I don't "get" Elite:Dangerous

I have brought the Beta, because I really wanted to play E:D with my Oculus (and it's great), not having played any of the prequels and not reading too much about it beforehand except that it's a multiplayer-sandbox-action-space-sim. After playing it for a while, I see a lot things I like (bugs aside). Flying is actually great, combat fun, trading enteraining and the ships and space stations look nice and realistic.

What I don't really get is the point of the game: You can earn credits in lots of different ways. Trading, Bounty hunting, pirating, appearently soon to be implemented mining, missions and so on. But except buying different ships, you can't actually do anything with your credits. They are supposed to be a reward for your actions but once you have a nice ship, they aren't really rewarding.

Now granted, when I heard "sandbox", I first thought of Eve (which I never played, but I know how it works :) ), but other than the basic ways to earn credits, E:D doesn't seem to have any have its ways to spend them. You can't actually build anything (which I would expect from a sanbox) nor have any real impact on the universe.

Fine, I don't mind, as long as there is any other goal/motivation/reward which would keep me playing and enjoying E:D. But in my (short) time in E:D I have a hard time finding any of those. Social interaction is very limited in game (if you don't come together with a friend/friends), there are no guilds or player factions. So Socializing is out. There isn't any way (I know of) to build anything like in Mincraft for example, leave a lasting impact (however small it would be) in the universe, so that's not the point either. I read a lot about exploring being the big thing, and I really like doing so but only if it is rewarding enough. And to be honest I don't have the feeling that visiting one of the 8 billion nameless, computer generated planets which textures differs some pixels from a few billion others makes me want to spend time finding more of them. Or at least its going to get old pretty fast if you aren't a die hard astronomy fan.

Which leaves combat - becoming the best pilot - and I admit that is probably an entertaining task with its ranking system as reward. But it feels like that if this was the core aspect of the game, you could just scrap much of the other stuff like trading, mining, pirating and concentrate on match making and stuff.

I don't quite understand why there seem to be no long term goals planed. I mean how amazing would it be if you can find inhabitable planets, land on them (I know that part in planed) and build your own house/city/spaceport/whatever on its surface which others can visit? With a few billion planets there is quite enough space for this too and obviously you could go on from there if you wanted too (more buildings, making cities/homes raidable, defence structures, etc - but lets not get carried away). Or you could do the same thing with player build space stations. Or something completely different - as long as its some real goal.

Right now (from what I have heard is planed), E:D seems like a space shooter which is entertaining for a few weeks until you flew all ships, explored some planets and had some nice fights. Afterwards you causally log in every few months if you are in the mood for a space fight or just a little bit traveling. While it could be addicting like Eve with some additional features. The foundation is all build already (with its economy).

Am I the only one how thinks this way or am I missing something important?
 
Please remember that you are playing in something that is nowhere near complete. To use an analogy DBOBE uses; what we have so far is a house with empty rooms. All the basics are there, now we need to bring in the furniture and decorate the walls.

To get an idea of what is yet to come you can read the DDA forum or go to Frontier developments on youtube and watch the design development diaries.
 
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I have brought the Beta, because I really wanted to play E:D with my Oculus (and it's great), not having played any of the prequels and not reading too much about it beforehand except that it's a multiplayer-sandbox-action-space-sim.

Am I the only one how thinks this way or am I missing something important?

Yes, its basically an graphical upgrade of the original 1984 Elite with some additional content and some multiplayer aspects added.

There is no "End Game" as such (at the moment), its just explore, trade fight etc to get better ships or more ships or whatever to continue doing the same.
There will be more features added in the future, have a read of the Design docs located in a sub forum.

The original had no specific end goal other than a large number of systems to explore and trade in, and you could not even change ship in the original, just upgrade the systems / weapons :p

I consider it an almost Zen like experience, where just visiting new systems and stations and traveling vast distances with a bit of trading and combat and missions in between.

In current testing I am seeing just how much I can explore in a combat capable eagle while earning some credits along the way :D
 
Pretty much what Commander_Tin said - what do you want out of Elite? For me, I like exploring stuff, seeing what's out there, the challenge of trading to the point where I can afford a decent enough ship to go long-distance without worry. Bearing in mind that we're still currently using a heavily truncated version of the galaxy, I'm still enjoying exploration a lot, although the system scanning can be a little laborious (purely because I'm still using the basic gear for it).

What do you want to do? Where do you want to go? EvE is more about interacting with other people than Elite is, insofar as there aren't totally unfound places, and the incidence of running into someone is much, much higher (since that's the way it's designed), not to mention the alteration of scale. Elite's more about being one person on their own, and the voyage that they choose to undertake. For me, that's far more satisfying than constant PvP or clan-based politics.

As I've said before, I'm here to play Elite, not primate politics in space - as far as I'm concerned, the presence of other people is a nice addition, but the story and experience is entirely my own.
 
You're not the only one, there's plenty of people that have posted about "The endgame" as in, once you've got the best ship with the best equipment then what?

With the game as it stands it's hard to say exactly what the drive will be to keep playing the game once you've got all you want money and ship wise.

The ranks are one things to aim for, getting Elite rank in all the different disciplines.
Faction alliance is another, raising your reputation with various factions.

I personally think "Messing with the background simulation" will be the biggest element of endgame content (and early and midgame if you so choose).
What I mean by this is working by yourself or with other pilots to affect what is going on in the galaxy.
Hopefully that will provide enough content and experiences to keep players playing.
 
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Am I the only one how thinks this way or am I missing something important?

