I Am Feeling...Beige.

Deleted member 38366

D
Funny thing is...

If a KWS only gives you a single highest Bounty, you'll end up
- getting less Credits
- losing Reputation with all non-controlling Factions in a System
- having no means to restore or build that Reputation (which currently works nicely by handing in the Bounties, be it locally or via IF if Influence gains aren't desired for secondary Factions in your chosen System)
- also likely cease gaining any Reputation with SuperPowers (the missing generic secondary Bounties for Alliance/Empire/Federation)

This means, local area Bounty Hunters will within a short time become unfriendly and eventually Hostile to all non-controlling Factions in a BH System.

If you're a BGS guy and need to do Bounty Hunting (State : Civil/War or War or Lockdown) in select Systems, you'll then see Systems controlled by Factions which are Secondary in your own System(s) become unworkable.
Docking request - denied. Authority opens fire upon detection. You're labeled Hostile. Oh, that place you needed as a Mission Destination? Tough luck. Your Missions will likely timeout long before the Rep decay brings you back to Unfriendly.

(I'm not aware of any planned Reputation changes when it comes to Bounty Hunting mechanics in V3)
That's a rather nasty scenario I see unfolding, unless the Rep loss for the act of taking down Wanted Ships of a Faction is removed entirely.
Right now, all those secondary Bounties were the only inherent means to recoup that Rep loss for any non-Anarchy Factions.
 
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Funny thing is...

If a KWS only gives you a single highest Bounty, you'll end up
- getting less Credits
- losing Reputation with all non-controlling Factions in a System
- having no means to restore or build that Reputation (which currently works nicely by handing in the Bounties, be it locally or via IF if Influence gains aren't desired for secondary Factions in your chosen System)
- also likely cease gaining any Reputation with SuperPowers (the missing generic secondary Bounties for Alliance/Empire/Federation)

This means, local area Bounty Hunters will within a short time become unfriendly and eventually Hostile to all non-controlling Factions in a BH System.

If you're a BGS guy and need to do Bounty Hunting (State : Civil/War or War or Lockdown) in select Systems, you'll then see Systems controlled by Factions which are Secondary in your own System(s) become unworkable.
Docking request - denied. Authority opens fire upon detection. You're labeled Hostile. Oh, that place you needed as a Mission Destination? Tough luck. Your Missions will likely timeout long before the Rep decay brings you back to Unfriendly.

(I'm not aware of any planned Reputation changes when it comes to Bounty Hunting mechanics in V3)
That's a rather nasty scenario I see unfolding, unless the Rep loss for the act of taking down Wanted Ships of a Faction is removed entirely.
Right now, all those secondary Bounties were the only inherent means to recoup that Rep loss for any non-Anarchy Factions.

Yep. I don't think Frontier considered any of that when they made the change. It's going to be a huge loss for bounty hunter gameplay.
 
You have such a bad opinion about FD. You should not underestimate them so much. And I’m considered as a hater :D

Not really, I just don't think they realized the scope of the changes to the KWS they are implementing. At least not until the players pointed it out, but now it's too late as Frontier has their changes set in stone.
 
Not really, I just don't think they realized the scope of the changes to the KWS they are implementing. At least not until the players pointed it out, but now it's too late as Frontier has their changes set in stone.

So, they are not incompetent in creating their game, but they are disinterested how the customers are using their product. It is few nanometers up according to my scale of indignity. Not so much better ;)
 
So, they are not incompetent in creating their game, but they are disinterested how the customers are using their product. It is few nanometers up according to my scale of indignity. Not so much better ;)

I don't think it's disinterest on Frontier's part, rather more of an issue of not realizing how a lot of people play their game, coupled with changes Frontier thinks are good having unintended negative domino effects on mechanics in the game the devs don't always consider.
 
You're right, and I took a break today.

On commander PM'ed me and suggested this:

"I often go for a fish finger sandwich, with an egg on top and real butter. It may not shorten the wait for improvements, but has remarkable healing properties for a beige soul and would certainly improve your mood. If you're into that sort of thing of course."

Comfort Food is a Good Idea. Arby's has a sale on fish sandwiches right now. I got four. :)

They were good.

Sounds like good advice, four in one go may well result in euphoria from which a Commander such as the character in your OP, may shows signs of redemption over.

Temporarily of course. :cool:

There may be a report you can fill in to gauge this condition. However, if you've managed to avoid those pitfalls, I would support that advice in being a transitional factor in returning the status quo. Maybe the KWS situation will follow the same course?

It's certainly a relevant and fascinating topic. Patterns and metaphor are simply not considered often enough when addressing these issues.

