I am leaving tomorrow - my power that is, here's why.

Currently i am at 3 weeks 6 days in my power, (at least i was last night)
I am at rank 3, and i am waiting for the weekly cycle to end tomorrow, i will get my special weapon to try, and then leave the power.
At least i have tried it for 4 weeks, i have even spent credits on fast tracking occasionally, i have fortified, expanded and prepared, and tried undermining, but just ended up with a transaction tab full of bounties everywhere, (not good for a trader)

After 4 wks i still see no point to it all, i still don't care about my power leader, (i tried), i still know nothing about him, or his history, i still don't see why he wants to expand, what he will do when he does control the galaxy, if it's possible even.

I still don't know about his future, or mine in that power, it just feels like if i stay i will just have to regain the decay every week to stay at rank 3, and i find no reason to justify doing this.

As a trader there are too many adverse effects as well, the main gripe i have is being interdicted as a hostile in all other powers territories i trade in, unable to legally fire back and defend myself, the amount of fines and bounties i have had in the last month are more than i have ever had.
The discounts are still available to me as a loner, so again, why do i need a power.

Tomorrow i will get my new weapon, get my wages, and leave. I will watch the powers game from afar, and if in the future i see a reason to pledge, i will return.
But for now i see no reason to stay either.
 
I am staying after tomorrow. Already have my prismatic shields, and get my first 50,000,000 payout tomorrow with many to follow.
 
I do have a question about leaving powers. When we a 'pledged' to one power, we become an 'enemy' to all others. So as it stands, we are not attacked by our 'pledged power' but attacked by practically, everyone else. If we leave our pledged power, we become their 'enemy', but where do we stand with the rest of the powers? Logically, the other powers, should leave us alone, until we pledge to someone else, correct?
 
Yup, I understand.

The PP system is a short term carrot with no real long time goal. The only thing interesting is to get the module but there is nothing that makes me more attached to this collossus faction than if I had been in a "home" system I liked.

PP is too shallow.

The modules should not have been linked to a faction at all or powerplay for that matter.

They should just be variations of the guns we have but perhaps linked to general reputation towards a faction and not a mysterious arbitrary rank system where they forget who you are after a month.
 

Kirk-Fu

Banned
I do have a question about leaving powers. When we a 'pledged' to one power, we become an 'enemy' to all others. So as it stands, we are not attacked by our 'pledged power' but attacked by practically, everyone else. If we leave our pledged power, we become their 'enemy', but where do we stand with the rest of the powers? Logically, the other powers, should leave us alone, until we pledge to someone else, correct?
Yeah they'll leave you alone. Your own power is supposed to send agents to track you down if you leave or defect, but I didn't see that happen when I left ALD. Maybe being 200 lightyears from Duval space had something to do with it.
 
I do have a question about leaving powers. When we a 'pledged' to one power, we become an 'enemy' to all others. So as it stands, we are not attacked by our 'pledged power' but attacked by practically, everyone else. If we leave our pledged power, we become their 'enemy', but where do we stand with the rest of the powers? Logically, the other powers, should leave us alone, until we pledge to someone else, correct?

You only become your Power's enemy if you Defect. If you simply Leave the power nothing happens. It's as if you never pledged in the first place.
 
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Fire up the Quattro boys, we have a deserter....

NO !!! Not a deserter, never, my term is up, i am free to leave, i am not defecting. I have worn my badge with pride, earned my honour in battle, i now retire to live the peaceful life of a trader.
Long live the Empire, or was it the federation, no, maybe it was Independents, you know, i just can't remember, but that's the point of my post.
 
I do have a question about leaving powers. When we a 'pledged' to one power, we become an 'enemy' to all others. So as it stands, we are not attacked by our 'pledged power' but attacked by practically, everyone else. If we leave our pledged power, we become their 'enemy', but where do we stand with the rest of the powers? Logically, the other powers, should leave us alone, until we pledge to someone else, correct?

When leaving a power without defecting to another, you are merely resigning your post. You are not going to be hunted or treated as an enemy for that. :)
 
Yeah they'll leave you alone. Your own power is supposed to send agents to track you down if you leave or defect, but I didn't see that happen when I left ALD. Maybe being 200 lightyears from Duval space had something to do with it.

So by that logic, your rewards per kill have gone up? By this I mean, you are no longer mostly doing 'faction/power' kills at 400Cr, per pop, but real bounties?
 
Fire up the Quattro boys, we have a deserter....

