I'm combat rank Deadly (2%!), but I have yet to find a single NPC worthy of its Elite status.
And believe you me, I meet a lot of Elite NPCs. Almost exclusively Elite, unless I'm sharing an instance with someone else.
Even in my unarmed 6C bi-weave exploration Python, which I was ferrying Engineers Commodities in for upgrades, I was easily able to ignore even Elite NPCs, and just low wake.
My current Mining Anaconda has a serious power issue, meaning most stuff is off. (it had an undersized PP for exploration, but i when I came to upgrade it, they had no better power plants in stock!).
I still got that unarmed heap of junk to 200ly with no problems.
My combat Python and FDL both have absolutely nothing to worry about...
For some reason, the AI simply isn't scaling well.
Anything below Deadly is simply a piece of cake.
Even the unholy FAS' are pushovers now because they don't fire back.
I've said it before, but the AI rank needs to be based on the BGS, not your combat rank.
This would solve almost all of the issues around difficulty, because you can simply go around the areas you want to avoid.
Or in my case, dive right in!
And believe you me, I meet a lot of Elite NPCs. Almost exclusively Elite, unless I'm sharing an instance with someone else.
Even in my unarmed 6C bi-weave exploration Python, which I was ferrying Engineers Commodities in for upgrades, I was easily able to ignore even Elite NPCs, and just low wake.
My current Mining Anaconda has a serious power issue, meaning most stuff is off. (it had an undersized PP for exploration, but i when I came to upgrade it, they had no better power plants in stock!).
I still got that unarmed heap of junk to 200ly with no problems.
My combat Python and FDL both have absolutely nothing to worry about...
For some reason, the AI simply isn't scaling well.
Anything below Deadly is simply a piece of cake.
Even the unholy FAS' are pushovers now because they don't fire back.
I've said it before, but the AI rank needs to be based on the BGS, not your combat rank.
This would solve almost all of the issues around difficulty, because you can simply go around the areas you want to avoid.
Or in my case, dive right in!