I don't get it. This game is crap?

Dunno where to start really.

I'm a veteran of Elite, Frontier, First Encounters (and EVE-online). After the last 2 "Elite" games I should've learned my lesson about how Braben is more interested in simulating a galaxy first then bolting a game on top of it, but at least they weren't immediately boring.

The tutorials were far too few and basic. It doesn't explain the galaxy operation, politics, how to get involved etc. Like there's no background story, which I know there is. So you have to get into this by reading a load of text in the galaxy news stuff? It's far less interesting than what was done in First Encounters. Devolution.

I did a few boring starter missions and then I seemed to fall off the galaxy map. The system I was in wouldn't centre and every system I tried to select was out of range. E.g. I could select a mission for a system that was 6ly away in the mission brief but the galaxy map stopped plotting it and when I found the system manually it would say it was about 25ly away and out of range. So were neighbouring systems. Even going to nearby systems on the galaxy map were unplottable. The only way I could get about was selecting places from the local contacts in flight. Only solution I could find was to delete my commander and start again. :( Yet no multiple saves? Great. So my only hope is this doesn't happen again?

Interplanetary travel is a real life waster and nothing happens while getting to places. Mission contacts are soulless and just text. Unrewarding and uninvolving.

The controls are a mishmash of overlays and sub-menus. It hasn't translated at all well from a keyboard.

Graphics do not, a great game make. (Braben should've learned this 20 years ago). As well as the maxim that a great game is easy to pick up but difficult to master.

It's just sooo dull and a major disappointment. Where's the "game"? Reviews I read that people were getting bored after a few months. I'm bored after a few hours. I guess I'll have to persevere seeing as I've wasted my cash - and software purchases seem to be exempt from distance selling regulations, which is very convenient for the industry - but there's plenty of better things to do with my life so motivation to persevere is pretty much non-existent atm.

I could go on longer moaning about it than I have playing it.

What have I got wrong?
 
I guess different people like different games, I'm an 84'er. I also started Elite on a BBC Model B but have not got a PC so had to wait for the PS4 version.
Personally I think it's amazing and sure it's still new to me but last night I had "just one more trip" syndrome so bad that when I looked at the clock it was 4:30am and I have to be up at 5 lol.

Sorry it seems to be a disappointment to you, if you bought the legendary version I guess you could trade it in and get some of your money back?

Did you read the pdf game manual? its a little dated but even as a PS4 user, I found it very helpful indeed. http://hosting.zaonce.net/manual/elite-xbox/index.html

as for Dull, well I disagree on that one, I've already done cool stuff, explored planets, done delivery missions, attacked planetary bases, shut down generators, ferried passengers around. loving it a lot
 
Dunno where to start really.

I'm a veteran of Elite, Frontier, First Encounters (and EVE-online). After the last 2 "Elite" games I should've learned my lesson about how Braben is more interested in simulating a galaxy first then bolting a game on top of it, but at least they weren't immediately boring.

The tutorials were far too few and basic. It doesn't explain the galaxy operation, politics, how to get involved etc. Like there's no background story, which I know there is. So you have to get into this by reading a load of text in the galaxy news stuff? It's far less interesting than what was done in First Encounters. Devolution.

I did a few boring starter missions and then I seemed to fall off the galaxy map. The system I was in wouldn't centre and every system I tried to select was out of range. E.g. I could select a mission for a system that was 6ly away in the mission brief but the galaxy map stopped plotting it and when I found the system manually it would say it was about 25ly away and out of range. So were neighbouring systems. Even going to nearby systems on the galaxy map were unplottable. The only way I could get about was selecting places from the local contacts in flight. Only solution I could find was to delete my commander and start again. :( Yet no multiple saves? Great. So my only hope is this doesn't happen again?

Interplanetary travel is a real life waster and nothing happens while getting to places. Mission contacts are soulless and just text. Unrewarding and uninvolving.

The controls are a mishmash of overlays and sub-menus. It hasn't translated at all well from a keyboard.

Graphics do not, a great game make. (Braben should've learned this 20 years ago). As well as the maxim that a great game is easy to pick up but difficult to master.

It's just sooo dull and a major disappointment. Where's the "game"? Reviews I read that people were getting bored after a few months. I'm bored after a few hours. I guess I'll have to persevere seeing as I've wasted my cash - and software purchases seem to be exempt from distance selling regulations, which is very convenient for the industry - but there's plenty of better things to do with my life so motivation to persevere is pretty much non-existent atm.

I could go on longer moaning about it than I have playing it.

What have I got wrong?

Yeah your correct, but besides all that, what's really wrong? Not everyone likes Sara Lee, and your probably one of them. Oh well, to each their own.
 
