Hyperspace to planets

Suggestion:

How about being able to set your hyperspace co-ordinates to a planet within a star system, instead of always exiting hyperspace at the star of that system.
 
When you jump to a system, it's like throwing a dart at a dartboard on large wall from a long distance away. Except the dartboard is spinning, the planets are the numbers and the sun is the bullseye. It's the only stable location to aim for. Besides, flying in space and running into danger is part of the game.
 
My understanding is that Micro-Jumps will be available or I thought I read that somewhere. Makes sense in the Dark Wheel they did just that after stealing the Cobra. As far as entering the system is concerned the Hyperspace computer will always lock on to the most massive object....

You better hope that systems with a black hole have a more massive companion star.
 
When you jump to a system, it's like throwing a dart at a dartboard on large wall from a long distance away. Except the dartboard is spinning, the planets are the numbers and the sun is the bullseye. It's the only stable location to aim for. Besides, flying in space and running into danger is part of the game.


If that's the case then it would make sense that you randomly drop at some location in the system. Average devaition of the error would depend on the quality of the hyperdrive.
 
If that's the case then it would make sense that you randomly drop at some location in the system. Average devaition of the error would depend on the quality of the hyperdrive.

The horror though! Imagine the Hyperdrive module was run by Windows 95...

Illegal operation your hyperdrive will shut down... (crash into the Sun)
 
If that's the case then it would make sense that you randomly drop at some location in the system. Average devaition of the error would depend on the quality of the hyperdrive.

It's more like the universe is a stretchy fabric, with all of the stars and planets attached to it. The weight of each item dips the fabric downwards. If you want to move from one system to another, you fire yourself across space like a ping pong ball. The ball will always come to rest beside the most massive item in the area you aim for. That would be the largest star in each system.

My understanding is that Micro-Jumps will be available or I thought I read that somewhere. Makes sense in the Dark Wheel they did just that after stealing the Cobra. As far as entering the system is concerned the Hyperspace computer will always lock on to the most massive object....

You better hope that systems with a black hole have a more massive companion star.

That was more of a mis-jump, where the drive was not locked to anything and is intentionally made to malfunction. They knew the "length" of their tunnel was .1ly, but they had no idea where it would take them. They couldn't just point to a location and decide that's where they would pop out (and there was a risk they would never come out of witchspace). Misjumps from damaged FSD's are something that is planned for elite:dangerous too. Hyperspace DDA thread ctrl+f "misjump".
 
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It's more like the universe is a stretchy fabric, with all of the stars and planets attached to it. The weight of each item dips the fabric downwards. If you want to move from one system to another, you fire yourself across space like a ping pong ball. The ball will always come to rest beside the most massive item in the area you aim for. That would be the largest star in each system.
...
.

Oh that makes sense! Basically the worst thing that could happen would be ending in the wrong system! :)
 
Oh that makes sense! Basically the worst thing that could happen would be ending in the wrong system! :)

Oh god no. You fire the ping pong ball through a mysterious alternate dimension, which some people never emerge from. Some people who do emerge carry stories of things they saw which cannot be explained. Dark shadows moving towards them carrying a heavy feeling of dread. Some people are turned inside out, or stretched into shapes the human body is not supposed to be stretched into. While technology makes it ever more reliable, it is never a trivial act to traverse witchspace. Of course, there are still FSD malfunctions to contend with, failures which cause misjumps, which may result in you landing far from your intended target, or to quote the DDA thread "Very rarely, a misjump can result in turning up somewhere else". They already covered landing in the wrong system. Where is "somewhere else"?


Of course, I'm sure that will never happen to you.
 
All of these pseudo science (scifi) explanations as to why you can or can't are hilarious.

Bottom line, it's scifi you can do what you want regarding physics explaining the most implausible physics with any pseudo science and make it sound half genuine. You could hyperspace anywhere if the devs wanted it; I think for game purposes the star is better as you have to SC to your destination creating some gameplay otherwise pirates would be useless and SC pointless as you could jump almost on top of your target.

It's a game thing not a (pseudo) physics issues.
 
All of these pseudo science (scifi) explanations as to why you can or can't are hilarious.

Bottom line, it's scifi you can do what you want regarding physics explaining the most implausible physics with any pseudo science and make it sound half genuine. You could hyperspace anywhere if the devs wanted it; I think for game purposes the star is better as you have to SC to your destination creating some gameplay otherwise pirates would be useless and SC pointless as you could jump almost on top of your target.

It's a game thing not a (pseudo) physics issues.

Oh my god! There's a man behind the curtain!
 
All of these pseudo science (scifi) explanations as to why you can or can't are hilarious.

Bottom line, it's scifi you can do what you want regarding physics explaining the most implausible physics with any pseudo science and make it sound half genuine. You could hyperspace anywhere if the devs wanted it; I think for game purposes the star is better as you have to SC to your destination creating some gameplay otherwise pirates would be useless and SC pointless as you could jump almost on top of your target.


It's a game thing not a (pseudo) physics issues.


A very valid point about the use of SC to get to your target planet, I had not considered that, so then, lets not jump out of hyperspace too close to the star as it does at present, come out of hyperspace say at least 1 AU distance so you don't start to overheat when you arrive in that system.
 
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No. Sorry, but no!

And the reason is not physics or other reality considerations. The reason is solely game-play!

Traveling in hyperspace from the sun towards a space station is the only time when an attack on you can be launched. Inderdictions (as they are right now; beta 3.6) are already way too easy avoidable. Jumping right to a planet would eliminate the danger completely.
 
My understanding is that Micro-Jumps will be available or I thought I read that somewhere. Makes sense in the Dark Wheel they did just that after stealing the Cobra. As far as entering the system is concerned the Hyperspace computer will always lock on to the most massive object....

You better hope that systems with a black hole have a more massive companion star.

The Dark Wheel was the novella that accompanied original 1984 Elite. In the original, we didn't have Supercruise, we had Torus Drives. Basically just a drive that went FTL until another ship came into range and mass-locked you, and you had to fly at slow-poke speeds until no ships are in range before you can go back into Torus Drive.

That might be the "micro-jumps" you are speaking of?
 
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