I can't help it, i have to rant... This games cheats so shamelessly

One useful thing I found out about NPC pirates: NPCs don't know how to approach planets from Supercruise. If you have Horizons and there's an airless planet nearby, you can hang out in orbital cruise until the pirate shows up. They'll make a beeline for you, hit the planet's gravity well at multiples of C, and promptly crash out of supercruise.

So basically as long as you're in orbital cruise you're 100% immune to NPC interdiction, works even better than the sun with the added bonus of having zero risk of cooking your ship.

Good advice, but i escaped an NPC this way, and when i got to the planet base , he just spawned instantly and started attacking from nowhere.
 
I've had similar experiences to the OP. Except I also had bounty hunters after me, standard cargo pirates, power play agents and repeated interdictions from the navy in war systems.

It was the most annoying experience I've ever had in ED. Being in a mission runner Asp there was no way I was going to go up against elite FAS, FDLs and Anacondas. Combat logs was the only way to stop it. Once my bounty ran out things evened out a bit.
 
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Again my experiences are different.
I was interdicted by an Elite Anaconda in a system where I was wanted.
I decided to take the Annie out, but when I got it's hull down to around 30% the police jumped in and I decided to leave and low waked.
A few moment later the same Anaconda also entered supercruise and I was pleasantly surprised to discover that it still had the same hull damage and that it's shields had only partially recovered. It interdicted me again and this time I finished the job.
I could live with that. That is persistence but my experience was completely different and immersion breaking.
 
Theses persistent chain Interdictions that have zero time in latching onto you and so don't even show up on radar are a JOKE. They can follow onto the next Ship's Interdiction and so you can have multiple Elite/high MODs onto you with zero time of them to have Wake Scanned and follow afterwards. FD you still owe me 6.4million and have seriously annoyed me for your lack of Support during your GamesCon run up. You have failed us!
 
I got interdicted by an NPC yesterday. He demanded my cargo. So I decided to try something I have never done before ... I looked at my inventory on the right-hand panel and dumped the materials I had been given as mission rewards. I watched on the radar, and he high-waked out, so I returned to supercruise and proceeded to the station in peace.

Might try that again in future.
 
This happens. Instead of moaning and whining its broke, its needs fixing, FD sort yourselves out, I blame it on the mission giver. The mission giver set me up. So I will go and mess with that faction for awhile.
Before anyone says, but its constant, its unceasing, no its not. If you dont like this style of gameplay think about changing your gameplay or dont take the missions that lead to those conditions. Lets be real. The missions first and foremost are designed to affect the BGS and not just credit balance enhancers, but but did you even read the post, but but. I can run trade missions all day and not get interdicted even once during this time.
Players are the problem with every game these days. I mean think about this - FD runs CGs because a vast amount of players have no imagination. The BGS involving minor factions is ace roleplay and wasted on todays (insert profanity).
So you dont like being interdicted. The AI is cheating you. The games broken. Blaa blaa blaa.
Hate is a strong word, is it though.
 

Jex =TE=

Banned
I thought the thing about ED was that it isn't scripted, blaze your own trail except when it comes to the AI who will do exactly what they want and you can't change a thing about them.
 
This happens. Instead of moaning and whining its broke, its needs fixing, FD sort yourselves out, I blame it on the mission giver. The mission giver set me up. So I will go and mess with that faction for awhile.
Before anyone says, but its constant, its unceasing, no its not. If you dont like this style of gameplay think about changing your gameplay or dont take the missions that lead to those conditions. Lets be real. The missions first and foremost are designed to affect the BGS and not just credit balance enhancers, but but did you even read the post, but but. I can run trade missions all day and not get interdicted even once during this time.
Players are the problem with every game these days. I mean think about this - FD runs CGs because a vast amount of players have no imagination. The BGS involving minor factions is ace roleplay and wasted on todays (insert profanity).
So you dont like being interdicted. The AI is cheating you. The games broken. Blaa blaa blaa.
Hate is a strong word, is it though.

Nonsense, from start to finish. None of your reply addresses OPs points:
- Of course the game, only spawns it on the last jump and as usual it waits until I am right near the station before it interdicts (just make it that bit more annoying).
- After submitting I have even jumped out the system and then come back but the whole process above starts again, EXACTLY when I'm a few seconds out of the final SC drop on the station...hmm.

