Hyperspace Jump Dropped Me Off at the Second Star in the System

yes. BUT I ALSO HAVE A STORY TO TELL!

One time while flying my Krait out to the Veil West nebula I had my first ever dangerous binary. I got dropped off at the second star (F class stars too) which was the first sign something was off. I then spotted the 100% heat thing on my HUD, and I was also fuel scooping. I barely escaped alive, but I escaped.

I forgot the system name, but I wouldn't recommend you visit anyways. A fairly unremarkable system and it wasn't worth much.

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Noobqueen, what you've experienced there is slightly different to what this thread is talking about.

Our FSDs have a safety feature that is supposed to prevent a ship from being insta-killed when arriving in a system where there's a second star sitting right at the Arrival point. If it detects a conflict, it will move your Arrival point somewhere safe, which can be on the "far side" of the secondary star. And, as you've noted, this "safe" place isn't necessarily completely safe and harmless, as it is often still well inside the corona of the secondary star, meaning you immediately start to overheat as soon as Arrival finishes.

When the game first launched, this safety feature wasn't active - meaning it was entirely possible for an explorer to find themselves embedded deep beneath the surface of a star. Which of course was instantly fatal, with no hope of survival or escape. So while the new safety over-rides are a welcome feature, they are far from perfect.

It should also be pointed out that exactly how dangerous such "contact binary" systems are, depends entirely on the exact time you Arrive, and the direction you Arrive from. That star system that nearly killed you? If you'd Arrived a few hours earlier or later, or if you'd Arrived at the same time but from a different star system, then the two stars would have been in different positions relative to the Arrival point and you probably wouldn't even have noticed the potential danger, but rather would have simply said "oh cool, look how close those two stars are to each other" as you flew past them.

This thread, on the other hand, is talking about an incorrectly designed system map, where the Arrival star of a multiple-star system (which is always the heaviest star in the system) isn't placed in the top position on the system map or given the "A" designation, as is normally the case.
 
Noobqueen, what you've experienced there is slightly different to what this thread is talking about.

Our FSDs have a safety feature that is supposed to prevent a ship from being insta-killed when arriving in a system where there's a second star sitting right at the Arrival point. If it detects a conflict, it will move your Arrival point somewhere safe, which can be on the "far side" of the secondary star. And, as you've noted, this "safe" place isn't necessarily completely safe and harmless, as it is often still well inside the corona of the secondary star, meaning you immediately start to overheat as soon as Arrival finishes.

When the game first launched, this safety feature wasn't active - meaning it was entirely possible for an explorer to find themselves embedded deep beneath the surface of a star. Which of course was instantly fatal, with no hope of survival or escape. So while the new safety over-rides are a welcome feature, they are far from perfect.

It should also be pointed out that exactly how dangerous such "contact binary" systems are, depends entirely on the exact time you Arrive, and the direction you Arrive from. That star system that nearly killed you? If you'd Arrived a few hours earlier or later, or if you'd Arrived at the same time but from a different star system, then the two stars would have been in different positions relative to the Arrival point and you probably wouldn't even have noticed the potential danger, but rather would have simply said "oh cool, look how close those two stars are to each other" as you flew past them.

This thread, on the other hand, is talking about an incorrectly designed system map, where the Arrival star of a multiple-star system (which is always the heaviest star in the system) isn't placed in the top position on the system map or given the "A" designation, as is normally the case.
The same happened in that system. I wish I had taken a screenshot of the system map to show you Sapyx

also, it was not on the far side of the secondary star and I was literally sandwiched between both (when I turned around it was immediately the 1st star)
 
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