i am getting so bored

of one aspect of the game. and that is the AI. after taking on a mission to pick up some military data. I reived a message about ships being sent after me. good I think some action. https://youtu.be/Nn2hV7sRp9M what a joke. FDEVs I am ELITE I expect at least a challenge! every one sent after me was the same. so I recorded the last one. stop giving in to wingers who were finding it harder. I say were because it looks like you have give in and made it so easy that my pet budgies could give it a run!
 
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Not being funny mate but I would stay quiet. ;)

Once the Aliens come and knowing Braben from old as in 1984, you in for a **** storm if he has not been pacified for profit. :cool:
 
:) nice twist!

I was enjoying the upgraded AI with venom.
now I get novice with and without shields, suicidal AI that ram until they kill themselves, I also met 2 with some smarts. they decided to run!
 
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The reason I think people either think AI is either easy, or too powerful is because they're too programmed and unnatural. What this means is that for the AI to get "buffed" what really is happening is the they're turning some knobs. It doesn't feel anything like you're fighting a person. This is why people complain about AI "cheating" and citing things AI can and can't do, because they're poorly programmed at the moment. ED needs to put together a bigger team to tackle AI in their game, it's a large part of the experience.

This is without touching on the issues with scaling that I think should be reconsidered as well.
 
Not being funny mate but I would stay quiet. ;)

Once the Aliens come and knowing Braben from old as in 1984, you in for a **** storm if he has not been pacified for profit. :cool:

We can hope.
Even if the alien ai is around the xbox 1.6 standard, which would be good enough for me, people will hammer the forum with 'its not fair' threads and they'll get what they want. Instant gratification gamers. I hate online gaming now.
 
Mad props for an amazing fight! I've watched that three times so far, and have learned something new every time.

I loved how you positioned your ship with him in front of you while simultaneously holding down the fire button!
 
FDEVs I am ELITE I expect at least a challenge! every one sent after me was the same. so I recorded the last one. stop giving in to wingers who were finding it harder. I say were because it looks like you have give in and made it so easy that my pet budgies could give it a run!

Well, your opponent (in the linked video) was mostly harmless, so unlikely that they would give an Elite rated pilot much of a challenge. If they are mission generated opponents, try taking on higher ranked missions and you will get higher ranking opponents... :)
 
The reason I think people either think AI is either easy, or too powerful is because they're too programmed and unnatural. What this means is that for the AI to get "buffed" what really is happening is the they're turning some knobs. It doesn't feel anything like you're fighting a person. This is why people complain about AI "cheating" and citing things AI can and can't do, because they're poorly programmed at the moment. ED needs to put together a bigger team to tackle AI in their game, it's a large part of the experience.

This is without touching on the issues with scaling that I think should be reconsidered as well.


Not true at all. The AI between Beta 4 of 2.1 and the release version was a thing of true beauty, & seemed almost human in its behaviour. Then the RES farmers kicked up a stink about not being able to farm anymore, & sadly the AI was largely dumbed down-though every so often I come across an AI opponent who is still a genuine challenge.

My hope is that SJA will be able to sneak all the Beta 4 AI improvements back into the game when 2.2 comes out.
 
The reason I think people either think AI is either easy, or too powerful is because they're too programmed and unnatural. What this means is that for the AI to get "buffed" what really is happening is the they're turning some knobs. It doesn't feel anything like you're fighting a person. This is why people complain about AI "cheating" and citing things AI can and can't do, because they're poorly programmed at the moment. ED needs to put together a bigger team to tackle AI in their game, it's a large part of the experience.

This is without touching on the issues with scaling that I think should be reconsidered as well.

Sorry, but this is an utter load of nonsense. As Marc says,the AI was briefly wonderful..until it got nerfed by popular demand.

Blame the 'easy mode' players, not the programmers.


I miss that Elite:dangerous.
 
