I accidentally the Security Force... DEATH SENTENCE!

While being in a lawful system and engaging a wanted NPC with a companion (that starts attacking as you attack the other). Makes both ship turn up as enemies, though only one of them appears as wanted to you (if you didn't scan the other). Which turns out to be a pain when having turrets on your ship.

Having the turrets on "free fire", and it will very likely ramp up your bounty before scanning the target. The problem persists when having the turrets on "fire at my target", since targeting the un-scanned enemy will make them fire immediately.

So I end up retracting and deploying my weapons constantly because of it. And because doing something as little as hitting the enemy ONCE turns the whole damn security force against you because you have a bounty of 100, I therefore have to go land all the time for the stupid reason of having my weapons deployed when targeting something.

Death sentence is also a direct consequence of misfiring at a security vessel while in a fight against a pirate.

PLEASE I BEG YOU! Rethink some of your AI for the Security Force and turrets!
 
While being in a lawful system and engaging a wanted NPC with a companion (that starts attacking as you attack the other). Makes both ship turn up as enemies, though only one of them appears as wanted to you (if you didn't scan the other). Which turns out to be a pain when having turrets on your ship.

Having the turrets on "free fire", and it will very likely ramp up your bounty before scanning the target. The problem persists when having the turrets on "fire at my target", since targeting the un-scanned enemy will make them fire immediately.

So I end up retracting and deploying my weapons constantly because of it. And because doing something as little as hitting the enemy ONCE turns the whole damn security force against you because you have a bounty of 100, I therefore have to go land all the time for the stupid reason of having my weapons deployed when targeting something.

Death sentence is also a direct consequence of misfiring at a security vessel while in a fight against a pirate.

PLEASE I BEG YOU! Rethink some of your AI for the Security Force and turrets!

I thoroughly agree with this! I was trying to build rep for the Alliance and I took a mission where I had to eliminate a pirate. One of the stupid security guys got into my line of fire while I was persuing the guy and now my rep is in the hole. I have been working to bring it back up ever since and there have been no signs of progress.
 
I'd like to see some sort of ability to apologize, or immediately pay the fine, or a grace period of some sort - like plinking their shields once gets a pass, but laying into them counts as assault.
 
I'd like to see some sort of ability to apologize, or immediately pay the fine, or a grace period of some sort - like plinking their shields once gets a pass, but laying into them counts as assault.

A specific submission mechanic of some description would be desirable, I completely agree.
 
Turrets have advantages and disadvantages. The underlying issue this that shooting a clean or unscanned target is an instant Bounty. Its a minor offence and should be treated like other minor offences and be a fine not a Bounty.
 
It's a bug that you get a bounty on your head if you shot at someone who is wanted but not scanned yet.
I suggest being very careful with your turrets until this issue is fixed...
It will take a while as far as i know, becasuse that's difficult to fix or something like that...
 
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