Would you agree?

Also, where is this Arby's...is there a UK equivalent?
 
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Not really, I just don't think they realized the scope of the changes to the KWS they are implementing. At least not until the players pointed it out, but now it's too late as Frontier has their changes set in stone.

I think it is a tough act for the designers to keep up with, and consider the sideeffects of any change on all the emergent gameplay that the hardcore players have discovered in their game. I don't think we should denigrate their ability in attempting to improve the game, or else they may be deterred from future attempts to do so. We have to remember that the designers are, as individuals, pushing against the collective experience of a largish hive mind. It's clear though, that the uses of KWS as more than just a credit earning tool are clear to them now, and that they are reconsidering the unintended consequences the C&P rework has on KWS.

However, this caused an issue with the Kill Warrant scanner. The new system runs on the principle that only one bounty is cleared at a time at a detention centre, which does not work with the old version of the Kill Warrant Scanner, as it detected all bounties.

Additionally, if detention centres *did* process all bounties the result would potentially be crippling, punishing Commanders too harshly for killing ships, even NPC ships, by forcing them to pay every bounty at once, especially considering that bounties will no longer expire.

The first paragraph here feels like a hard limitation of the new system. Although I would like to see the old KWS kept, and criminals (including myself) punished for whatever crimes are detected on us when killed, because the increased risk that detection and destruction involves would make life more interesting. As a pirate, I know that getting KWSed, or even going to a location where there will be bounty hunters is a risk. But I see that the new respawn mechanic has no rationale for paying out on bounties not aligned to the detention facility handling the destroyed criminal.

So I've dreamed up another approach based on Sandy's 2nd proposal and added it to the KWS feedback thread.
 
Sounds like good advice, four in one go may well result in euphoria from which a Commander such as the character in your OP, may shows signs of redemption over.

Temporarily of course. :cool:

There may be a report you can fill in to gauge this condition. However, if you've managed to avoid those pitfalls, I would support that advice in being a transitional factor in returning the status quo. Maybe the KWS situation will follow the same course?

It's certainly a relevant and fascinating topic. Patterns and metaphor are simply not considered often enough when addressing these issues.

Would you agree?

Also, where is this Arby's...is there a UK equivalent?

I don't think Frontier is very literature-aware, hence the Killer DM Syndrome. :)

They couldn't even cut it as fanfic. :(

Arby's is a strictly meat-only chain, nice and reactionary for old geezers like me. I don't know if they are in the UK, or have clones there. If you want calories, and huge portions, there are Hardee's, and Arby's. Eat Like You Mean It!
 
So, they are not incompetent in creating their game, but they are disinterested how the customers are using their product. It is few nanometers up according to my scale of indignity. Not so much better ;)

Try to not misquote people repeatedly, and essentially force them to correct you. Multiple times. It's not very clever. Frontier struggle to understand how players interact with their game; they are still somewhat distant from the experience. It's not a lack of interest, it's a lack of understanding of the impact of changes and how that affects the customers they're building the content for.

This is only really solved with experience. Frontier just leave that rather critical feedback to Beta tests; when the changes are already essentially locked in. It just disenfranchises folks in the process, because at that point, the discussion isn't "does the functionality fit purpose and how can it be improved" it's in fact "here is a change; report if it's broken".

By the time it reaches us, it's already too late. There's a point in that cycle where testing would actually help identify issues early; this is simply not occuring (the test team is clearly more triage than trial). That's okay; but it's important to understand what's going on.

That has a very real impact on the community Frontier builds for.
 
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My thoughts are simply the change to the KWS is not going to have major effect - except on the credits for players that just jump in ED to fly to a RES site and start the Scan/Shoot loop until they get bored.

I recently got Elite in Exploration, Trade Elite I got last year, so now I'm thinking maybe I'll try and shoot some stuff, I'm 'Novice' at the moment, so Elite in Combat is a long way off and frankly I'm not sure I can bothered with the endless circling and shooting, maybe I'll try and find a wing and maybe that will make it slightly interesting, or maybe I'll just turn a T-10 into tank, fit turreted MCs with heat rounds, then get some tasty bio waste in a small cargo rack so I become a pirate magnet and just hold down the trigger util I run out of ammo.


On the other hand, 400 Billions systems, Guardian sites / Thargoid sites / Thargoid ships / Megaships / Generation Ships / CQC assets and a whole bunch a weird and wonderful surface features ( braintrees / space pumpkins / geysers etc - although there is no manic in-game to actually find any of those yet, but by the end of year and Chapter 4 will might actually have the tools ), no KWS required.
 
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