Yeah but 30k per sec won't result in you hitting the star for quite a long time. Plus it's not like you drop out in normal flight anyway, so there's no risk really.
And if you have a fuel scoop, at least you die with full tanks.
Yeah but 30k per sec won't result in you hitting the star for quite a long time. Plus it's not like you drop out in normal flight anyway, so there's no risk really.
And if you have a fuel scoop, at least you die with full tanks.![]()
I do wish there was an option to drop into the system a little further out. I mean, I love watching the stars zoom up into view, but I think always jumping in next to a star, and always flying away from the star to reach your destination stations, takes away from some of the better supercruise aesthetic.
That is, when flying away from a star, unless there are multiple nearby stars in the system, you'll be flying out into the black, with nothing but the overlay orbit rings to look at until you finally get close enough to see the planet the station is orbiting. You kind of lose an element of speed and scale, always flying away from the central star. Some of my best supercruise moments were when I flew past a star at several times c, and getting a good feel for how fast I'm really going. I guess what I'm saying is that SC gives the most visual aesthetic when you're flying past something at a good speed. Since we're always flying away from the central star, unless you're doing the rare station-to-station trips within the same system, you don't get those flybys that often.
Speaking as someone who served her apprenticeship aboard an old Cobra mk III, I can say with certainty that the efficiency of the modern generation of FSDs are well worth the "inconvenience" of coming out so close to a star. Hyperspace jumps have long required a stellar sized mass to bring our ships out of Witchspace. Even as little as 30 years ago, we'd emerge at our destination after a WEEK in Witchspace far from the primary, and then spend another week or so traveling in system at multiple G's.
Not to mention its now convenient to fuel up after a jump.
Just throttle down after you jump, and pitch up as you emerge from Witchspace. It'll be second nature in no time.