I can't board my ship because...

This is just fantastic. I was in jail, and booked an Apex to the closest system where I have ships. 5 of them, in fact.

The Apex arrived at my ships' starport and... guess what? I can't board any of my ships!!! Because they are not "docked"!!!

And do you know why? Because there isn't a SINGLE menu item in that horrible "wheel", or that elevator options, or in those Starport's menu boards which could allow me to MANAGE MY OWN SHIPS!!!

I have FIVE ships and can't reach them even in the SAME place they are docked... because it says they aren't docked!!!

Ok some guys will come and say, "just book another APEX to the system you were before go in jail"

But that's not the point! The important question is: the menu is so messed up that it even can't give you a simple option to manage our ships on-foot besides that "dismiss" or "call" when you are on a planet's surface!

This is nonsense. My toon is on a starport full of MY ships, and I'm not given access to them. Oh my, every time I think this huge mess can't create more bugs, another one pops up.
 
FYI the Inter Astra shop is how you access the shipyard menu from on foot. Not clear from your post if you'd tried that.

Unfortunately, they might not be able to help, because the "current ship" mechanic is a bit daft, and if it's off orbiting the planet where you were killed, you probably will need to go back there to recall it. But if it's docked somewhere, then you should be able to transfer it to your current location, and then switch ships if you want.
 
Yeah you have to go to the Inter Astra (the place where you buy ships on foot) and physically select one of your ships so the station can load it onto a pad or you have to take the Apex Taxi back to where you left your ship before you got arrested. If your "Current" ship isn't at the station you're at the elevator won't work.
 
I had a similar bug. My ship was somehow 'lost' in orbit around a body that I was sent to jail from.

Neither shipyard or inter astra could find it. Contacted FD support and they redocked the ship at a local station I could collect it from.
 
I had a similar bug. My ship was somehow 'lost' in orbit around a body that I was sent to jail from.

Neither shipyard or inter astra could find it. Contacted FD support and they redocked the ship at a local station I could collect it from.
Was it not possible to take Apex to the planet and recalling your ship from orbit?
 
Oh, another tantrum-before-I've-tried-everything post. I'd really stop playing the game if I had your rotten luck.
 
Oh, another tantrum-before-I've-tried-everything post. I'd really stop playing the game if I had your rotten luck.
It's a pretty understandable query though.

The design for this is pretty epically bad, I'm fairly certain the designers don't even intend it this way.

Firstly, your ship should be "impounded" with you at the prison station/ship. So you should just be able to fly off.

Secondly, the "active ship" system is a terrible holdover from the original design of the game, a really bad choice to make you essentially BE your ship, so we are now kind of, deploying our legs in the way we deploy an SRV, rather than boarding our ships, we kinda dock the legs with it.

It's weird and unintuitive. If you have ships at a station, you should just be able to get into it. The elevator should show all the ships at the station in a big scrollable list if you have more than one, with the one you last used at the top, and the rest ordered by most used recently, or filtered in some custom way the commander set up.
 
One final note that may not apply in this case but might be important later; if a starport has no shipyard, or the shipyard is out of commission for BGS reasons, an Intra Astra facility will still be part of the concourse but there will be nobody occupying the desk, and so it won't be possible to arrange for a ship transfer to where you are. You have to go to Apex and request travel to a starport with an active shipyard.

This caught me out the last time I ended up in spaceclink, and it was most confusing. There really ought to be some sort of graphical clue to this, other than the permanently absent desk staff. While I would like to see the facility completely darkened with its door shuttered, I'd settle for a poster or settlement-style holographic "tape" stating "FACILITY UNAVAILABLE". Right now we have nothing.
 
Oh, another tantrum-before-I've-tried-everything post. I'd really stop playing the game if I had your rotten luck.
Problem is that with Odyssey you can never be sure what is a bug and what is an intended feature.
The game tells you nothing, the devs tell you nothing and you are just expected to somehow figure out everything.
It is supposed to be a game and not a full time job of searching the internet and asking endlessly on forums what the hell went wrong this time and if anyone else has the same experience.
 
This is just fantastic. I was in jail, and booked an Apex to the closest system where I have ships. 5 of them, in fact.

The Apex arrived at my ships' starport and... guess what? I can't board any of my ships!!! Because they are not "docked"!!!

And do you know why? Because there isn't a SINGLE menu item in that horrible "wheel", or that elevator options, or in those Starport's menu boards which could allow me to MANAGE MY OWN SHIPS!!!

I have FIVE ships and can't reach them even in the SAME place they are docked... because it says they aren't docked!!!

Ok some guys will come and say, "just book another APEX to the system you were before go in jail"

But that's not the point! The important question is: the menu is so messed up that it even can't give you a simple option to manage our ships on-foot besides that "dismiss" or "call" when you are on a planet's surface!

