I challenge Frontier developements to provide a multiplayer experience with a ping of 100ms or better (less).
Just had a cool match with another commander in triple-dumbfire eagles and it was a combination of stupidity, frustration as well as laughter and fun but in the end it turned into sadness
The results were clear. The missiles fly past you, then you get damage and THEN the missiles explode. By all kinds of immersion, this is simply a crystal clear example of how multiplayer should NOT work
But in all seriousness. Do something about that please, Frontier. Yes you have claimed that your multiplayer experience isn't really ... well ... existing but that isn't an excuse to provide us with such an inefficient architecture. Go work on it until you achieve an average ping of 100ms (which still is ALOT) atleast for local players (US - US | UK - UK | France - Germany | Italy - Austria | etc.). But 2000ms (aka 2 seconds) is simply unacceptable long term and Elite has been released almost one and a half year ago.
Not to mention parallel universes or as we call it: instancing.
You have managed to balance SCBs, get rid of the stutter on planets (atleast for me), fixed the instancing right after the release and I have no doubt that you can provide a multipalyer experience similar to any other given multiplayer game.
I don't even care if it is P2P, a server or anything else as long as the ping stays below 100ms.
Oh, and pwetty pwease. If one commander is near the station, I want to see him, regardless of his location, skill level or whatnot. No more than one instance per location please. Let's say until September?
I give your graphics 9/10 (10/10 if asteorids fog returns and texture details don't disappear at 200 meters and further).
But I give you 3/10 for multiplayer experience. It works, but that's all. :/
Thanks
Just had a cool match with another commander in triple-dumbfire eagles and it was a combination of stupidity, frustration as well as laughter and fun but in the end it turned into sadness
The results were clear. The missiles fly past you, then you get damage and THEN the missiles explode. By all kinds of immersion, this is simply a crystal clear example of how multiplayer should NOT work
But in all seriousness. Do something about that please, Frontier. Yes you have claimed that your multiplayer experience isn't really ... well ... existing but that isn't an excuse to provide us with such an inefficient architecture. Go work on it until you achieve an average ping of 100ms (which still is ALOT) atleast for local players (US - US | UK - UK | France - Germany | Italy - Austria | etc.). But 2000ms (aka 2 seconds) is simply unacceptable long term and Elite has been released almost one and a half year ago.
Not to mention parallel universes or as we call it: instancing.
You have managed to balance SCBs, get rid of the stutter on planets (atleast for me), fixed the instancing right after the release and I have no doubt that you can provide a multipalyer experience similar to any other given multiplayer game.
I don't even care if it is P2P, a server or anything else as long as the ping stays below 100ms.
Oh, and pwetty pwease. If one commander is near the station, I want to see him, regardless of his location, skill level or whatnot. No more than one instance per location please. Let's say until September?
I give your graphics 9/10 (10/10 if asteorids fog returns and texture details don't disappear at 200 meters and further).
But I give you 3/10 for multiplayer experience. It works, but that's all. :/
Thanks
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