding.

Then there's the whole military research for equipment to stand a chance against Thargoids in a fight. That, too, will be an opportunity for non-combat players to participate in the story.

I seriously doubt FDev are so simple minded, they limit the Thargoids, of all things, to pew-pew only.
 
There is a face, on this car .. and NOTHING you can say will change that!

111309_happy_lead_604x372-thumb-604x372.jpg
 
As by the GalNet article, we cannot communicate with the Thargoids. So obviously this is one step for research to be done. All it needs is some hints for explorers to go out and check on places to uncover hints, clues, bread crumps and data which can unlock a method for conversation and thus diplomacy and mutual understanding.

Or it's FDev's way of dropping a hint that... we cannot communicate with them.

Admittedly, though, it does seem a bit conspicuous to mention that, specifically, if the only intention to to imply it's something which is futile.
Certainly be interesting to see if it's something that can be pursued.
 
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Repped

Plus you ever know of a female forgetting a grudge?

Bill

<<on the run from 50% of humanity :D

Right? The last time they interacted with us, we gave them a disease*.
Most don't take kindly to that kind of encounter.


* Well, we invented a technology to hurt their ships but it hurt them as well. IIRC.
 
Or it's FDev's way of dropping a hint that... we cannot communicate with them.

Admittedly, though, it does seem a bit conspicuous to mention that, specifically, if the only intention to to imply it's something which is futile.
Certainly be interesting to see if it's something that can be pursued.
"Cannot" is often enough a simple lack of knowledge, understanding and technology than a simple impossibility. Of course, if you never try to get there, the impossible is not distinguishable from the possible.
 
"Cannot" is often enough a simple lack of knowledge, understanding and technology than a simple impossibility. Of course, if you never try to get there, the impossible is not distinguishable from the possible.

Yep,

"Cannot" can mean "unable to" or it can mean"is impossible".

Maybe it's "cheating" a bit but, looking at it from an "outside the game" perspective, it does seem a bit odd that FDev would have specifically drawn attention to the fact we can't communicate with them if their only intention was to try and tell us not to bother trying.
By the same token, why not also mention that we'd tried to trade with them or tried to assist them and those attempts had also failed if the only intention is to tell people not to bother trying that stuff?

Besides, FDev aren't exactly famous for leading players around by the nose.
If it's impossible to interact with Thargoids in any way other than pew-pew, I suspect FDev would have happily let us figure that out for ourselves.

We shall see.
 
On the assumption, of course, that FDev have planned any alternative scenario aside from pew-pew.

Frankly, I think that's wishful thinking.

As I just said in another thread, if the Thargoid scenario is to be player-driven in any way, I can see it completely failing to progress until FDev jump in and do something to compel players to do whatever they're expected to do.

Course, I'll be happy to be proven wrong if we get to a point where Thargoid vessels are happily whizzing around the bubble among human ships. [up]
it was apparently Fdev said the thargoid story would develop depending on player interaction. so we can make a reasonable assumption that if you shoot them they will be hostile, if we try and trade they may be friendlier and if we ignore them they will either ignore us or keep attempting to make contact until we talk back. otherwise player interaction would not affect them at all if they are intended to be hostile to all humans. why hyperdict and just scan and leave? if they were always going to be enemies to all humanity then two things stick out; first they didnt kill all commanders they interdicted. second they did not attack anything imperial or alliance yet - but then neither of those powers have been strip mining barnacles like the feds.
 
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