1. He is LEAVING not DEFECTING
2. He is leaving a political party that cares nothing for the sacrifices he has made
3. A political party who forgets him within a month
4. A political party who expect sacrifice for miniscule reward
5. A political party whose payment and reward system is designed from within an asylum
6. A political party who distrust those who dont work for them 24/7 without pay.
7. A political party that can be BOUGHT [ Very American politics I must agree on ]
8. Factions who are too incompetent to have spies and the ability to reverse engineer other factions toy guns

Really, and these are the shakers and the movers with that amount of incompetence in the top?
 
I do have a question about leaving powers. When we a 'pledged' to one power, we become an 'enemy' to all others. So as it stands, we are not attacked by our 'pledged power' but attacked by practically, everyone else. If we leave our pledged power, we become their 'enemy', but where do we stand with the rest of the powers? Logically, the other powers, should leave us alone, until we pledge to someone else, correct?

Who knows, what will happen ?
You could could try asking one of the devs but chances are they don't know because in all probability they never thought it through that far before release.
 
I'm kind of in the same boat, but there isn't any other alliance powers to join, so I'm stuck with a leader that was 10/10 in postal services and leaflet distribution, he also likes to do gardening...
 
Antal is the only power with a vision and a reason for joining. The other's lack definition and focus. Antal gives a reason to join the power, a sense of achievement and a reason for expansion etc.
 
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I really like how the "rewards" for being a high rank are inferior to the benefits you get from properly playing the changes to systems that the powers give as an unpledged player. Zemina Torval for example gives a price reduction of 10% on imperial slaves. If you then carry these to a non-empire system controlled by ALD (+5% black market), you make MAD STACKS OF CASH.

And you don't have to be pledged to either of them for this.
 
Antal is the only power with a vision and a reason for joining. The other's lack definition and focus. Antal gives a reason to join the power, a sense of achievement and a reason for expansion etc.

Pfft.

They are all crooked politicans to the core and will stop giving a about any of us - why do you think they forget us after a month.

Besides, I NEED to smooch up to these s if Im gonna get the equipment to properly bounty hunt.

Cant understand why no arms manufacturer have managed to create that macross style missile launcher?
Or that no other faction or government have managed reverse engineering.
Or why no spies have managed to steal one
Or why no-one has been bribed to SELL it.

Oh, and they are readily available in most outfitting yards as long as you have the rank.

That's some hardcore faction hardware DRM that breaks any kind of plausability filter I could equip on myself.
 
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I left Hudson yesterday, could not even wait until Thursday. Just too disheartened with the number of design questions and unanswered feedback. In fact the only communication I've seen from FD about PP is the sticky they created which would add even more grind if implemented. Powers' HQ not being the same faction; background sim so wonky that it seems impossible to flip it; enemies roaming free in the power's HQ; lousy credit rewards for killing enemy powers that interdict you; imbalanced faction numbers; solo/private groups undermining or 5th columning with no recourse against it; bias towards PP trading activities due to fast tracking quotas; merit treadmill not only causing grind, but causing PP to be played inefficiently (ie most players over fortifying the closest systems just to grind merits); and more that I've already forgotten.

The lack of feedback and interaction is really what has pushed me away from it, because conceptually I like the idea, but it's so full of holes right now it doesn't feel worth it to stick with it until some needed changes are made. What has really gotten to me is trying to flip Nanomam for the last four weeks, and seeing faction influence changes on a daily basis that make zero sense, and not a single word from FD despite many posts and bug reports about it. That was what completely soured me to it - not to mention the fact that the Power HQ should ALREADY have been faction aligned. It makes no sense that Hudson would have chosen a non-Fed system as his HQ, when he's President of the Federation!! The background sim is a system that was supposedly in place from launch; now we relied on it to try to get our HQ flipped, and it has been a total failure. And there's no feedback, we don't know if it's solo/group players sitting there and accepting/dropping missions, or what. Not a single word about it - silence. So after a while it begs the question, why am I doing this? It's not fun.

So I'm back in the black on another exploration trip and will monitor PP happenings from afar, and maybe when I see some progress I'll come back. Meanwhile I can enjoy what this game does best, which truly is the modeling of the galaxy, epic sound and effects, and a fun piloting system.
 
When is it ok to leave a power - and not have them chase you about later? I want to leave pp

Any time you want. Just Leave, not Defect. I'm not sure why there is so much misunderstanding about this. If you are due a wage packet you might want to wait until after that, but only so you get the money, it makes no difference to hostilities.
 
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It's much easier to just fancy your Power Play leader. Like life, and like being signed up for Aisling Duval, the longer you think about it, the harder it gets!
 
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