I got so sick of being interdicted by elite anacondas that i swapped to my fully A rated combat Corvette and went hunting them. First one i met chased me off with 50% hull remaining. This is not fun.
What i am about to say may get the 'get gud' brigade out but im going to say it anyway. One of the reasons people find this type of game fun is because they can be god in relation to NPCs, that is to say, once they have significant resources and the biggest baddest ship in the game then they can and should be able to beat NPCs easily. This is no longer the case. If i want a challenge then i will take on an elite anaconda in a vulture or asp, but if i am in the biggest and baddest ship the game can provide I expect to be able to beat anything an NPC can bring with ease. I have earned that right by grinding the rep and money need to buy such a ship. This is a fundamental game design basic and if the person/s at FD making these kinds of decisions cant grasp this concept then i think senior management should have a long hard look at them. They did not even consider that if you change NPC combat from being able to kill an almost unlimited number with little risk to being in grave danger of dying in every combat situation (and then force combat situations on every player via engineers) then they should increase the reward by a corresponding amount and the cost of failure should be reduced.
I am not asking for more reward, i am asking for NPCs to be put back to almost where they were and for FD to think again about how they adjust the NPCs. To give an example, i play a well known MMORPG, when the makers of that game adjust the difficulty of NPC encounters, they usually do it by FRACTIONS OF ONE PERCENT and occassionally by 1 or 2 percent. If they made those NPC encounters 2000% percent harder overnight (as FD have done with NPCs) what do you think the players of that game would do? I suspect that they would stop playing until sanity returned and leave for good if it didnt.
Before anyone says 'get gud' i would like to tell you about a little gaming event in my distant past. I was working as a consultant on game design for a well known computer games publisher. Six members of the test department were having dogfights in an air combat flight simulator at lunch time and i decided to join in. As i took off i yelled 'come on guys, ill take you all on' or somesuch. After a fierce dogfight lasting over 20min, i emerged the victor, i even still had one engine working.
My life has been computer games, i 'got gud' a long long time ago.
Please FD, give me back the elite i knew and loved, i dont want to abandon this game but its getting close. Remember that for every X persons that say they are leaving a game on the forums, there are XXXX that leave without saying a word!
Rant over.
Regards
Max
What i am about to say may get the 'get gud' brigade out but im going to say it anyway. One of the reasons people find this type of game fun is because they can be god in relation to NPCs, that is to say, once they have significant resources and the biggest baddest ship in the game then they can and should be able to beat NPCs easily. This is no longer the case. If i want a challenge then i will take on an elite anaconda in a vulture or asp, but if i am in the biggest and baddest ship the game can provide I expect to be able to beat anything an NPC can bring with ease. I have earned that right by grinding the rep and money need to buy such a ship. This is a fundamental game design basic and if the person/s at FD making these kinds of decisions cant grasp this concept then i think senior management should have a long hard look at them. They did not even consider that if you change NPC combat from being able to kill an almost unlimited number with little risk to being in grave danger of dying in every combat situation (and then force combat situations on every player via engineers) then they should increase the reward by a corresponding amount and the cost of failure should be reduced.
I am not asking for more reward, i am asking for NPCs to be put back to almost where they were and for FD to think again about how they adjust the NPCs. To give an example, i play a well known MMORPG, when the makers of that game adjust the difficulty of NPC encounters, they usually do it by FRACTIONS OF ONE PERCENT and occassionally by 1 or 2 percent. If they made those NPC encounters 2000% percent harder overnight (as FD have done with NPCs) what do you think the players of that game would do? I suspect that they would stop playing until sanity returned and leave for good if it didnt.
Before anyone says 'get gud' i would like to tell you about a little gaming event in my distant past. I was working as a consultant on game design for a well known computer games publisher. Six members of the test department were having dogfights in an air combat flight simulator at lunch time and i decided to join in. As i took off i yelled 'come on guys, ill take you all on' or somesuch. After a fierce dogfight lasting over 20min, i emerged the victor, i even still had one engine working.
Please FD, give me back the elite i knew and loved, i dont want to abandon this game but its getting close. Remember that for every X persons that say they are leaving a game on the forums, there are XXXX that leave without saying a word!
Rant over.
Regards
Max