I actually cannot play Vanilla Skyrim anymore.

  • Thread starter Deleted member 110222
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Deleted member 110222

D
Why?

Well what was Bethesda thinking when they ditched classes?

And the standing stones? No! We should have to pick a birthsign at start.

The world is amazing, but the character building sucks compared to TESIII/IV. I hope the classes return in TESVI.

Currently installing mods to bring back classes.

PS I want real bartering back too.
 
No, character classes suck, free character build is the way forward. Skyrim has had the best character build and improvement of all the TES games so far. Classes are restrictive, and i am an old roleplayer, been playing pen & paper and computer rpgs for many decades.
 
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I honestly cant play any Bethesda game without mods even when they first come out.

They are good at making game worlds and a ok narrative. Mods fill/fix their mostly empty, messy, buggy, and ugly character games with something worth while. Its the only reason I still play Skyrim SE and FO4.

I think its will also show on FO76 how much mods make a Beth game. From what I hear the only mods aloud will be Creation Club items and mostly just cosmetics.
 

Jenner

I wish I was English like my hero Tj.
Classes never really were a thing in TES, they are just templates for their freedom-based system.

Yes and no. They actually were quite restrictive back in the day. Consider Daggerfall or Morrowind, where your class selection would dictate how and how quickly you could level, and would discourage you from playing outside your class 'template'. You could select a bard, but if you spent all your time with a claymore you wouldn't level well at all. It wasn't like Skyrim where you could be a jack of all trades, or do a mulligan early on and still do well.

It's fun to play around with classes, though, and I do see value in having classes and stats and abilities like we used to. Both systems have their pluses and minuses.

I do really enjoy the class freedom that TES games usually offer, though.
 
A friend of mine can't play Skyrim without mods, and even then only in VR now. He has 255 mods installed.
 
Fallout 3/New Vegas/4/Skyrim - never played any of them with out at least one or three mods installed. In fact I never finished Skyrim playthrou due to being distracted by testing and making modifications. [haha]
 
Both Skyrim and Fallout 4 on my system are always bumping up to the 255 limit, so I just merge plugins to make more room...:D
 
I can't even remember what the vanilla Skyrim looks like...

Played Skyrim for an embarassing number of thousands of hours, but only the very first playthrough was completely vanilla. For the last 5 or 6 years, installing mods actually takes me much more time than installing the game. And now in Special Edition, with all those possible marvelous combinations of textures/weathers/etc, it takes almost a day to decide on the setup...

And that's before ENBs/Reshades come in...
 
I can't even remember what the vanilla Skyrim looks like...

Played Skyrim for an embarassing number of thousands of hours, but only the very first playthrough was completely vanilla. For the last 5 or 6 years, installing mods actually takes me much more time than installing the game. And now in Special Edition, with all those possible marvelous combinations of textures/weathers/etc, it takes almost a day to decide on the setup...

And that's before ENBs/Reshades come in...

I thought installing mods was the game.
 
No, character classes suck, free character build is the way forward. Skyrim has had the best character build and improvement of all the TES games so far. Classes are restrictive, and i am an old roleplayer, been playing pen & paper and computer rpgs for many decades.

I always loved the Elder Scrolls levelling system. No arbitrary skill points or cards or similar stuff, the character gets better as stuff as you keep doing stuff. Simple, logic, and ultimately excellent.

Another win, for me, is bethesda's loot system: NPCs drop the stuff that they are using/wearing/carrying. Again, simple, logic and ultimately excellent. Can't understand why other games have to complicate this with different systems that in the end make no sense at all.
 
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I always loved the Elder Scrolls levelling system. No arbitrary skill points or cards or similar stuff, the character gets better as stuff as you keep doing stuff. Simple, logic, and ultimately excellent.

Another win, for me, is bethesda's loot system: NPCs drop the stuff that they are using/wearing/carrying. Again, simple, logic and ultimately excellent. Can't understand why other games have to complicate this with different systems that in the end make no sense at all.

I think its all the fault of Dungeons and Dragons.

Runequest had a better system. Basically you used a skill and the DM would allow you to roll to see if it improved. You'd start your character out with a kind of class build, so some skills better than others, but you use stuff and got better with it. So, you could start wit some magic, but if you spent your whole time running around in full plate wielding an axe, you'd end up being good in armour with an axe and your magic wouldn't improve.
 
I'm in the process of Modding Skyrim VR. Luckily I have all the mods my mate uses and know they are stable with it, but man... installing them... lol
 
I can't play vanilla Skyrim either, because the game looks, sounds, and plays so much better with mods.

However, getting 180+ mods to work nicely together is a challenge in itself, and I often get bored of Skyrim before I even boot it up. Lol

CMDR Cosmic Spacehead
 
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