Hyperspace Jump Dropped Me Off at the Second Star in the System

The primary and secondary star in the system have exactly the same stellar mass, so I was dropped off at the secondary star with the primary being nearly 300,000ls away. The galmap also lists the F-class star as primary, with the A-class as secondary. (If you think I simply flew to the second star, then note the arrival points, which never change.)
The stars:
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Arrival points:
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Galmap:
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I don't know how rare this is, perhaps someone can let me know. I thought it was pretty wild being placed at star #2, which looks like it should be the primary (it is class A vs. class F, has more planets, is hotter, is larger, etc.), but actually having another star be the primary.
 
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Maybe when the masses of the stars are the same, the game chooses to drop you close to the brighter one which in this case is A-Class but I've no proof so it's a wild guess.
 
Maybe when the masses of the stars are the same, the game chooses to drop you close to the brighter one which in this case is A-Class but I've no proof so it's a wild guess.

If the stars were scanned and the journals checked the greater accuracy there would likely reveal the A class star was the heavier.
 
Happens that way sometimes, I don't know the why or wherefore - I've seen it in proc gen systems too. IME you jump in to the more massive star, even if the sysmap is upside down - but this is such a rare thing that I have no confidence my results are conclusive.
 
Happens that way sometimes, I don't know the why or wherefore - I've seen it in proc gen systems too. IME you jump in to the more massive star, even if the sysmap is upside down - but this is such a rare thing that I have no confidence my results are conclusive.

I wonder if support can illuminate us.
 
Happens that way sometimes, I don't know the why or wherefore - I've seen it in proc gen systems too. IME you jump in to the more massive star, even if the sysmap is upside down - but this is such a rare thing that I have no confidence my results are conclusive.
Yeah, this is the very first time I've seen it -- examining the entry in EDDiscovery reveals one fewer digit of precision, so I'm not sure.

I have a feeling it may be related to density, because that's the only value that the F-class star has that's greater than the A-class (other than perhaps orbital characteristics, but that shouldn't have any bearing on which star you get dropped into).
 
I'd be curious to see what the numbers are that get sent to EDSM, after you sell your data of course.

This seems like a pretty rare event. I've had it happen a few times, but usually at a distance of only 100 ls, or something similarly insignificant.
 
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This has happen to me while in the bubble. I can't recall the system name but it was a tourism economy. The main star showed was either F, K, or G and the secondary star was a neutron star. There are few things in this game that scare me but things like neutron stars and black holes are some of those. You can imagine my terror when I came into the system and was created by a neutron star that I did not expect to see.

So I think its very odd, but the fact that it happened to me in the bubble tells me that its not impossible.
 
I'd be curious to see what the numbers are that get sent to EDSM, after you sell your data of course.

This seems like a pretty rare event. I've had it happen a few times, but usually at a distance of only 100 ls, or something similarly insignificant.
I'll probably update this thread later on when I submit the data and check out what EDSM says.

Another thing I can confirm is that it doesn't seem to be random chance which star you get placed at, as jumping back into the system repeatedly yielded arriving at the second star.
 
I can't tell you which patch it was (to give the notes) but this is a phenomenon that can happen when the secondary star is directly between your departure and arrival points.

You can't hyperspace through a star, so the secondary is 'interdicting' and pulling you out of hyperspace en route. If you jump to the same star system from a different direction, you should arrive at the primary star as usual.
 
I can't tell you which patch it was (to give the notes) but this is a phenomenon that can happen when the secondary star is directly between your departure and arrival points.

You can't hyperspace through a star, so the secondary is 'interdicting' and pulling you out of hyperspace en route. If you jump to the same star system from a different direction, you should arrive at the primary star as usual.

That actually makes a lot of sense. I was actually wondering if that was the case but now I know. Though that information is going to terrify me if I go to a system that has a neutron Star or black hole any where in it.
 
I can't tell you which patch it was (to give the notes) but this is a phenomenon that can happen when the secondary star is directly between your departure and arrival points.

You can't hyperspace through a star, so the secondary is 'interdicting' and pulling you out of hyperspace en route. If you jump to the same star system from a different direction, you should arrive at the primary star as usual.
That shouldn't be the case here...if you take a look at the galmap picture I provided in the first post (the gray dashed lines) you'll find that I jumped into the system from two directly opposite directions. I still ended up at the secondary star, so I think something else is going on here. Plus, the stars are ~260,000LY apart, so the chances of warping through one should be impossible, because the further one wouldn't even have loaded in yet -- and because they're so far, the chances of them lining up exactly are probably slim to none.
Of course, I don't know the exact mechanics at play here, so I could be wrong :p
 
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That shouldn't be the case here...if you take a look at the galmap picture I provided in the first post (the gray dashed lines) you'll find that I jumped into the system from two directly opposite directions. I still ended up at the secondary star, so I think something else is going on here. Plus, the stars are ~260,000LY apart, so the chances of warping through one should be impossible, because the further one wouldn't even have loaded in yet -- and because they're so far, the chances of them lining up exactly are probably slim to none.
Of course, I don't know the exact mechanics at play here, so I could be wrong :p

The odds can probably still be calculated but you are right, if you still end up near the other star even when you enter to the system in another direccion then that rules out that hypothesis.
 
Just had a similar thing happen out in the Norma arm which weirdly was also between an F and A star with 1.5000 solar masses except the secondary was the F
 
Ermm, I just arrived to Rigel... & I was dropped in front of Rigel B which is far lighter & smaller than Rigel A.

Rigel B, 9.0117 solar masses, Rigel A 5.9609 solar masses? Rigel B has more mass, Rigel A is much larger in radius.

I have had it happen that I get dropped out at the B maybe a half dozen times, it's not very common.
 
The original newbie system, LHS 3772, was like this too; the "second" star is the heavier of the two, so it becomes the arrival point of the system.

It''s far more likely to happen in hand-crafted systems like LHS 3772, rather than in procedurally-generated systems, as it's easy for the hand-coders to not realise they are coding the system "wrongly". The OP doesn't say whether this is a hand-coded or proc-genned system, but with both star-masses coming out at "exactly" 1.5000 solar masses, my bet would be that it's hand-coded.

My best guess as to what happens in those super-rare procedurally-generated cases: the system originally creates a smaller less massive secondary star, just like normal, but a simulated catastrophic event in the system's pseudo-history - a collision with another star, for example - gives the secondary star a bump-up in mass, promoting it to the new number 1. But the Stellar Forge isn't programmed to then do a system map swap and reallocate names and numbers of everything on that basis. The arrival point generator, on the other hand, is a simple soul that doesn't have access to that pseudo-history and just looks for whichever is the heaviest star in the system and declares that to be the arrival point star.
 
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