I.B.R.I.S. DLC Idea: Raptor Training & Deployment System

I have an idea for JWE3, one that would’ve actually fit even better in Jurassic World Evolution 1, given its island-park theme, but it could still be a great addition regardless.
It’s based on the I.B.R.I.S. Project (Integrated Behavioral Raptor Intelligence Study) seen in Jurassic World (2015) with the Raptor Squad.

The core concept is a new building, perhaps similar to the raptor paddock from the movie, where raptors are trained to follow commands. This training would take time to complete (and there's a chance it could fail).
Once training is successful, you’d have obedient raptors, and instead of deploying vehicles or helicopters during a dinosaur breakout, you could send in your trained raptors to take down the escaped dinosaur.

However, if they weren’t trained properly, there’s a risk they could rebel during the mission and go on a rampage through the park.

This wouldn’t be limited to just Velociraptors, you could also train Deinonychus, Pyroraptor, Atrociraptor, and even the Indoraptor, using them as controllable “weapons” or tools for park management.
The idea of commanding dinosaurs to move to specific locations, hunt, or attack fences is already possible, as demonstrated by modder Kaiodenic.

All that’s needed is to build upon that concept and implement a proper system to unlock and manage it, and it could easily be sold as a DLC. I’m confident it would be a hit with players.
And now, with baby dinosaurs added to the game, it’s even more plausible to implement a system where training starts from birth, rather than with fully-grown adults.
 
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