I Can't Tell If the Game Needs Fixed, or If It's Just Bad

Okay, so decorating on the console is an absolute nightmare. I've tried, but I'm kind of avoiding it at this point. It was pretty fiddly in PC1, but this is so much worse. Some problems are so bad, I've had to quit out of the game from the controls getting "stuck."

Problems:
-Nothing wants to sit on the ground, or other surfaces. Every single item I place has to be precisely moved. If I'm lucky, I only have to hit four or five buttons to place EVERY. SINGLE. OBJECT. I just can't do that for thousands of objects.
-If I want to place a tree, for example, I can't see where I'm placing it because it zooms into it (sometimes literally inside of it). If I try to zoom out so I can actually see where I'm putting it, the object comes with me/the camera. Sometimes it will just stick to the trunk of another tree, but it will not stick to the ground/surface. This is a similar issues which currently exists in PC1, but it's like it's on steroids now.
-If I try to build an object, the camera/pieces will jump all over the screen as I'm trying to place them. I'm wrestling with the camera the entire time. Turning the different views on/off doesn't help at all.
-It's actually easier to rebuild an entire flume rather than attempt to move it because...
-If I attempt to increase/decrease the height of a flume platform the camera and flume are shot into the ground, and I can't get out of the vertical control function. I can't move in any other direction, only really high up into the sky, or somewhere deep in the ground. All the buttons stop working. I have to QUIT OUT OF THE GAME to get it to release (luckily the one button that will still work takes me to the save screen).
-The scenery brush doesn't really work. I've never been able to get it to place anything at all if the brush is smallish, and if the brush is HUGE, it will only place a few things near the center of the brush.
-It is not possible for me to increase/decrease the size of objects with the controller. It just doesn't do anything. Possibly because the human thumb wasn't designed to move in that precise direction, or possibly because it doesn't work. Can't tell. I have to go in and do it manually for, yep, Every. Single. Object.

Considering some of these same issues exist in PC1 (but are milder), I can't tell if this is the intended function of the game, or if it's not done yet.

If some of these issues aren't going to be resolved, I would like to know now, because they're all dealbreakers for me, and I'd rather just move on to another game.
 
I think this game was rushed to release. It is very broken as of launch. I've been playing career mode and it is a nightmare. Things just break and you can't do anything unless you turn the game completely off and then load back into it to get features to work. This game clearly came out of the oven to early, but that seems to be the trend these days.
 
I think this game was rushed to release. It is very broken as of launch. I've been playing career mode and it is a nightmare. Things just break and you can't do anything unless you turn the game completely off and then load back into it to get features to work. This game clearly came out of the oven to early, but that seems to be the trend these days.
Thanks. These rushes with no guides or real help are just turning me off gaming. I tried the tutorial at one point, but as I don't have the humor of a 10 year old boy, nor want to hear idiots bicker in my free time, I had to move on to sandbox. This is probably the last pre-order I'll ever do. I'm sick of being burned, and there are just too many other things to do in the world.

On a side note, I'm used to power and water grids from city builders, but whatever they have going on here is an ugly mess. Glad you can turn it off.
 
I am not a fan of the big ui, but you shouldn't ignore it:
i believe around 80% of your issues are options you can toggle. You want everything on the ground: activate stick to surface, you don't want the camera to move activate 'camera moves freely', you want your brush to work better? deactivate: avoid paths and ignore scenery (btw: @devs: please design your ui consistent in language(avoid and ignore is more or less the same just a diffrent perspective)

I mean everyone complains about the big and bulky ui, but i can't help it, if you don't read it even if it is printed right on screen in a way to large size.....
 
I am not a fan of the big ui, but you shouldn't ignore it:
i believe around 80% of your issues are options you can toggle. You want everything on the ground: activate stick to surface, you don't want the camera to move activate 'camera moves freely', you want your brush to work better? deactivate: avoid paths and ignore scenery (btw: @devs: please design your ui consistent in language(avoid and ignore is more or less the same just a diffrent perspective)

I mean everyone complains about the big and bulky ui, but i can't help it, if you don't read it even if it is printed right on screen in a way to large size.....
Well, the problem is I did all of that, as I assumed there were some settings problems and things are quite different from Planet Coast 1. e.g. When I toggled "stick to surface" it decided the surface was underground, so everything gets sunk half-way. So instead of moving EVER SINGLE OBJECT down, I have to move it up. It's a difference without distinction. "Camera moves freely" was the first toggle I did, but it just means the objects follow me from a further distance away, they pop all over the screen, they want to rest up in the sky, etc. I've tried the brush out away from the park, but it's the same deal.

