I believe voxel space games may win, even on looks and realism, in the next few years.

Yes, I know that right now Voxel Space games, and other voxel games for that matter, are "reality challenged" in that they have a much harder time presenting a true to life (looking) depiction.

Day by day though, voxel based games are moving far way from minecraft blockiness to more and more realistic environments. No Man's Sky 3.0 was just announced, for instance, and even though it's not a game which is trying to look as realistic as Elite Dangerous (or Star Citizen), the velocity with which voxel games like it evolve is progressing much much faster.

I hope Frontier is looking into ways they can progress Elite Dangerous faster because we all know that it's falling way behind very quickly!

At the present pace of these various games we may all wake up one day and find that voxel games look every bit as realistic as the current non-voxel games.
 
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I hope Frontier is looking into ways they can progress Elite Dangerous faster because we all know that it's falling way behind very quickly!

At the present pace of these various games we may all wake up one day and find that voxel games look every bit as realistic as the current non-voxel games.

Planet Coaster is listed as a Voxel game under the Wikipedia entry for Voxels so I'd suggest that yes Frontier have looked at Voxels
 
None of them have what it takes to lure me to play them though. They look cool, in some cases really smartly done, with some neat technical accomplishments, but in none of them does doing stuff look fun. Like basic space combat for a big starter.

What annoys me is most of them do seamless really well. Like no fourth wall at all. Ed needs more of that.

But until one of them demonstrates meaty combat or a 1:1 representation etc... Just not interested.
 
I dont really know what voxel means. Minecraft is voxels, too? For me when I hear voxel I think shapeable terrain. Deep Rock Galactic has shapeable terrain but I would not connote it to voxel. Voxel I connote with sandbox builders.
 
You know when they changed FSS scanning to probabilities of features showing before a scan?
I thought that'd be great for games like Minecraft, when you haven't explored a chunk but look for certain biome or feature. At least for save file size and loading times.
 
Deep Rock Galactic has shapeable terrain but I would not connote it to voxel. Voxel I connote with sandbox builders.

It's because they do not use voxels. They use deformable meshes. And the look and feel of that game is so awesome, it convinces me that voxels indeed are a thing of the past.
 
Since all graphics hardware is currently optimised for polygon rendering there hasn't been a massive shift torwards it other than in titles that specifically use it for deformable terrain. Prior to dedicated 3D cards being the norm it was widely used in games like C&C and Bladerunner as a more efficient way of doing 3D rendering on objects that seem very simple by todays standards.

I can't see it being a good fit for ED and other space games unless the main focus of the game suddenly becomes about building/destroying things like lego, NMS obviously has that as a major mechanic. Unless there's a major industry shift in GPU focus anytime soon.
 
How would voxels make Elite better? Elite isn't about terrain manipulation and building, and if Odyssey is DOOMed like some people think, I still won't have a reason to go down to planets. Other than to wander around and look at stuff.

Also, any kind of simulation like voxels (terrain or objects) is pretty performance draining. Look at Teardown, the creator has to use a lot of tricks like lower resolution (or dynamic I can't remember) to make it playable.
 
This makes me think of my college days. We had a guy state that in the future only Mathematica would exist and supplant all other programming languages.
When I started working where I work now, we had an ad on the wall about how ADA was going to come back and take over all other programming languages.
Yea, fun times.
 
When voxels get to a point they look remotely like current polygon graphics, sure. But who's to say we won't have breakthroughs with polygon graphics that make physics easier in them? Feels like that's more likely, given how the vast majority of games are polygon-based.
 
In summary - there are different methods for doing stuff. Also, there are different developers who make different games. The two things are not really related.
 
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