I bought an iEagle...how fast can it go?

For no readily apparent reason I bought myself an iEagle last night. Fitted it with Grade 3A Enhanced drives and a reasonably good G3 DD roll at Felicity (off to Palin next). It's got a 3A Fuel Scoop and 2D shields (it's not a combat craft), a-rated power plant and distributor, D-rated everything else.

Max boost is about 600m/s. Should it be significantly higher than that?

(There's also two pulse laser that I'll get rid of, but they're still adding weight at this stage)
 
IIRC, Scott Manley and others have had 1000 m/s.

Edit: I did not remember correctly, it's about 870.
 
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got an 854ms ieagle, it could go faster but then it becomes useless.

my 808ms viper mk3 has a higher avarage speed tho :p
1 boost is max speed, even going maxspeed backwards and boosting again :D
 
I'm definitely open to advice here :)

Oh no, no advice needed...it's a question of how much grind you have in you.

I don't know if you were reading anything about the engineer exploits recently, but people were quoting several hundred to several thousand G5 DD rolls to get their true god rolls.
 
Oh no, no advice needed...it's a question of how much grind you have in you.

I don't know if you were reading anything about the engineer exploits recently, but people were quoting several hundred to several thousand G5 DD rolls to get their true god rolls.

I think I currently have mats for two or three :)
 
I think I currently have mats for two or three :)

For most people, that's probably fine - but literally the only answer to "how fast can an iEagle go" when you have 2/3 rolls is "may RNG be with you".

Depending on how well the base rolls turn out and what secondaries you get, you could end up with anything from a dud to near-god roll, with your ship's top speed varying massively accordingly.

So, I guess...may RNG be with you :)

EDIT: Also if you aren't accustomed to PE thruster ships yet, they are REALLY mass sensitive. Those two pulse lasers you left on will be taking double digit figures off your speed. Anything not modded for lightweight will need to be modded for it. Anything you can't mod for lightweight...should still be modded as lightweight.

I know a guy.

...
 
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For most people, that's probably fine - but literally the only answer to "how fast can an iEagle go" when you have 2/3 rolls is "may RNG be with you".

Depending on how well the base rolls turn out and what secondaries you get, you could end up with anything from a dud to near-god roll, with your ship's top speed varying massively accordingly.

So, I guess...may RNG be with you :)

Looks like I need to go hunting PIs again. Oh joy.


I'm not actually sure why I even bought the thing...I'd sort of like to do some low-level canyon-y stuff, maybe.
 
Looks like I need to go hunting PIs again. Oh joy.


I'm not actually sure why I even bought the thing...I'd sort of like to do some low-level canyon-y stuff, maybe.

I thought the same thing when I bought one a kitted it out. IMO in would be could to have some 'mini game' type scenarios like fly through the hoops in canyons where you could put it through its paces.
 
Looks like I need to go hunting PIs again. Oh joy.


I'm not actually sure why I even bought the thing...I'd sort of like to do some low-level canyon-y stuff, maybe.


Tbh mate I'd just roll the G5s you have, see what you get, and see if you can get anything strong from a G3 roll if ya don't strike gold.

Unless you want to take part in canyon racing with other modded ships I can see a decent roll doing what you need, and on the PE ships G5 isn't as unequivocally potent over a G3 roll. In fact due to the severe penalty to optimal mass, my iCourier is heavy enough that only the best G5 DD rolls give me more speed over G3, and G3 is usually far more readily available.
 
Tbh mate I'd just roll the G5s you have, see what you get, and see if you can get anything strong from a G3 roll if ya don't strike gold.

Unless you want to take part in canyon racing with other modded ships I can see a decent roll doing what you need, and on the PE ships G5 isn't as unequivocally potent over a G3 roll. In fact due to the severe penalty to optimal mass, my iCourier is heavy enough that only the best G5 DD rolls give me more speed over G3, and G3 is usually far more readily available.

It occurs to me that I think I've got plenty for G4 rolls, and they might be good enough. Well, for my needs anyway.

Thanks for the advice though. It's always handy to remember that you don't necessarily need a G5 roll at something.
 
I thought the same thing when I bought one a kitted it out. IMO in would be could to have some 'mini game' type scenarios like fly through the hoops in canyons where you could put it through its paces.

I make my own sport, flying through improbably tight gaps on orbis space stations, using landmarks and canyons on engineers bases - farseer has a pretty good canyon system around her base with bridges and all sorts.

this is roughly my build: https://eddp.co/u/NEryP4LB - boosts 862.
 
