I demand positivism!

Read the title! I want this forum to change towards the positive side. I'll give you a list of direct benefits, for all you sour ones :)

Benefits:

-Constructive criticism will exist, allow more of your suggestions to reach frontier's ears and perhaps what you desire will be added into the game, and the developers will be much more keen to actually read these forums.
-You will not feel a sting as you type in "forums.frontier.co.uk", and hopefully you will enjoy coming to the forums and conversing with other players, especially if no one makes remarks as "this is a ridiculous, stupid idea, because...", or "Please devs, ignore this thread!".
-The developers will open up more! Imagine another dev diary?

Rules: You are to share your positive experiences with Elite: Dangerous or any of it's predecessors. Do not remark or even include any bug/glitch or lack of game mechanics anywhere in your post, unless it made you laugh, or feel happy. You get it, we're communist in this thread! :p

For example, I'm currently privateering in Sefrys, lending myself to the local pirate's guild. I've been heading out to HR 7327 to attack food transports and civilians in order to starve out the system, and increase their famine problems. I've killed at least 18 people in that system already, and it's been incredibly enjoyable >:]
 
I love reputation and merit decay. I think they are two great mechanics that will absolutely improve the game. These mechanics have excellent effort and reward relationships that, if unaffected by the stigma of the community, will enhance everyone's game.
 
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I like to fly around in space and do missions.

Even if sometimes the mission content isn't very fresh and diverse, I like to see my Credits number slowly going up, as I make my way towards the millions I will need to buy my next ship!
And then when I do, and I see my Credits going back down, I don't feel too sad about it, all I gotta do is look to my right, and see that my Ranks are slowly going up.

One day, I shall be triple Elite! One day, I shall walk around my ship with my friends, and we shall land on planets and explore procedurally generated pretty worlds with procedurally generated missions, and it will be awesome.


















And then one of my friends will disappear due to a connection error.
But that's okay...it will get patched...
 
Read the title! I want this forum to change towards the positive side. I'll give you a list of direct benefits, for all you sour ones :)

Benefits:

-Constructive criticism will exist, allow more of your suggestions to reach frontier's ears and perhaps what you desire will be added into the game, and the developers will be much more keen to actually read these forums.
-You will not feel a sting as you type in "forums.frontier.co.uk", and hopefully you will enjoy coming to the forums and conversing with other players, especially if no one makes remarks as "this is a ridiculous, stupid idea, because...", or "Please devs, ignore this thread!".
-The developers will open up more! Imagine another dev diary?

Rules: You are to share your positive experiences with Elite: Dangerous or any of it's predecessors. Do not remark or even include any bug/glitch or lack of game mechanics anywhere in your post, unless it made you laugh, or feel happy. You get it, we're communist in this thread! :p

For example, I'm currently privateering in Sefrys, lending myself to the local pirate's guild. I've been heading out to HR 7327 to attack food transports and civilians in order to starve out the system, and increase their famine problems. I've killed at least 18 people in that system already, and it's been incredibly enjoyable >:]

Lies all lies...now get of my lawn dammnit!
 
I really enjoy how there is no player-driven content in this game. I don't have much time to play, so I'm perfectly content flying around in my endgame cobra, casually shooting at NPCs with a full-gimbal build. Player-driven content, IMO, would make this game too much like EVE - and everything I like about Elite is that it isn't truly an MMO like EVE. I like how I can fly to any station, and it is exactly like every other station - and not player-owned (imagine if they could blockade a whole station!). Also, I'd like to mention how the static economy really fits in with my play-style. I don't have time to grind for that Anaconda, so I am incredibly happy that FD did not allow players to have a real effect on systems' economies. Imagine what a couple of Anacondas could do to my hand-picked trade route that I've been using since December! This game is perfect.

Also, let me add how much I enjoy having to use my imagination to play this game. In fact, the lack of content is a good thing - it opens up more room for imagination! It's all fine and good that we can't actually have an effect on systems' economies and statuses - I'll just imagine that I am!
 
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Just started but I have high hopes for this game. I've been listening to a lot of the issues that my group has complained about and after looking up some other things that people have also complained about, I also share their concerns but there are worse games out there and this is still semi newish so crossing my fingers for more communication and hefty fixes/content in the future.

One thing I can absolutely say that I do love though are the flying mechanics and combat. It's few and far between for me but when I do get into a fight i'm enjoying every minute of it. At the moment the game feels like Destiny (minus the fact that this is a space ship game). A lot of promises that didn't exactly make it to the table and a lot of hype that sort of sputtered out, but unlike Bungie, I think we will actually see more improvement from FD. Or I could be totally wrong and FD just s all over my hopes and dreams XD....
 
I'm not sure how this works, but I'll give it a try..

I'm positively certain devs don't QA most of the stuff and think "game balance" is a new brand of cookies with raisins. I'm also positive FD think fixing the foundations of the game (like implementing some basic social tools, making background sim actually work, balancing economy, revamping military progression system, balancing modules etc.) is less important then popping out new content that has close to no relation to the rest of the game. I'm also positive that "black box" should be renamed to "black hole" since nobody knows what happens with the code that goes in it, not even FDev themselves.

Did I do it right?
 
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I really enjoy how there is no player-driven content in this game. I don't have much time to play, so I'm perfectly content flying around in my endgame cobra, casually shooting at NPCs with a full-gimbal build. Player-driven content, IMO, would make this game too much like EVE - and everything I like about Elite is that it isn't truly an MMO like EVE. I like how I can fly to any station, and it is exactly like every other station - and not player-owned (imagine if they could blockade a whole station!). Also, I'd like to mention how the static economy really fits in with my play-style. I don't have time to grind for that Anaconda, so I am incredibly happy that FD did not allow players to have a real effect on systems' economies. Imagine what a couple of Anacondas could do to my hand-picked trade route that I've been using since December! This game is perfect.

Also, let me add how much I enjoy having to use my imagination to play this game. In fact, the lack of content is a good thing - it opens up more room for imagination! It's all fine and good that we can't actually have an effect on systems' economies and statuses - I'll just imagine that I am!

*sigh* So much for positivism. There must be a sarcasm thread around here somewhere...
 
I like how even on a good day, the servers still occasionally crap out and boot me out of the game. It feels like they're looking out for me, making sure I don't spend too much of my life playing, so every now and then they'll just go "you've had enough, go do something else now".

On a more serious note, there used to be a time when games weren't downloaded, you had to go to a store and purchase them. Major drag, but it had one advantage: you actually had to finish your game before releasing it. Now, in Elite's case, it makes sense on paper to release it in "modules" since they plan on adding a lot over time, and financing in the mean time would be nice, as would playing what they have - the problem being, for all intents and purposes it's an unfinished product still in development, so yea, you'll get plenty of issues caused by imbalance, bugs, instability, etc.

Though I do think the server crappiness is inexcusable.

There, that was semi constructive, therefore positive :p
 
I like how FDevs implement only partial designs. Like increasing AI difficulty (who always fly in wings) without allowing players to hire AI wingmates. This keeps us on our toes.

I like how FDevs implemented persistent shields without a shield / combat overhaul. This means we must wait 10-20 minutes in larger ships for shields to recharge, admiring the fantastic views of stations!

I like how FDevs implemented rep decay, a very clever way to force players to spend more time with the game.
 
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