Hyperjump oddity.

I was trying to do a 3 jump mission(Full tank of fuel,13+ly jump range)i engage FSD only to be told that there it has exceeded the 0.8 ton FSD fuel limit or similar,so i cant make the jump.Any ideas why there is a limit to fsd fuel use?
 
I did this earlier, you've selected it as a target through mission but probably not clicked to plot a route. Plot the route with the next switch over on the galaxy map and it should work
 
I did this earlier, you've selected it as a target through mission but probably not clicked to plot a route. Plot the route with the next switch over on the galaxy map and it should work

I shall have a go later.Many Thanks Commander!
 
you might need to upgrade your frameshift drive so you are able to jump longer distances, even if you plot a route ( economic one ) you still can't always reach every system without upgrade.
 
What might have happened is that you plotted your route and THEN increased the mass of your ship (which reduces your jump range) by collecting cargo (or by being given cargo after accepting a mission). If you re-open the galaxy map it should automatically re-plot the route according to your current mass.
 
I usually get this when I've plotted a course before picking up any cargo, either for sale or for the mission. just switch in to the galaxy map and it will automatically re-plot your route to take account of your greater mass / shorter jump capability
 
Great points made by others in this thread already, so thank you everyone.

Your ship's jump ranges will display laden (full cargo) and unladen, so always be mindful of this. Also outfitting and upgrading modules on your ship affects its overall mass. If you still have issues even after considering all of this, don't hesitate to reach out again.
 
Thanks for all the suggestions.I will have alook later on and revisit this,hopefully a now resolved issue.
 
The only reason to check the map prior to accepting should be to give you a rough idea. Never actually plot the corse until after you have accepted it. The weight of the cargo is a major factor in the time it takes. I just learned by doing it the wrong way. Took me an hour and a half to go 14ly with only two jumps. Your fsd can't handle the hyper gump 2hen your ship is to ladened down.
 
Why when I accept a mission that states for instance 10ly and my ship has a jump range of 12 do I have to make two and sometimes three 7 to 10 ly jumps. I can understand being detoured because of weigh or low bridges, dams broke, dead guy in the road or something. But even when all I have is a document. I can see where I am in relationship to where I gotta go and even though it's a short little hop, I end up doing two or more hyperjumps to get to it. For a total of 40ly's not the ten they said it was going to be. I never plot a course empty. My fuel is always topped off and the cargo is on board.

It's ironic that some short hops pay waaaaay better than some long one do.

I generally hang at the board for up to a real half hour selecting various loads. Anything of 100,000, is put on. Anything matching where I am going gets put on. My record to date is 15 missions, 8 stops, made a million in less than an hour.
 
I shall have a go later.Many Thanks Commander!

Also, when using the Galaxy Map to plot a route, make sure that you set your routes to "Fastest", so you don't end up plotting a 30ly route with 5 jumps because it sends you through six systems that are 5ly away from one another in route to your final destination. I think that it defaults to the "Economy" route, if I am recalling the name correctly. Set the route to "Fastest", I believe it is the second tab, so you take the most direct path to your final route. While your Transactions tab may include and make available systems that are within your jump range, it does not compensate for fuel jump limitations, so you almost always want to use the Galaxy Map to plot routes if you are planning to jump further than systems that are close to your max jump range. Take into consideration that cargo on your ship has a laden effect that will also reduce your overall jump range capacity. fly safe.
 
Why when I accept a mission that states for instance 10ly and my ship has a jump range of 12 do I have to make two and sometimes three 7 to 10 ly jumps. I can understand being detoured because of weigh or low bridges, dams broke, dead guy in the road or something. But even when all I have is a document. I can see where I am in relationship to where I gotta go and even though it's a short little hop, I end up doing two or more hyperjumps to get to it.

Perhaps you have your navigation on "economical" and not on "fastest" route?

Edit: ah, I answered before seeing the same was already said, apologies.
 
If you plot your route then target and scan something along your travel like a unexplored SUN it well mess up your route. You have to go back and do it again. Sometime it goes to direct jump to the final system.
 
If you plot your route then target and scan something along your travel like a unexplored SUN it well mess up your route. You have to go back and do it again. Sometime it goes to direct jump to the final system.

If you stop mid-route to do some exploration, targetting local bodies in order to scan them .... when you've finished, just use the "target next system in route" keybinding to get back on to your route.
 
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