Its a game where everything isnt just handed on a plate, its almost more like a job than a game, who wouldnt want to be a space pilot as a job, some people dont and those wont like it, trying to fly before you can crawl can often cause more trouble than you would hope, you have to learn slowly and figure alot of it out yourself. The more you put in the more you get out of it, and some people arent very eager to put anything in but expect everything out, its more a earn reward game. Old school really like Elite was
The game is what you make of it, its not going to be a thrill a minute, its not on a rail, there isnt a constant string of set pieces at every turn to keep you entertained, you have to find the fun yourself, alot of people dont want to, which are the people who wont like this game, its a game where progress is slow, to felling like its not even moving. To get anywhere really takes 100s of hours not minutes,
25ly in some ships is one jump, in another full of cargo its can be impossible.

If you like the original elites theres a hell of a lot more to do than there was in those games,
 
Just because you don't like a game doesn't make it crap. Different people like different things. It's as simple as that. It sounds as if this game just isn't for you.

I, on the other hand, can't get enough. I daydream about the game at work. I've played 4 hours after work every night. With tonight being Friday, I can go deep into the night. I wouldn't be surprised if I don't go to sleep until 5 or 6 am tomorrow morning after playing 10-12 hours.
 
These are things I see time and time again, do your research and don't expect it to be just like the other titles. I cannot stress it enough that this game IS NOT FOR EVERYONE. If you don't like it then why suffer playing it? I love this game and thought it was worth every penny. But not everyone shares that opinion and that is fine. I would say give it a little time off then get back into it. Let it refresh and maybe run the tutorials to get your absolute basics down like navigating. But if that doesn't do it, then meh just isn't your thing and it probably won't be down the line either.
 
I would suggest sticking with it, if after 1,000 hours you still feel the same, then give up. It may not be for you.
 
Just because you don't like a game doesn't make it crap. Different people like different things. It's as simple as that. It sounds as if this game just isn't for you.

I, on the other hand, can't get enough. I daydream about the game at work. I've played 4 hours after work every night. With tonight being Friday, I can go deep into the night. I wouldn't be surprised if I don't go to sleep until 5 or 6 am tomorrow morning after playing 10-12 hours.
I am exactly on the same page as you. I am at work right now trying to stay focused! HAHAHA! I will also be up very late tonight making my way through the universe! Hope to see you out there tonight Rob!
 
Being a complete newbie myself I started at launch day. Lucky me, I am on vacation so I spent my last 4 entire days (and halve nights) on this game to figure out what you tried to as well.

My beginning was hard. How to stear the ship? How to fight? Fight? Those damn wappons dont do damage and I am dead all the time. Game suxx. [haha]
So I started the tutorials, but agreed, very basic. What helped me kick of were the videos they have linked underneath tutorials as well as lots of youtube "beginner guides".

I started off to forget about fighting. Make some money first, no danger. So I were looking for a system pair which offered constant one ways trading missions. Lucky me, the different agents in one system all had one ways to the exact same station in another system and vice versa. This enabled me to always cash ion 2-3 trading missions in oneways, boosting reputation and cash.

After day one I tried some mining but that wasnt made for me, at least not in the small beginner ships. Will comeback with pro equipment later (like drone controllers for 2-3 collector drones).
Then I did a passenger run. 20 jumps into the wild, just for the fun of it. Learned why there are fuel tanks to equip and how to plan a route. Again watched a tutorial how to navigate the maps.

My return paid 2M credits and I meanwhile I had an all "A" class viper MKIV. Now I bought two rail turrets and tell you what, first time I was at least able to penetrate some enemy. I went into a "low" combat site and started siding for one faction (who was aligned to the empire at the same time, collecting for the big picture as well).
I ran several "kill the enemy gang" missions (sometimes I had up to 5 contracts parallel). Good thing is, if you kill one ship, this accounts for all 5 contracts, meaning fast reputation and money gain again - while "fast" means comparably to my starter trials. [big grin]

As of today, I got my Vulture and again learned, that those damn military 1 slot protection is aweful expensive, the bigger the ship gets. But much better shields and armor, like her, so far.

Final tip: download the "elite dangerous" wiki app - all you need on your tablet. Ideal for quick browsing. After having unlocked my first engineers, again I had to read through all of it.

The whole game is pretty much a copy&paste of EVE ONLINE, just the combat is much better. But what both have in common is the dive deep option you need to pull if yu want to have fun and understand the game. Elite is not a game for 5 Minutes a day - at least not at the beginning.
 
I was going to try to write a long helpful beginner's post, but it's been done and almost certainly better than I'd do it. So instead, let me say this... Some of us, many of us, love this game - truly, madly, deeply love this game. And we want, really want, you to love it too. So, for now, try to be patient; it isn't a game that will give you massive instant rewards. You have to feel your way in (even as someone who played all of the earlier incarnations of Elite). You're on a brand new implementation of the game, and there will be bugs, but I'm confident that FD will fix the worst of them in a hurry. I believe that a PS4 patch is incoming, so don't give up yet.

