i am getting so bored

I'm combat rank Deadly (2%!), but I have yet to find a single NPC worthy of its Elite status.
And believe you me, I meet a lot of Elite NPCs. Almost exclusively Elite, unless I'm sharing an instance with someone else.

Even in my unarmed 6C bi-weave exploration Python, which I was ferrying Engineers Commodities in for upgrades, I was easily able to ignore even Elite NPCs, and just low wake.
My current Mining Anaconda has a serious power issue, meaning most stuff is off. (it had an undersized PP for exploration, but i when I came to upgrade it, they had no better power plants in stock!).
I still got that unarmed heap of junk to 200ly with no problems.

My combat Python and FDL both have absolutely nothing to worry about...

For some reason, the AI simply isn't scaling well.
Anything below Deadly is simply a piece of cake.
Even the unholy FAS' are pushovers now because they don't fire back.

I've said it before, but the AI rank needs to be based on the BGS, not your combat rank.
This would solve almost all of the issues around difficulty, because you can simply go around the areas you want to avoid.
Or in my case, dive right in!
 
I've never had issues with the AI. Not even when they could bug out and do the ballerina dance. Or, no wait. Let me rephrase that. I never had issues with the AI combat skills.

The AIs old low combat abilities really didn't bother me. If I wanted a challenge I could attack a bunch of AIs at the same time.

What I did have issue with was the AI "meta", so to speak. Lonely, low rank Vipers scanning my combat FAS, being surprised there's nothing in the hold. Or NPCs demanding I drop my limpets when I'm in my Python. Or NPCs coming after my Tradeconda when it's full of mission critical... manure (bio waste)! Those are the situations that get me.

This kind of AI is also a LOT harder to get right and implement. Remember, making a killer terminator with perfect aim, reflexes and gear is easy. It's making them believably human is tough.
 
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I've said it before, but the AI rank needs to be based on the BGS, not your combat rank.
This would solve almost all of the issues around difficulty, because you can simply go around the areas you want to avoid.
Or in my case, dive right in!

Yes, this has been suggested often. :)

However, to be fair, NPCs scaling with mission rank is also a logical way for a CMDR to choose their level of challenge, and clearly, the OP chose (or was obligated) to take a low ranking mission, and then complained that NPC opposition was no challenge. Clearly a Mostly Harmless Adder will not, and probably should not pose much of a threat, and the scaling there is working as planned, perhaps so a newer CMDR in a smaller ship would have a chance to complete the mission.

It's not really the game's fault that the OP didn't realize that a low ranking mission wouldn't spawn Elite ranked assassins as opposition any more than it's the game's fault when players take high ranking missions and complain that the NPCs interdicting them are too hard...
 
of one aspect of the game. and that is the AI. after taking on a mission to pick up some military data. I reived a message about ships being sent after me. good I think some action. https://youtu.be/Nn2hV7sRp9M what a joke. FDEVs I am ELITE I expect at least a challenge! every one sent after me was the same. so I recorded the last one. stop giving in to wingers who were finding it harder. I say were because it looks like you have give in and made it so easy that my pet budgies could give it a run!

It's not always like this, I'm Dangerous, I sometimes get stalked by Deadly ships with engineered equipment
 
99% of ships that interdict me are elite and they tend to put up a respectable fight. Though you start to feel the gap once you start adding on defensive mods.
 
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