1. Shield Tanks are the undeniable meta at the moment.
2. Hull Tanks are largely unused outside of specific niche scenarios.
3. Many utilities are largely useless, like ECM.
4. Many utilities require significant sacrifices to use, like wake scanners.
5. Many weapons are largely useless.
6. Build diversity is currently quite limited.
Hybrid Utilities could be the perfect way to improve many of these issues.
1. Split Utilities into two separate sizes. Class 2 utilities are the current utility slots, visible on the outside of your ship. Class 1 utilities would be a new class of utility, which would not be visible externally, and can only equip certain niche or limited-use utilities. All ships would be given an additional 2 class 1 utility slots, except for the Mamba and FDL, which would only get 1.
2. Class 1 utilities would include ECM and the various scanners. Class 2 would be Chaff, Point Defense, Shield Boosters, and Heat Sinks. This would mean these smaller utility modules wouldn't be in competition anymore, so they could stand alone, and see more broad-purpose use.
2. Some non-utility modules would be turned into 'hybrid' utilities. These could be equipped in either their native slot, OR in a Class 2 utility. Hybrid modules would include Class 1E Module Reinforcements, Class 1 Limpet Controllers, Class 1 Meta Alloy Hull Reinforcements, Docking Computers/Supercruise Assist, and Class 1 missile racks(not advanced versions). (if necessary, module reinforcements could have their description altered to mention the use of force fields to justify why they could reinforce a module they're not touching).
This would create greater competition between shield tanks and hull tanks, make class 1 missile racks useful where they generally are not, make E-grade module reinforcements useful in a specific use case, make docking computers and supercruise assist more usable, and make meta alloy hull reinforcements viable without changing their stats at all.
2. Hull Tanks are largely unused outside of specific niche scenarios.
3. Many utilities are largely useless, like ECM.
4. Many utilities require significant sacrifices to use, like wake scanners.
5. Many weapons are largely useless.
6. Build diversity is currently quite limited.
Hybrid Utilities could be the perfect way to improve many of these issues.
1. Split Utilities into two separate sizes. Class 2 utilities are the current utility slots, visible on the outside of your ship. Class 1 utilities would be a new class of utility, which would not be visible externally, and can only equip certain niche or limited-use utilities. All ships would be given an additional 2 class 1 utility slots, except for the Mamba and FDL, which would only get 1.
2. Class 1 utilities would include ECM and the various scanners. Class 2 would be Chaff, Point Defense, Shield Boosters, and Heat Sinks. This would mean these smaller utility modules wouldn't be in competition anymore, so they could stand alone, and see more broad-purpose use.
2. Some non-utility modules would be turned into 'hybrid' utilities. These could be equipped in either their native slot, OR in a Class 2 utility. Hybrid modules would include Class 1E Module Reinforcements, Class 1 Limpet Controllers, Class 1 Meta Alloy Hull Reinforcements, Docking Computers/Supercruise Assist, and Class 1 missile racks(not advanced versions). (if necessary, module reinforcements could have their description altered to mention the use of force fields to justify why they could reinforce a module they're not touching).
This would create greater competition between shield tanks and hull tanks, make class 1 missile racks useful where they generally are not, make E-grade module reinforcements useful in a specific use case, make docking computers and supercruise assist more usable, and make meta alloy hull reinforcements viable without changing their stats at all.
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