In ED you never really die - you can only lose progress. At the beginning, you have no progress so you have nothing - literally *nothing* - to lose. So fly and die, experiment, shoot the station and die. Launch again, shoot anything that moves, and die. Learn how to launch, exit the station, fly your ship, three axes of movement, how to speed up, slow down, request docking, find your pad, make a touchdown. And die. It's Groundhog Day - you never die, you start again at the same place, with the same ship and the same lack of credits. But you'll know more and you'll be moving forward. When you're ready, take that first mission and when you cash in for a profit, then - and only then - do you have something to lose.

There's a whole universe going on, but to begin with - and for a long time after - you don't need to care. Politics, background stories, local issues, none of it matters to you. All that matters is that you survive and make money (and that *will* be slow to start with). I'd recommend trading to begin with, but that's just me. Mining requires a bit of investment in ship and equipment - I've been playing for 15 months and haven't done the tiniest bit of mining. When you start to feel confident in your ship, and your flying ability, try hanging out at the local Nav beacon (they're out near the main star) and start scanning any and every ship you can find. Some will be 'wanted' - wait for the local security ships to start shooting and then - carefully - join in. You'll start scoring bounties - for the first three months in ED, I made almost all of my money that way, enough to buy and A-rate a Cobra MkIII. When hanging out at the Nav beacon gets dull - and it will - take a few trading missions, or try a Lo-RES. And every time you jump into a new system, honk your scanner for easy but worthwhile credits that you can cash in at Universal Cartographic offices in any station 20ly away.

By that time you'll have an idea whether trading or combat or something else is your thing, and you'll have an idea of which ship works best at it. At that point you can decide to take an interest in politics, powerplay, faction activities, or just making money. Or you might decide that ED is not the game you were looking for. In the latter case, those of us who love the game will bid you a regretful farewell, and a hope that you find a game that can love. But please, spare us the forum post telling us that the game sucks, and that those of us who disagree aren't actually having fun, or we're having the wrong kind of fun.

If you need to ask a question, you'll find people lining up to give you a helpful answer. If you want to post a ranting whine, you'll find people lining up to give you an alternative response.

Hope you stick with it.
 
Dunno where to start really.

I'm a veteran of Elite, Frontier, First Encounters (and EVE-online). After the last 2 "Elite" games I should've learned my lesson about how Braben is more interested in simulating a galaxy first then bolting a game on top of it, but at least they weren't immediately boring.

The tutorials were far too few and basic. It doesn't explain the galaxy operation, politics, how to get involved etc. Like there's no background story, which I know there is. So you have to get into this by reading a load of text in the galaxy news stuff? It's far less interesting than what was done in First Encounters. Devolution.

I did a few boring starter missions and then I seemed to fall off the galaxy map. The system I was in wouldn't centre and every system I tried to select was out of range. E.g. I could select a mission for a system that was 6ly away in the mission brief but the galaxy map stopped plotting it and when I found the system manually it would say it was about 25ly away and out of range. So were neighbouring systems. Even going to nearby systems on the galaxy map were unplottable. The only way I could get about was selecting places from the local contacts in flight. Only solution I could find was to delete my commander and start again. :( Yet no multiple saves? Great. So my only hope is this doesn't happen again?

Interplanetary travel is a real life waster and nothing happens while getting to places. Mission contacts are soulless and just text. Unrewarding and uninvolving.

The controls are a mishmash of overlays and sub-menus. It hasn't translated at all well from a keyboard.

Graphics do not, a great game make. (Braben should've learned this 20 years ago). As well as the maxim that a great game is easy to pick up but difficult to master.

It's just sooo dull and a major disappointment. Where's the "game"? Reviews I read that people were getting bored after a few months. I'm bored after a few hours. I guess I'll have to persevere seeing as I've wasted my cash - and software purchases seem to be exempt from distance selling regulations, which is very convenient for the industry - but there's plenty of better things to do with my life so motivation to persevere is pretty much non-existent atm.

I could go on longer moaning about it than I have playing it.

What have I got wrong?

i think there is a lot of constructive and informative critique here. I think if this is understood in the right light it's a useful post explaining the first impressions of a player.
 
Dunno where to start really.

I'm a veteran of Elite, Frontier, First Encounters (and EVE-online). After the last 2 "Elite" games I should've learned my lesson about how Braben is more interested in simulating a galaxy first then bolting a game on top of it, but at least they weren't immediately boring.

The tutorials were far too few and basic. It doesn't explain the galaxy operation, politics, how to get involved etc. Like there's no background story, which I know there is. So you have to get into this by reading a load of text in the galaxy news stuff? It's far less interesting than what was done in First Encounters. Devolution.

