Engineers I am sick to my back teeth of being interdicted by elite anacondas..

I got so sick of being interdicted by elite anacondas that i swapped to my fully A rated combat Corvette and went hunting them. First one i met chased me off with 50% hull remaining. This is not fun.

What i am about to say may get the 'get gud' brigade out but im going to say it anyway. One of the reasons people find this type of game fun is because they can be god in relation to NPCs, that is to say, once they have significant resources and the biggest baddest ship in the game then they can and should be able to beat NPCs easily. This is no longer the case. If i want a challenge then i will take on an elite anaconda in a vulture or asp, but if i am in the biggest and baddest ship the game can provide I expect to be able to beat anything an NPC can bring with ease. I have earned that right by grinding the rep and money need to buy such a ship. This is a fundamental game design basic and if the person/s at FD making these kinds of decisions cant grasp this concept then i think senior management should have a long hard look at them. They did not even consider that if you change NPC combat from being able to kill an almost unlimited number with little risk to being in grave danger of dying in every combat situation (and then force combat situations on every player via engineers) then they should increase the reward by a corresponding amount and the cost of failure should be reduced.

I am not asking for more reward, i am asking for NPCs to be put back to almost where they were and for FD to think again about how they adjust the NPCs. To give an example, i play a well known MMORPG, when the makers of that game adjust the difficulty of NPC encounters, they usually do it by FRACTIONS OF ONE PERCENT and occassionally by 1 or 2 percent. If they made those NPC encounters 2000% percent harder overnight (as FD have done with NPCs) what do you think the players of that game would do? I suspect that they would stop playing until sanity returned and leave for good if it didnt.

Before anyone says 'get gud' i would like to tell you about a little gaming event in my distant past. I was working as a consultant on game design for a well known computer games publisher. Six members of the test department were having dogfights in an air combat flight simulator at lunch time and i decided to join in. As i took off i yelled 'come on guys, ill take you all on' or somesuch. After a fierce dogfight lasting over 20min, i emerged the victor, i even still had one engine working. :) My life has been computer games, i 'got gud' a long long time ago.

Please FD, give me back the elite i knew and loved, i dont want to abandon this game but its getting close. Remember that for every X persons that say they are leaving a game on the forums, there are XXXX that leave without saying a word!

Rant over.

Regards
Max
 
What is all and always lacking in all games is AI, I want AI to be smart and DONT wont npc to cheat. What I would also like to see is NPC count size and rank of your ship and avoid you like a plague if it have no chance at all. What I would also like to see NPC pirate scan your cargo hold and broadcast in system if you are stuffed with goodies so his sidewinder 41 friends nearby can join the fun. But people would again complain how hard it is to fly fat slow pinata of ship in low security pirate infested space. About elite anacondas popping out, if there is 10000000 list of npc AIs flying around with each net worth game spamming elite megalodons would go away :p

Edit: I use to much what I would like to see heh
 
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One of the reasons people find this type of game fun is because they can be god in relation to NPCs, that is to say, once they have significant resources and the biggest baddest ship in the game then they can and should be able to beat NPCs easily. This is no longer the case. If i want a challenge then i will take on an elite anaconda in a vulture or asp, but if i am in the biggest and baddest ship the game can provide I expect to be able to beat anything an NPC can bring with ease.

I don't think this is a good idea for a game that is meant to have a long term appeal. I stopped playing Elite for a while precisely because I got to that point and there was hardly anything that could be a challenge for my top-of-the-line ship.

What I do think is that the predominance of high ranking NPCs if you are high ranking yourself is very gamey and doesn't yield to a very enjoyable experience. I mean gamey in the sense that it makes it hard to suspend my disbelief that Elite pilots are a rare few when I am getting interdicted by them left and right. Not enjoyable since it makes every single encounter a very tense experience, which means I reach the point of fatigue very quickly and have to put the game down - this is doubly so exacerbated if you are not in a combat ship and just doing something else in the game.

Personally I would love the top rank NPCs to keep being tough, but to diminish the rank at which they spawn even for Elite-ranked players. Hell, make Haz Res or High Res and combat zones have a high incidence of them, but in normal space it is utterly overkill. Considering especially how aggressive they are in interdicting/engaging the player.
 
If i want a challenge then i will take on an elite anaconda in a vulture or asp, but if i am in the biggest and baddest ship the game can provide I expect to be able to beat anything an NPC can bring with ease. I have earned that right by grinding the rep and money need to buy such a ship.

Sorry but you haven't earned the right to anything except the freedom to fly that ship. Owning an Anaconda or Corvette doesn't automatically make you immune from underperforming, it merely delays the inevitable.

Winning a dogfight in an air combat simulator has absolutely nothing to do with ED, this game requires at least a basic understanding of the importance of PIP management and ship loadout, all other skills are built on that foundation.

What we see on youtube is countless videos of player dying in big ships because they haven't understood the basics, this has nothing to do with 'Git gud' I would only apply that term to PvP and Arena, it is the only way to survive. Against NPC's in 2.1 you simply need to understand the basics to survive and sometimes win.

You may have amazing natural ability when it comes to handling your ship, it means nothing if you haven't grasped simple procedures like 4 PIPS when under fire, optimal pip management for attack runs, situational awareness, performing a correct escape technique when required.

