Dinosaurs Hungry Dinosaurs Are Angry Dinosaurs

Your Feature Request / Idea
- If a dinosaur does not have access to water or their appropriate food source/type, then that dinosaur will attempt to breakout of their enclosure when they reach a certain hunger/thirst level (probably in the red zone) in order to acquire their need.
- Once the dinosaur has escaped their enclosure they will search for their need in the immediate area.
- Breakouts will prioritize weaker fences over stronger if the dinosaur can indeed break out of their enclosure (please see request: https://forums.frontier.co.uk/showthread.php/448537-Fence-Mechanics)
- If that need cannot be meet by this new area (a herbivore breaks into a carnivore enclosure/park is closed and no visitors aka snacks on two legs) then the ravenous and understandably irate dinosaur will attempt to break out of/into another enclosure nearby following fence strength priority.
- Dinosaur health depletion as a result of hunger or thirst can (should) have the rate decreased in order for greater chaos to be caused by the voracious dinosaur.

p.s. I don't mean mildly peckish dinosaurs, or dinosaurs who want a late night snack of chicken and waffles. Dinosaurs that attempt to breakout in search for food/water should be those who have not had that need met for a considerable length of time.
 
Actually this is an incredibly easy one to implement, really simple. If a dino gets thirst or hunger in the red, it SHOULD start decreasing their comfort. Frankly im quite surprised it doesnt already does that. That would guarantee a breakout, but the only added thing as you say, would be that the entire point of that breakout would be so that hte dino finds the nearest source to alleviate that need.
 
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