Dev 1: "Guys, guys, we have to make some money to keep the legend of the universe of Elite alive."
Dev 2: "OK, sooo, if we make it seasonal, you know like football games, we can charge the same again each year for CMDRs to beta test the game that year, so we can sell it cheaper to people who buy it a year later."
Dev 1: "Plan. So, let's make it... airless planetary landings for season 2, including potato planets!!".
Dev 2: "Smart, but how do we exclude some CMDRs from landing on planets?"
Dev 1: "That's easy, we'll just have planets mass-lock them twice, once at 20Km and again at 2.5Km."
Dev 2: "But surely that's against all known laws of physics?!"
Dev 1: "We can't possibly allow something as universal as physics to get in the way of this space sim."
Dev 2: "Cool, cool, let's code it!"
Dev 2: "OK, sooo, if we make it seasonal, you know like football games, we can charge the same again each year for CMDRs to beta test the game that year, so we can sell it cheaper to people who buy it a year later."
Dev 1: "Plan. So, let's make it... airless planetary landings for season 2, including potato planets!!".
Dev 2: "Smart, but how do we exclude some CMDRs from landing on planets?"
Dev 1: "That's easy, we'll just have planets mass-lock them twice, once at 20Km and again at 2.5Km."
Dev 2: "But surely that's against all known laws of physics?!"
Dev 1: "We can't possibly allow something as universal as physics to get in the way of this space sim."
Dev 2: "Cool, cool, let's code it!"
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