LOL Voyager 1, in "normal space", without warp drive or time acceleration, is currently at 17,260 m/s.

Not that it's in any way 'limited' to that speed, of course.

Besides which, motion is of course relative - we could measure V1's speed relative to anything else, anywhere, without physically causing the craft to accelerate or decelerate itself.

And the only reason it was able to reach that speed is because it was also able to do real-time planetary fly-bys, without "orbital cruise" and "glide mode" transitions robbing it of all its velocity..

But hey no, "boo spaceflight!", and "yay custard physics!"

I also have an Eagle in ED. My only ship in the game. It can reach dizzying speeds of up to 170 m/s. Do i care about 'upgrading' it? Are you kidding? 170 m/s or 870 m/s - what's the substantive difference, in spaceflight terms? Zilch. Either way, it's not moving, helplessly marooned stationary but for its "supercruise" warp drive.

I have another Eagle, in FFE. Top speed? Zero. No 'top speed'. It does have a nice delta-V tho - 28 G! And no matter how fast i go in it, it always still has that 28 G of thrust! It can fly from Earth to the Moon in about an hour! In real-time (no time acceleration), without "supercruise" or any kind of warp drive... i just take off from London, point it at the Moon, open the throttles, sit back and watch the speedo climb and climb and climb. Still climbing. Always climbing. Until i cut the thrusters. That, my friends, is spaceflight. That's a 33rd-century fusion-powered Eagle Mk III! Shocking huh?

Bet this sounds utterly lame if not terrifying to the average ED player..
 
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LOL Voyager 1, in "normal space", without warp drive or time acceleration, is currently at 17,260 m/s.

Not that it's in any way 'limited' to that speed, of course.

Besides which, motion is of course relative - we could measure V1's speed relative to anything else, anywhere, without physically causing the craft to accelerate or decelerate itself.

And the only reason it was able to reach that speed is because it was also able to do real-time planetary fly-bys, without "orbital cruise" and "glide mode" transitions robbing it of all its velocity..

But hey no, "boo spaceflight!", and "yay custard physics!"

I also have an Eagle in ED. My only ship in the game. It can reach dizzying speeds of up to 170 m/s. Do i care about 'upgrading' it? Are you kidding? 170 m/s or 870 m/s - what's the substantive difference, in spaceflight terms? Zilch. Either way, it's not moving, helplessly marooned stationary but for its "supercruise" warp drive.

I have another Eagle, in FFE. Top speed? Zero. No 'top speed'. It does have a nice delta-V tho - 28 G! And no matter how fast i go in it, it always still has that 28 G of thrust! It can fly from Earth to the Moon in about an hour! In real-time (no time acceleration), without "supercruise" or any kind of warp drive... i just take off from London, point it at the Moon, open the throttles, sit back and watch the speedo climb and climb and climb. Still climbing. Always climbing. Until i cut the thrusters. That, my friends, is spaceflight. That's a 33rd-century fusion-powered Eagle Mk III! Shocking huh?

Bet this sounds utterly lame if not terrifying to the average ED player..

It's a video game that people play just for fun. The realistic optimal time to go to Mars is once every 1.6 years IIRC, that's not really compelling gameplay or even possible in an MMO where everyone has to exist in the same timeframe.
 
IIRC, Scott Manley and others have had 1000 m/s.

Edit: I did not remember correctly, it's about 870.

I got mine to go much faster than that by disabling thrusters during the glide down to a high-g planet. :p

My iEagle boosts to about 840m/sec.

Originally I just bought it as a "toy" to play around with, fitted all the lightest/smallest parts possible except thrusters and power-dist' and that's how I got to 840m/sec.
After that, I just parked it up and forgot about it.

Recently I've been paying more attention to lore-related stuff and I've found there are situations involving fights that I don't think you're supposed to win.
That being the case, I dusted off my iEagle, fitted a decent FSD and some other bits (not sure if I bothered with a shield or not) and, even though it now only does about 650m/sec, it's become a properly useful little recon' ship which can go places, scan things and then get out again before the bad guys can catch me.
 
That being the case, I dusted off my iEagle, fitted a decent FSD and some other bits (not sure if I bothered with a shield or not) and, even though it now only does about 650m/sec, it's become a properly useful little recon' ship which can go places, scan things and then get out again before the bad guys can catch me.

iCourier is the perfect recon ship btw.

Almost as fast as the iEagle, jumps okay when lightweight and with max FSD, but with the advantage of having relatively substantial shields with even a small/light generator.

iEagle for canyon racing all the way though. You WANT no shields...every bit of speed desired, and every risk of going splat just as much so.
 
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