DON'T YOU ALL JUST WISH WE HAD CARRIERS NOW....
This is from an Old Thread , Reanimated for your loving attention
*NOTE , Carriers are NOT war machines , they may look like one, but in essence their containers , that allow other objects too be stored in them and then those containers the 'Carrier', too be moved ..
Carriers
Carriers in the game , the benefits are.
Carriers , are the moving platforms for ships , carriers allow NPC ships to re fuel re-arm repair
Carriers can be used as the communication hubs , for proximity chat ,a bubble up too 5 km
Carriers give weight and power to the game
Carriers allow wings to move all at once in one ship to ensure all wing member , are in the same instance
*NOTE , multi wings of Carriers could then move on a station, to defend or attack
Carriers are expensive
The Carriers, suggestions , ly range , has too be within some bounds
Station shuttle Carriers; allows you to move your ships from one station to another ,hop your way along
System Carriers; can hold 3 ships , or one Wing, you can dock 'light' repair refuel rearm range of 20ly
Fleet Cartel Carriers; huge ship has 100ly jump range, holds 6 wings
All NPC ships with Carriers in the game can now run out of ammo and fuel, so now must get re- supplied
Carrier can run out of fuel and mats for repair and ammo thus need to re-supply at stations
*NOTE , been some discussion about NPC Ships and their Module damage not acting out in the same % fashion as the players ship , Carrier dynamics fixes this easily
Carriers can fuel scoop. ( like destiny )
If you see an enemy wing you can be sure a Carrier is near by As Carrier Wings will make Combat attack craft , allowing the carrier to be the FSD transport
so with Carriers in the game , Fighter craft , really become fighter craft, as they are not wasting anything when been built on FSD or Fuel
*Note , with Carries acting as containers , you get too store your mats , so your Fighter Craft , can become very specialized
Carriers aren't stations , only friendly ships can dock with a carrier, ( ie your wing ) Carriers are not attack ships Only Point defense Cannons
Carries can be destroyed Carries are slow but can repeatedly use their FSD to jump short distance if under attack. Carriers have many FDS drives allowing one to be active while the other is cooling down.
Carriers , can be your mobile base , with an Attack Trader Explorer built ships docked
Carriers , allow , for Powerplay to work better
As at the moment if I want to Powerplay I need to do missions with the right ships. With a Carrier , I could have all the types I need docked
Attack Trader Explorer and move the Carrier to the system to Powerplay on , instead of , just 'one ship' I now have 3 ships to Powerplay with , much better , faster.. more fun.
This goes for any missions in the game, you have all landed read the Bulletin board , only too see something you would do , but are in the WRONG ship so you, either buy the ship you need , travel to the ship you need , then come back do the mission, or just skip it.
Thus you just keep doing the same missions/trading/bounty , it the same ship , as getting the other ships to do other missions , is too hard, too boring, or too far, and now we know why ED is called a grind by some .
Carriers stop all that , with Carriers , you have choices, on the spot , right that minute , and SPACE too store your Engineers collectibles
Carriers are needed , they help in movement of ships, people and their ideas
...............................
I mentioned the chat , so here's the idea
Proximity Chat; a 5km spherical radio bubble, transmitted by all ships, (Carriers are hubs) all within the 5km bubble can talk with each other, closer too each other, clearer the sound, until you fly out of the bubble.
Proximity Chat , should just be that , line of sight , to understand the voice , you voice becomes more garbled the further you are away, until silence when either no radar contact is targeted , or your outside the range of their bubble
Example
Enter a system , its silent unless you happened to jumped in on top of players talking hanging out at that star.
You scan, see radar contacts, but only one of the player contacts is ' garbled voice static' heard, and only when you target the ship in your scan
The only time you will hear another player is when inside their bubble
This is from an Old Thread , Reanimated for your loving attention
*NOTE , Carriers are NOT war machines , they may look like one, but in essence their containers , that allow other objects too be stored in them and then those containers the 'Carrier', too be moved ..
Carriers
Carriers in the game , the benefits are.
Carriers , are the moving platforms for ships , carriers allow NPC ships to re fuel re-arm repair
Carriers can be used as the communication hubs , for proximity chat ,a bubble up too 5 km
Carriers give weight and power to the game
Carriers allow wings to move all at once in one ship to ensure all wing member , are in the same instance
*NOTE , multi wings of Carriers could then move on a station, to defend or attack
Carriers are expensive
The Carriers, suggestions , ly range , has too be within some bounds
Station shuttle Carriers; allows you to move your ships from one station to another ,hop your way along
System Carriers; can hold 3 ships , or one Wing, you can dock 'light' repair refuel rearm range of 20ly
Fleet Cartel Carriers; huge ship has 100ly jump range, holds 6 wings
All NPC ships with Carriers in the game can now run out of ammo and fuel, so now must get re- supplied
Carrier can run out of fuel and mats for repair and ammo thus need to re-supply at stations
*NOTE , been some discussion about NPC Ships and their Module damage not acting out in the same % fashion as the players ship , Carrier dynamics fixes this easily
Carriers can fuel scoop. ( like destiny )
If you see an enemy wing you can be sure a Carrier is near by As Carrier Wings will make Combat attack craft , allowing the carrier to be the FSD transport
so with Carriers in the game , Fighter craft , really become fighter craft, as they are not wasting anything when been built on FSD or Fuel
*Note , with Carries acting as containers , you get too store your mats , so your Fighter Craft , can become very specialized
Carriers aren't stations , only friendly ships can dock with a carrier, ( ie your wing ) Carriers are not attack ships Only Point defense Cannons
Carries can be destroyed Carries are slow but can repeatedly use their FSD to jump short distance if under attack. Carriers have many FDS drives allowing one to be active while the other is cooling down.
Carriers , can be your mobile base , with an Attack Trader Explorer built ships docked
Carriers , allow , for Powerplay to work better
As at the moment if I want to Powerplay I need to do missions with the right ships. With a Carrier , I could have all the types I need docked
Attack Trader Explorer and move the Carrier to the system to Powerplay on , instead of , just 'one ship' I now have 3 ships to Powerplay with , much better , faster.. more fun.
This goes for any missions in the game, you have all landed read the Bulletin board , only too see something you would do , but are in the WRONG ship so you, either buy the ship you need , travel to the ship you need , then come back do the mission, or just skip it.
Thus you just keep doing the same missions/trading/bounty , it the same ship , as getting the other ships to do other missions , is too hard, too boring, or too far, and now we know why ED is called a grind by some .
Carriers stop all that , with Carriers , you have choices, on the spot , right that minute , and SPACE too store your Engineers collectibles
Carriers are needed , they help in movement of ships, people and their ideas
...............................
I mentioned the chat , so here's the idea
Proximity Chat; a 5km spherical radio bubble, transmitted by all ships, (Carriers are hubs) all within the 5km bubble can talk with each other, closer too each other, clearer the sound, until you fly out of the bubble.
Proximity Chat , should just be that , line of sight , to understand the voice , you voice becomes more garbled the further you are away, until silence when either no radar contact is targeted , or your outside the range of their bubble
Example
Enter a system , its silent unless you happened to jumped in on top of players talking hanging out at that star.
You scan, see radar contacts, but only one of the player contacts is ' garbled voice static' heard, and only when you target the ship in your scan
The only time you will hear another player is when inside their bubble
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