Yes.

The Evolving galaxy

What I don't really get is the point of the game: You can earn credits in lots of different ways. Trading, Bounty hunting, pirating, appearently soon to be implemented mining, missions and so on. But except buying different ships, you can't actually do anything with your credits.

So except for buying stuff you don't know what to do with your credits? Isn't buying stuff kind of what currency is for? ;)

As for the whole "build stuff" aspect.

There will be certain "simple" elements of this coming later.

See this post I wrote yesterday:
http://forums.frontier.co.uk/showthread.php?p=870996#post870996

However, at its core Elite is an open world adventure science fiction game set in a true to scale galaxy rather than an "empire building game". Think Skyrim (minus the main plot) rather than EVE Online. There will be some aspects of "empire building" on smaller scale, but when it comes to bigger events this will be handled by the main factions in the game which you can help shape through your actions. It's more about you having adventures as "Han Solo" rather than "ruling the galaxy". :)
 
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I understand a lot of people will feel this way with a true sandbox. There are some people that crave structure in games. If this is the case then perhaps you would be better suited to Star Citizen.

I have also backed Star Citizen at the lowest possible level as I do not want to bypass gameplay. Part of the fun for me is starting from the bottom and working my way up.

Star Citizen however is a completely different game. It will be full of structure and storyline.

With both games I will be able to swap depending on my mood. To be honest I prefer the way that Elite plays. I like to create my own storyline. There is a little in the way of structure in the form of tiered mission chains but you must find your own path. We should also remember that there are still portions of the game that are not complete and therefore the experience is not complete.

Also keep an eye out for Limit Theory. It is a space game being created by only one man. It looks epic so far but I unfortunately missed the Kickstarter and now there is no way to back the game other than to wait for release.
 
One thing I do wonder is whether the far reaches of the galaxy will be empty or populated by NPCs? Clearly, the obvious answer is to "go there and find out" but I'm guessing that the population will drop off a bit away from the central systems.
 
Please remember that you are playing in something that is nowhere near complete.

I wouldn't say we are nowhere near complete .. For v1.0 we are probably around 80% complete as far as the features are concerned. There are only really two main features left to implement, Mining and multiple ship ownership. Everything else is in the game already and just needs to be fleshed out a bit.

As far as expansions are concerned, we are nowhere near complete.
 
I wouldn't say we are nowhere near complete .. For v1.0 we are probably around 80% complete as far as the features are concerned. There are only really two main features left to implement, Mining and multiple ship ownership. Everything else is in the game already and just needs to be fleshed out a bit.

As far as expansions are concerned, we are nowhere near complete.

Things still to be added - http://forums.frontier.co.uk/showthread.php?t=19639
 
There will be a lot more faction standings with various people, newer missions the further you get with these factions. Also making your way up to Elite status...

Stuff like that.
 
Maybe its easier for me having grown up in the space age and being inspired by Dr Who and particularly Star Trek.

The opening words of a Star Trek episode provide my inspiration as to what ED is about. "These are the voyages of the Sidewinder. Its ten year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before."

In ED no one knows quite what is out there. What will we encounter? What will it look like? How will the galaxy evolve? When we can get out of the ship what will we see and do?

For me there is a whole world (galaxy) out there to explore. I would love to find The Daleks as well as the Thargoids.

In addition there is also the added bonus of the rankings.

My intention is to explore, enjoy and eventually Elite status will be mine.
 
I really don't think that ED will evolve to become something more than a barebones sandbox game. And I don't think it needs to.

A good analogy would be Mount & Blade series. There are some missions there, some plot and characters, but at the end of the day it's simply a game about how fun it is to ride a war horse while wielding a huge sword while there are a few dozen opponents there doing the same thing. You can engage in local politics, get some missions, but whatever you do, you do it to get a better horse/armor/weapons and a bigger army.

Same thing applies to ED (for me, at least). I really don't believe that the GalNet system will evolve to bring some sort of meaningful context to the game. I don't think that the game will get more social, and I believe that David and the other folks from Frontier have basically said that they don't want to do an MMO game.

This is a game about how great it feels to own a spaceship and travel across the universe, engage in dogfights and do other stuff for really no reason other than to get a better ship and/or equipment. It's space ****, pure and simple. They've nailed the flight mechanics to the point that it feels incredibly satisfying to simply throttle up, they did beautiful designs for the cockpit of each ship and they did some really awesome sound design, also unique for every model.

So get a nice HOTAS, add some Spotify and enjoy the flight.
 
Sure, but that list isn't really up to date is it?

Many of those elements have actually been implemented to some extent since that was originally posted. Others aren't really things I expect to see until Gamma/Release.

Still plenty to get done though FD! *whip* :D

Ahem: Last edited by KING5TON; 08/10/2014 at 3:57 PM.
 
I'm going to be the best buddy of all the Empire contacts, that's why exploring is out of the question! No time for that! While others go boldly where no man has gone and disappeared into a black hole before! Good for them I say! We have different ambitions!
 
Squirrels!
squirrel.jpg
 
Ahem: Last edited by KING5TON; 08/10/2014 at 3:57 PM.

Yeah, I removed things that are already in the game in the last edit.
If I've missed anything let me know.
I did leave some things in there that are kinda in but there's going to more to come for them.
I provide citations to each item to see the source of it so it's not a list of things I've just made up.
Some things might not appear till Gamma it's a simple list of things that FD have said will be in the game and didn't indicate expansions (there's a different section for them).
 
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