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Not true at all. The AI between Beta 4 of 2.1 and the release version was a thing of true beauty, & seemed almost human in its behaviour. Then the RES farmers kicked up a stink about not being able to farm anymore, & sadly the AI was largely dumbed down-though every so often I come across an AI opponent who is still a genuine challenge.

My hope is that SJA will be able to sneak all the Beta 4 AI improvements back into the game when 2.2 comes out.

What you speak of was a major turning point in this game for myself. Up until that point playing from gpp on xbox I had been killed 2 maybe 3 times by ai. Combat was a bore after 30 minutes of rinse and repeat back before that update. I got humped 3 times that week the update dropped whilst hunting in a haz and limped off for repairs often after only 1 engagement, that was fighting. It was ultra velocity combat. I really loved it. I was destroyed when it was taken away. Its like I'm being forced to pvp to recapture that type of engagement but pvp doesnt give me that big fat bounty paycheque after the fight if I win, only a repair bill.
Maybe if I had the challange from the npcs I wouldnt have to go out hunting other cmdrs and killing them without remorse. I'm coming for you in your whale and I dont want your cargo, I want your ship to explode.
 
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Well, your opponent (in the linked video) was mostly harmless, so unlikely that they would give an Elite rated pilot much of a challenge. If they are mission generated opponents, try taking on higher ranked missions and you will get higher ranking opponents... :)

Very much this.
 
Part of the issue is the 'one size fits all' aspect. Yes, when you pick up missions the NPCs are tougher but if that's due to better AI or better outfitting seems to depend on the time of the year and the mood of the forum.
What's missing, IMHO, is the more dynamic aspect of NPC difficulty depending on the environment (and not so much on your cargo or your combat rank). We already got different res zones and different combat zones. What's needed is tuning up the AI skill in the those zones supposedly more dangerous, while keeping the AI easier in other areas. Now add system type (government, security, etc) and make that influence the AI as well, add a bit of RNG (the whole game is a RNGfest so a bit of RNGing here won't harm) and the experience would be better.

Want to have a tough fight? Go to a high res zone or an anarchy system. Want to start training? Low res in a democracy. You get the picture- there's loads of things that can be done. A requirement is that NPCs don't depend on your rank or cargo, otherwise Elite players will always end up with ultra hard NPCs regardless. RNGineer mods on ships is a total different story.

I do believe that SJA has the AI 'skill' well under control, as the different iterations and evolution of the combat AI illustrates. A more differentiated approach to let the player truly chose their combat risk is needed. Oh, and this would make trading a bit more interesting, too- suddenly long-range trading runs make course plotting a lot more interesting as you might not want to have a long chain if lawless and anarchy systems in your path....
 
of one aspect of the game. and that is the AI. after taking on a mission to pick up some military data. I reived a message about ships being sent after me. good I think some action. https://youtu.be/Nn2hV7sRp9M what a joke. FDEVs I am ELITE I expect at least a challenge! every one sent after me was the same. so I recorded the last one. stop giving in to wingers who were finding it harder. I say were because it looks like you have give in and made it so easy that my pet budgies could give it a run!

Fredd's dead baby... Fredd's dead!

Yes, work needs to be done! :)
 
don't take low ranked missions, then.

mission-npc rank is tied to mission rank.

I have to take what's offered in an enemy's stronghold. I am starting from minus due to me ranking up by killing the faction I need to be allied to now.. I want the cutter.
then I would say change npc rank that's tied to mission rank and move it to cmdrs rank who actually pick up the contract.

I actually thought that it was tied to cmdrs rank rather than the mission. my idea I feel is better. NPC seem to have had there hands tied. I am not saying that all NPCs are easy they have just lost something that was there recently. I will call it VENOM
 
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I have to take what's offered in an enemy's stronghold. I am starting from minus due to me ranking up by killing the faction I need to be allied to now.. I want the cutter.
then I would say change npc rank that's tied to mission rank and move it to cmdrs rank who actually pick up the contract.

while i see, where you are coming from - picking missions per rank is one of the few ways of risk-management in ED.
 
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