They can print these things as large as they like, but if there are still issues, there are still issues.

And none of this really matters, because I put away my PS5 last night. It's the best the season of the year, and I don't want to be aggravated by rip-off artists selling us raw chicken and claiming it's gourmet. Maybe I'll pick up the game again in a year or two when they're actually done cooking this fowl beast.

I can't believe two total strangers, random gamers like myself, have replied to me, but Frontier? Nothing. Dead silence, and they don't care. I'm disgusted.
 
I am not a fan of the big ui, but you shouldn't ignore it:
i believe around 80% of your issues are options you can toggle. You want everything on the ground: activate stick to surface, you don't want the camera to move activate 'camera moves freely', you want your brush to work better? deactivate: avoid paths and ignore scenery (btw: @devs: please design your ui consistent in language(avoid and ignore is more or less the same just a diffrent perspective)

I mean everyone complains about the big and bulky ui, but i can't help it, if you don't read it even if it is printed right on screen in a way to large size.....
I did forget to mention the random crashes when I click on placed power or water supplies, or attempting to delete them. And the brush tab shuts every time I make a selection. You get one button choice, and then you have to start again. Want tropical trees? Plan on opening the brush tab at least 8 times. What the brush bigger or smaller? Same deal. One button push per opening. I doubt that's a setting.
 
I have planet zoo on console and pc and I have planet coaster 1 on pc and console. I love planco games but 2 is shocking, there are so many things missing that they had nailed with the previous two games, multi select broken, colour changing bugs out the whole game, if you try to change the colour of a piece it backs you completely out of the group to edit group and then you have to re-enter every single piece you select, down on the d-pad for console will stop working and default to pausing and unpausing the game, the camera can get stuck underground if you drop a piece slightly below the surface.

I know games have issues but building and creativity is the bread and butter of these games and somehow its just unenjoyable.
 
I have planet zoo on console and pc and I have planet coaster 1 on pc and console. I love planco games but 2 is shocking, there are so many things missing that they had nailed with the previous two games, multi select broken, colour changing bugs out the whole game, if you try to change the colour of a piece it backs you completely out of the group to edit group and then you have to re-enter every single piece you select, down on the d-pad for console will stop working and default to pausing and unpausing the game, the camera can get stuck underground if you drop a piece slightly below the surface.

I know games have issues but building and creativity is the bread and butter of these games and somehow its just unenjoyable.
Yes to everything you have said here!

I watched so many pre-release videos, and they were obviously given a script on what to say about the bugs. Otherwise, why were they all telling the same lies about how it wasn't buggy? Or that it just had a "few minor issues" that will surely be fixed before release. All lies by people paid by Frontier to get us to buy the game. I feel dirty.
 
Yes to everything you have said here!

I watched so many pre-release videos, and they were obviously given a script on what to say about the bugs. Otherwise, why were they all telling the same lies about how it wasn't buggy? Or that it just had a "few minor issues" that will surely be fixed before release. All lies by people paid by Frontier to get us to buy the game. I feel dirty.
Are you talking about content creators?

I will give them the benefit of the doubt that they're always trying to be hopeful about the game (because you would want to be hopeful if your income is dependant on this game right?)
However, they never really play the game like most people do. They're on YouTube to record making 'builds' so its very possible they won't see many of the bugs because they never engage with the management sim side of it. Meanwhile the rest of us are pulling our hair out.

I too feel like I've been conned though (is how I would describe it, akin to your "dirty" comment).
 
As far as the content creators go, they're what my husband (in his industry) calls "screener grubbers." They deliberately over-praise the screener movies they get for free in hopes of getting more free screeners. They're not well respected.