- Eventually I dropped out successfully and was flying to the station and the FDL jumped in. The station killed him for me. I did what I needed to in the station then left. Jumped back in to SC and it spawned again! So yet another cheat. It wasn't a different FDL btw, he had the same name...

Chain interdictions, interdictions a few LYs in front of the station you need to get to, magical damage restoration, etc. are all present in the game. They can be terribly annoying to players and are buggy, and poorly implemented.
The mission giver set you up so you go and mess with the faction for a while? That's cute. Won't change a thing.

Noone disputes that delivery missions from the mission board should present a different risk than simple trade runs. That's not the issue at all. The issue OP has brought up are conditions most often described as buggy, not as complicated game play. If you want to 'mess with the faction' for a while due to bugs then that's totally fine and I wholeheartedly welcome you to enjoy that. Other players might prefer FD to fix some of the issues the forum's full of.

PS: I run these missions too. I drop mines like no tomorrow and handle it that way. That doesn't mean it's right, or should be that way.
 
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The chain interdictions are tied in to the mission. You can't avoid them. The only way you will survive is with a hardened modded ship. The way to get there is by bounty hunting to accumulate CR to get better ships, avoid cargo, it's a sure NPC magnet.

Farseer first for dirty drive and fsd then Tod for some modded MC's with experimental effects. If you don't, you will be at a disadvantage ALL THE TIME.

I got a Vulture, then an FAS, then a Python. The Python is the one that will start you getting the economies of scale on your side. And you will need to unlock the Engineers.

Once you get that modded Python, you will look forward to interdictions or run away cleanly.

The delicious irony of that is that you can't avoid cargo and unlock the modifications. To get lev 3 drive modifications you need commodities. I thought that I was pretty lucky that a random mission offering the exact commodities I needed popped up shortly after I'd decided to work for that upgrade, but I'm not sure that I was lucky, because as soon as I entered hyperspace there was a pirate waiting who wanted my "massive haul" of 3 commodities.

So now I either abandon the commodities so that I can search for materials in peace, and hope that I'll get another mission down the line, or I spend the next few play sessions dodging pirates. Sigh.
 
Keep some space for useless stuff. Drop them once interdicted, he will probably be satisfied in having pirated you although you dropped something worthless.
 
I had the OP situation happen in my play last night. You might consider buying some time with maneuvers that cause the NPC ship to drop.

Jump out of the system, then back in. Face away from the star, and the NPC will likely ram the sun as he tries to interdict.

I also find opportunity to do this at planets. If I've got one soon chasing me, I'll duck to a nearby planet. Let the NPC zip past, then circle quickly to the opposite side of the planet and wait. He'll fly straight line for me, and smack into the planet.

Sometimes these are enough to allow time to reach the station.
 
The NPC behaviour is a total sham as is the unbelievably bad interdictions.

A mission that should take 10mins now can drag out for 30-45mins and if you have limited play time (usually an hour in my case), that's pretty much my whole session gone in 1 tedious mission.
 
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Sounds more like you need to quit trying to hi-wake and fight the interdiction so you can sling the       and call it game.

If you submit it resets the cooldown on the FSD for the Interdicter so they aren't stuck in normal space while you make your getaway. They'll just jump right back out and back on your tail.

Not that hard. i break 'em all the time.
 
Welcome to electronic gaming.
NPC's are always coddled, given every advantage, and not required to follow the same rules that apply to humans, because we have the advantage of organic brains.
Mines work wonders on NPCs though - I have more bounty kills in my "truck" (that's a "lorry" to you on the other side of the pond) than I do in my bounty hunting ship.

My most and least amusing interdictions both have gone this way:

I came out of hyperspace at the system's star, pirate babble over my comm.
In the first (least favorite) the interdiction left me so close to the star than I took so much heat damage my cargo hatch failed and I lost my cargo to the star. Too bad pirate, you get nothing.
The second, and my favorite, I nearly evaded interdiction, but was pulled out at the last possible second, once again, so close to the star that by the time I could reorient myself and boost away I was already taking heavy heat damage. While reorienting I did see the ship that pulled me out of supercruise explode from the fury of the star. Ha! Cosmic Justice served fusion-hot!

And if you really want to screw up an interdiction and don't mind having to quit and restart twice, dive into planetary orbit while being inderdicted. You'll end up stuck in the planet with a furious pirate unable to find you. Your only way out is to quit, reload without Horizons, reset into orbit, quit and restart with Horizons once more.

So between bugs and "cheats" by NPC's, there's a lot of work still to be done.
 
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