This is nonsense. My toon is on a starport full of MY ships, and I'm not given access to them. Oh my, every time I think this huge mess can't create more bugs, another one pops up.
You're doing it wrong; go to Inter Astra shop in the concourse and select a ship.
 
It's weird and unintuitive. If you have ships at a station, you should just be able to get into it. The elevator should show all the ships at the station in a big scrollable list if you have more than one, with the one you last used at the top, and the rest ordered by most used recently, or filtered in some custom way the commander set up.
But that wouldn't work cause the station LITERALLY loads your ship from storage onto a pad in real time so if they did it the way you mention you'll be waiting at the elevator staring into the door for a minute while your ship is loaded in. It just doesn't magically poof onto the pad. I've had a few times already that my game allowed me to go to my pad before the ship finished being loaded so I had to wait for the pad to finish locking into place.

What FDev needs to do is make the tutorial more encompassing to include everything in the concourse and Ship Station Panel also so new players know what does what so when they don't know it's their own fault not the game's.
 
But that wouldn't work cause the station LITERALLY loads your ship from storage onto a pad in real time so if they did it the way you mention you'll be waiting at the elevator staring into the door for a minute while your ship is loaded in. It just doesn't magically poof onto the pad. I've had a few times already that my game allowed me to go to my pad before the ship finished being loaded so I had to wait for the pad to finish locking into place.

So... why could it not just load the ship you selected, like it does with the current ship you can get into?

Unless you thought I meant you could somehow go down and then all your ships would be on some giant pad?

I didn't mean that, I just mean, you select the ship, and then, that ship is on the pad when you get down.
 
Yeah what I was getting at is if you did that you'll just have to wait at the elevator for a minute. The way FDev has it designed now is the Intra Astra is on the other side of the concourse from the elevators so when you select a ship it'll be loaded by the time you reach the elevators. It's kinda clever really. Cuts out moments of waiting around doing nothing.
 
Yeah what I was getting at is if you did that you'll just have to wait at the elevator for a minute. The way FDev has it designed now is the Intra Astra is on the other side of the concourse from the elevators so when you select a ship it'll be loaded by the time you reach the elevators. It's kinda clever really. Cuts out moments of waiting around doing nothing.
Yes, but you can't actually get into your ships, if your "current" ship is at another station.

The situation is this:

"Active" ship is at system A (or orbitting some planet)
"You" are at system B (via an Apex shuttle)
28 "inactive" ships are at system B
Can't get into any of those ships, because your "active" ship is in system A

You have to transfer your "active" ship over to system B first... why?
 
Yes, but you can't actually get into your ships, if your "current" ship is at another station.

The situation is this:

"Active" ship is at system A (or orbitting some planet)
"You" are at system B (via an Apex shuttle)
28 "inactive" ships are at system B
Can't get into any of those ships, because your "active" ship is in system A

You have to transfer your "active" ship over to system B first... why?

Because FDev designed themselves into a corner that they can't escape.
Basically it's illegal in game to have 'cargo' on more than one ship at time - because it would break the incredibly fragile BGS.
This silly rule applies even if you have no cargo!!!

FDev decided ( from day one I guess ) that you can only have one ship 'active' - this was never problem when you were stuck in your ship, but now you are 'almost' free of your ship, except you're not, you're still tired to your 'active' ship. I'm curious to know how the game internally handles new players with no ship, my guess is they actually do have a sidewinder that's hidden from you.

It's just another example of legacy code holding the game back, despite Mr Brabens claims that the game was designed from day one to one day allow, EVA and on foot game play complete with detailed ship interiors etc - here we are 6 years later - no EVA in space and no ship interiors and we are still bound to the concept of an 'active' ship.

FYI: you can't filter the galmap to only show systems with stations that contain an AstraVista - this means from a prison ship or anywhere you are stuck without your ship you can't easily ( without 3rd party web sites ) find the nearest station with AstraVista to book your Apex to. Plus I once tried to take an Apex from a station without an AstraVista to another station that I knew had one of my ships stored - but it turned out to be bugged and the Apex wouldn't let me go there, so I had to resort to 3rd party sites anyway - it was very annoying and time consuming and zero 'game play' involved.
 
Yes, but you can't actually get into your ships, if your "current" ship is at another station.

The situation is this:

"Active" ship is at system A (or orbitting some planet)
"You" are at system B (via an Apex shuttle)
28 "inactive" ships are at system B
Can't get into any of those ships, because your "active" ship is in system A

You have to transfer your "active" ship over to system B first... why?
Probably just a remnant of Horizons. Your ship has to be in a shipyard when not in use or the game might have a stroke.
 
When that happened to me, i had to take an Apex to the planet i died (any settlement on that planet) and then recall the ship.
But yea, InterAstra should be able to recall your ship.
 
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