It's basically the same thing here, only with screener games. If they don't get the games in pre-release, then they don't get to make their living playing these games. If they develop a negative relationship with the distributor, they won't get the screeners. It only behooves them to lie for the continuation of their profits. "Free" is never truly free. The content creators Frontier carefully selects are paid in trade to deliberately over-praise pre-release games. These people are reliably on the side of the game makers, and not the game players. Just like the writers who will swear to the rest of us that we need to run out and buy a mediocre movie just because it was free for them, and they want more free stuff to use to make their own money.

The last time I played a game this glitchy, it was a beta test, and I knew it was a beta test. This feels very beta, and I'm not interested in being their tester. It's like being given a half-baked cake. I can't take the cake home and finish baking it, and I can't take this game home and fix it. I've been given trash.
 
As far as the content creators go, they're what my husband (in his industry) calls "screener grubbers." They deliberately over-praise the screener movies they get for free in hopes of getting more free screeners. They're not well respected.

It's basically the same thing here, only with screener games. If they don't get the games in pre-release, then they don't get to make their living playing these games. If they develop a negative relationship with the distributor, they won't get the screeners. It only behooves them to lie for the continuation of their profits. "Free" is never truly free. The content creators Frontier carefully selects are paid in trade to deliberately over-praise pre-release games. These people are reliably on the side of the game makers, and not the game players. Just like the writers who will swear to the rest of us that we need to run out and buy a mediocre movie just because it was free for them, and they want more free stuff to use to make their own money.

The last time I played a game this glitchy, it was a beta test, and I knew it was a beta test. This feels very beta, and I'm not interested in being their tester. It's like being given a half-baked cake. I can't take the cake home and finish baking it, and I can't take this game home and fix it. I've been given trash.
Oh yeah we're 100% Frontier's QA team and we got to pay for the privilege.
 
Welcome to the wonderful world of modern gamer development. Put out a piece of trash, fix it in DLC's that your suckers have to pay for. Even you even bother to fix it.
And they have the nerve to complain about their game being pirated! They're the real pirates. Only they do it for millions not $50.
 
I will say this I am having a love/hate relationship with this game. It has a lot of good and bad. What really matters is if Frontier is going to address the problems. I believe they will. What is frustrating is that releasing games that are only 90% complete with the mentality that "We'll fix it as we go!" has become common place. To Frontiers credit, at least they charged a fair price for the game. Sony and the greed machine usually want $70 -$100 bucks so you can be the beta tester.
 
I agree with the "love/hate" idea...

I'm disappointed at some of the decisions made and the state of some things in the game as released. I'm also rolling my eyes at some of the advertising quotes claiming this is darn near the best thing since sliced bread when I know full well it's no such thing. Potential? TONS! But I'm sure not seeing the level some are proclaiming already exists, and really have to shake my head at their claims...

What I DO take heart in is the fact Frontier does seem to be on the path to fixing many issues and improving others. As someone who worked on the beta team for another theme park game that came out a few years ago - I'll say at least Frontier acknowledges and listens, unlike that certain other company which ended up with one of the worst failures while still telling us we didn't know what we were talking about. So I'm hopeful this time...
 
I don't know what's going on at Frontier. There was a lack of water rides in PC1 and there are even less in PC2. Instead of improving what they had done for PC1 they've done two steps back and made them worse...
 
Is there? I feel there are a lot more Water Coasters in the game, then the previous iteration. And this is also a bit zeitgeist. The classic, beloved log flumes and so on, are falling out of time. As i remember as a kid/teen (90s) those things were really things that had a long line and queue, over the last three years I think they never pulled a queue a long a many other rides, the few i have been on were mostly a walk-on.

And counting over the last 5 years, i would think i was on more watercoasters than waterrides.
So yeah, i think i know why they are cutting back on their water rides, they are just not that popular anymore. I get it that everyone wants to build their ride, they loved as a kid, but times move on.

Yes, I know Chiapas is amazing, but i feel this is more the exception to the rule than the norm.
 
@CustomerServiceIsDead : could you please add paragraphs as a division between your points in your post? :)

Just a friendly ask. You have some valid points here and it makes it hard to read and to extract the single issues.

I do encountered the same annoying issues while playing. The more and longer you play, the more obvious they get ;)
 
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