I am loving the SCO FSD.

It is such a time saver, and after playing ED for so long, time savers are very nice for me, depending on what I am doing I suppose, but it is nice to leave a planet a little faster, or get to a planet or moon faster. I want to convert over to them on all of my ships after I work my way back to the bubble.

Last night I hit two planets that already had first footfalls about 7500 LYs out so I may start making more carrier jumps back without exploring quite as much in between jumps.

But before those two planets I have discovered many systems and hundreds of planets and made many first footfalls. I imagine I'll make many more before I get back.

Do you like the SCO, or do you prefer to stick to the regular FSD?
 
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Regular FSD was better - but only when the C-rated prototype SCO was available. With the full range of engineerable SCO drives available, regular FSDs are selected away.
 
Do you like the SCO, or do you prefer to stick to the regular FSD?

Definitely the Overcharge! Even over very modest distances such as 20 Mm, if that distance starts from a Fleet Carrier by a large planet then a couple of seconds with Overcharge saves a couple of minutes to escape the gravitation.

Supercruise distance is now a much smaller consideration for choosing bounty-hunting locations or material traders. The Thargoid war contribution is also quite large; it reaches Titans, Spires and attacked ports well in a scenario where interdictions are inevitable over time, and the new Python 2 has both the loadout and the Overcharge performance to be the top Orthrus-hunter, which relies upon chasing many signal sources.


Is regular FSD better than SCO in ANY aspect...? Not sure why would you prefer it...

One of them is; if you have the 6A V1 from Community Goals, it can give a fraction of a light-year higher jump than the 6A SCO.
 
I think, for game balance, it would be helpful if the "old", non-SCO FSDs were all given a 15% range bump across the board, so they're better.

You can then choose between "sprint" and "distance" drive models.

Yeah, I was hoping the same so there's a meaningful choice to be made between the two FSD types (plus a reason other than laziness not to ditch and re-engineer 50+ FSDs). Sirius removing the safety features or somesuch handwaving.

Have just fitted SCO drives to a few key ships so far, am particularly enjoying it on my FC-based explorer Sidewinder.
 
I wasn't completely sold on them at the beginning, but at this point, I think I've exchanged 2/3rds of my fleet's drive with SCO's. I will exchange the rest as and when I use those ships, made all the easier now my Fleet Carrier can sell them to me. Even just Increased Range without the Mass Manager experimental can provide equivalent or better distance compared to a Sirius drive so it's a matter of minutes to upgrade, assuming I have the mat's for remote engineering.

Which reminds me, I need some more Datamined Wake Exceptions ...
 
It is such a time saver, and after playing ED for so long, time savers are very nice for me, depending on what I am doing I suppose, but it is nice to leave a planet a little faster, or get to a planet or moon faster. I want to convert over to them on all of my ships after I work my way back to the bubble.

Last night I hit two planets that already had first footfalls about 7500 LYs out so I may start making more carrier jumps back without exploring quite as much in between jumps.
I had reached the boring extension Elites by the time I was heading back so was more focused on new Codex entries even before I got that close in.

But before those two planets I have discovered many systems and hundreds of planets and made many first footfalls. I imagine I'll make many more before I get back.

Do you like the SCO, or do you prefer to stick to the regular FSD?
Yes.

I like the SCO but though it is more fun and useful I am not so enthusiastic for it that I am going to scrap and replace 40 old style FSDs and their engineering.
It will probably happen if nothing changes but I see no reason to rush into it after all they haven’t got worse.
 
I love the new SCOs. If I am not mistaken, the 5Av1 Preengineered FSD from the Techbroker is not Better than the 5A SCO FSD (when engineered ofcourse).

Especially for casual Gamers is this a great feature.

If They ad a bump in jumprange to the “regular“ FSDs, it would give the at the moment obsolet old FSDs a purpose and variety.

o7 Cmdrs
 
I love the new SCOs. If I am not mistaken, the 5Av1 Preengineered FSD from the Techbroker is not Better than the 5A SCO FSD (when engineered ofcourse).
IMHO it is a trade-off between SCO functionality and fast boot or jump range. In my Hadad runs, I preferred the v1 after doing tests with both on the iClipper.
 
I also love using the Ludicrous Speed Drives (sco). I have only purchased one of each size and fully engineered those and swap to them as needed
The only nuisance I'm finding is that when I pop over to a secondary system some 80,000+ ls away from the primary's jump-in point, the SCO starts veering and yawing more and more wildly until there's a danger of losing aim at the target planets entirely, even with my superb (if I say it myself) HOTAS control. Sometimes it jinks so many points off course that I have to stop it, re-aim and start it again. No biggie but the cooldown period (and it not being shown on the display) is a bit annoying.
 
I wasn't completely sold on them at the beginning, but at this point, I think I've exchanged 2/3rds of my fleet's drive with SCO's. I will exchange the rest as and when I use those ships, made all the easier now my Fleet Carrier can sell them to me. Even just Increased Range without the Mass Manager experimental can provide equivalent or better distance compared to a Sirius drive so it's a matter of minutes to upgrade, assuming I have the mat's for remote engineering.

Which reminds me, I need some more Datamined Wake Exceptions ...
I need mats also, and I hate the grind for mats, with a passion. I may wait until they make the engineering changes, or mat changes.
 
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