Hopefully I can articulate this well enough-
In the last major patch, some adjustments were made that I think pushed base combat in the wrong direction. The major one being this unusual consequence for colliding with a skimmer.
I feel this changes is working to remove an element of fun from base assaults. Other more appropriate adjustments could have been made to open paths to more styles of engagement. The reason I feel this way is because the general push was to force SRV play to be the dominant (if only) method. This choice destroys gameplay quality by removing open/sandbox/blazeyourtrail elements and replacing them with repetitive linearity.
Instead of skimmer collision causing death, they could have done a few things differently:
I'm not going to argue that previous skimmer combat wasn't cheesy. It was, but the fix was more cheesy.
In the last major patch, some adjustments were made that I think pushed base combat in the wrong direction. The major one being this unusual consequence for colliding with a skimmer.
I feel this changes is working to remove an element of fun from base assaults. Other more appropriate adjustments could have been made to open paths to more styles of engagement. The reason I feel this way is because the general push was to force SRV play to be the dominant (if only) method. This choice destroys gameplay quality by removing open/sandbox/blazeyourtrail elements and replacing them with repetitive linearity.
Instead of skimmer collision causing death, they could have done a few things differently:
- Enhanced the AI to avoid collisions. They did it with NPC ships, they should have been able to give it to skimmers as well.
- Increase damage of skimmers so that they pose a slight threat to ships.
- Spread out their spawn zones so they can't all be wiped out in one low collision pass or a single volley of rockets.
I'm not going to argue that previous skimmer combat wasn't cheesy. It was, but the fix was more cheesy.