The simple fact is many have previously only needed to learn offensive strategies, there defensive strategies are still at a level of mostly harmless.
 
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What they said... I got caught by the upgrade, been away 4 weeks, went back to my favourite REZ and died immediately, put that down to numptiness and went back more carefully, and died immediately.

I am now 2 mil down for my 2 pimped Vultures, and am considering if I want want to sweat blood in a REZ that was only earning me around 1 mil or so an hour anyway. I am 20+ mil away from my next planned ship and just can't face the grinds. I want to find the love for EDH, I had it for the original, but the game is going the wrong way for me. Back to EVE?
 
What they said... I got caught by the upgrade, been away 4 weeks, went back to my favourite REZ and died immediately, put that down to numptiness and went back more carefully, and died immediately.

I am now 2 mil down for my 2 pimped Vultures, and am considering if I want want to sweat blood in a REZ that was only earning me around 1 mil or so an hour anyway. I am 20+ mil away from my next planned ship and just can't face the grinds. I want to find the love for EDH, I had it for the original, but the game is going the wrong way for me. Back to EVE?

Newer back to Eve, but I cry for marketplace and such in EVE.
ED will newer reach that kind of marketplace interaction while it wish to be realistic galaxy simulator.
Makes me sad :(
 
Name one game not in the 'survival horror' genre that has been successfull with this premise.

Regards
Max

Are you serious? Every combat game I've played requires a basic understanding of the games mechanics. In a combat situation you either survive or make a mistake and die. There are no guarantees that you will win every encounter, in ED I am successful in 90% of my encounters, the last time I died I made the most basic of errors and went against the advice I put on this forum - My T9 successfully fighting of a high ranked Anaconda, the cops turned up whilst I had illegal cargo on board, I low waked with one shield ring left, a second ship interdicted me. Entirely my fault.
 
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Any game with combat? Usually RPGs but plenty of extras in just about any genre

Sorry, i should have been more specific. I will try again.

Name one game where the cost of failure is 25million (many hours of grind to recoup) and the reward for success is 170k with a 'survive and sometimes win' premise that has been successfull.
 
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Name one game where the cost of failure is 25million (many hours of grind to recoup) and the reward for success is 170k with a 'survive and sometimes win' premise that has been successfull.

If you're going to get picky then...any game with a hardcore/iron man mode ever.
 
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Sorry, i should have been more specific. I will try again.

Name one game where the cost of failure is 25million (many hours of grind to recoup) and the reward for success is 170k with a 'survive and sometimes win' premise that has been successfull.

It is entirely your choice to engage that ship. You are flying a Corvette with a 25 million credit rebuy, either learn to fight with it, or simply jump out if it's not worth it. You claimed that you actually went hunting these Anaconda's, are you not scanning them first to check the rewards?

Here's a video I posted a while back, hunting Anaconda's in freighter build with an 8 million rebuy and 540mj of shields. Are you honestly saying a Corvette couldn't have handled a 1v1 whilst in a full combat configuration? Failure doesn't come into the equation if you use the corvette correctly. The only people having a hard time should be T6/T7 cmdrs

[video=youtube;gtAqjkho1ro]https://www.youtube.com/watch?v=gtAqjkho1ro[/video]
 
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@OP:

Sorry but get gud.

No skill, no reward. Just how it should be. Have skill, get reward. Easy as that. I agree that big ships are actually less useful than mediums and even smalls but PvE should still be pretty easy.

And no, it is no justification to be good just because you gridned rep and creidts. You need skill, period.
 
Again with the threads about Elite NPCs taking over the galaxy....!

WHY AM I IN A DIFFERENT GALAXY TO YOU LOT!?
All I get are useless potato AI that hardly fights back....
(I'm ranked dangerous BTW).

Since 2.1 I've not seen a single hostile Anaconda.
Best I got was a Python, and the bloody thing high waked out on me. Lol

I'm really starting to think I got a dud version of 2.1.....
 
Oh look, another cry baby thread ....

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Sorry, i should have been more specific. I will try again.

Name one game where the cost of failure is 25million (many hours of grind to recoup) and the reward for success is 170k with a 'survive and sometimes win' premise that has been successfull.

Well, There was

Elite (The original)
Frontier Elite 2
Frontier First Encounters
X
X2
X3
X Rebirth
& all their varients...
 
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Again with the threads about Elite NPCs taking over the galaxy....!

WHY AM I IN A DIFFERENT GALAXY TO YOU LOT!?
All I get are useless potato AI that hardly fights back....
(I'm ranked dangerous BTW).

Since 2.1 I've not seen a single hostile Anaconda.
Best I got was a Python, and the bloody thing high waked out on me. Lol

I'm really starting to think I got a dud version of 2.1.....

From my observations it seems to be tied to a few things - The type of missions you take (mission Rank) Any bounties you have, cargo onboard. The rest seems to just be down to random luck. The high rank interdictions defintely reduced after the devs hotfix, I would previously only get Elite rank ships hunting me, now it is low ranks up to Master/Dangerous. I only see Elite rank ships occasionally appear when I have Elite missions on the go.
 
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