Agree.
However Hyperspace jump is a loading screen. Every system you jump in is instanced, therefore, the client can only show you that loaded system and nothing else. If you travel from one system to another via supercruise, someone did it by the way, you arrive to nothing because the loading of that system only occurs during the jump. I think this kills any interference to the hyperjump, as I understand it... maybe there is a way.
Personally I would love to have gravitational distortions during Hyper Jump caused by black holes in the path of the jump and drop down to normal space in the middle of nowhere.
Dropping in the middle of nowhere....and than? Just annoying. No gameplay involved and i hope that engineers in 3302 are able to design a FSD to be immune to such anomalies.
No one would drive a car if you stuck on every stone at your path [weird]
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