I did a few boring starter missions and then I seemed to fall off the galaxy map. The system I was in wouldn't centre and every system I tried to select was out of range. E.g. I could select a mission for a system that was 6ly away in the mission brief but the galaxy map stopped plotting it and when I found the system manually it would say it was about 25ly away and out of range. So were neighbouring systems. Even going to nearby systems on the galaxy map were unplottable. The only way I could get about was selecting places from the local contacts in flight. Only solution I could find was to delete my commander and start again. :( Yet no multiple saves? Great. So my only hope is this doesn't happen again?

Interplanetary travel is a real life waster and nothing happens while getting to places. Mission contacts are soulless and just text. Unrewarding and uninvolving.

The controls are a mishmash of overlays and sub-menus. It hasn't translated at all well from a keyboard.

Graphics do not, a great game make. (Braben should've learned this 20 years ago). As well as the maxim that a great game is easy to pick up but difficult to master.

It's just sooo dull and a major disappointment. Where's the "game"? Reviews I read that people were getting bored after a few months. I'm bored after a few hours. I guess I'll have to persevere seeing as I've wasted my cash - and software purchases seem to be exempt from distance selling regulations, which is very convenient for the industry - but there's plenty of better things to do with my life so motivation to persevere is pretty much non-existent atm.

I could go on longer moaning about it than I have playing it.

What have I got wrong?

Well you can go back to EVE or if you really want real disappointment go buy Star Citizen .... sorry you don't like ED.

Chief
 
Last edited:
I should've learned my lesson about how Braben is more interested in simulating a galaxy first then bolting a game on top of it.

What have I got wrong?


You Answered it yourself in effect there.
Brabens Dream is to Create a World or rather Galaxy in this case.

The Game in essence is just there to give us Tools to explore and interact with this Galaxy.



Its like an 360 degree Video.
Sure the 360 degree Camera Controls are fun for a short time to play around with.
But the thing actually meant for you to have fun is watching the Videos content.


Elite Dangerous is the Same.
Its more of an Interactive Movie than an Game really.
And if you dont follow the Story (currently Thargoid Bases ^^) there aint much to do really.

You can try doing Powerplay to shift power but its very unfinished and right now has little to no effect on the World aside from changing nameplates...
 
You also need to give this game time and patience. I started this game on launch day and it really only clicked with me last night. It has a very steep learning curve to say the least. Don't give Up On it. Keep slogging at it and does come to you. In this game I think you need to go out there and find the what the game is about yourself. The story isn't handed to you on a plate, with a cool CG movie type intro. You have to dig to find the stories yourself.

This game isn't for everyone but you have to have patience with it. Stick with it and I'm sure it will reward you.

That's my perspective from a total newbie to Elite Dangerous.
 
Dunno where to start really.

I'm a veteran of Elite, Frontier, First Encounters (and EVE-online). After the last 2 "Elite" games I should've learned my lesson about how Braben is more interested in simulating a galaxy first then bolting a game on top of it, but at least they weren't immediately boring.

The tutorials were far too few and basic. It doesn't explain the galaxy operation, politics, how to get involved etc. Like there's no background story, which I know there is. So you have to get into this by reading a load of text in the galaxy news stuff? It's far less interesting than what was done in First Encounters. Devolution.

I did a few boring starter missions and then I seemed to fall off the galaxy map. The system I was in wouldn't centre and every system I tried to select was out of range. E.g. I could select a mission for a system that was 6ly away in the mission brief but the galaxy map stopped plotting it and when I found the system manually it would say it was about 25ly away and out of range. So were neighbouring systems. Even going to nearby systems on the galaxy map were unplottable. The only way I could get about was selecting places from the local contacts in flight. Only solution I could find was to delete my commander and start again. :( Yet no multiple saves? Great. So my only hope is this doesn't happen again?

Interplanetary travel is a real life waster and nothing happens while getting to places. Mission contacts are soulless and just text. Unrewarding and uninvolving.

The controls are a mishmash of overlays and sub-menus. It hasn't translated at all well from a keyboard.

Graphics do not, a great game make. (Braben should've learned this 20 years ago). As well as the maxim that a great game is easy to pick up but difficult to master.

It's just sooo dull and a major disappointment. Where's the "game"? Reviews I read that people were getting bored after a few months. I'm bored after a few hours. I guess I'll have to persevere seeing as I've wasted my cash - and software purchases seem to be exempt from distance selling regulations, which is very convenient for the industry - but there's plenty of better things to do with my life so motivation to persevere is pretty much non-existent atm.

I could go on longer moaning about it than I have playing it.

What have I got wrong?

You know you can upgrade your jump distance right?
Try delving a little deeper into the game before you make a judgment.
 
Back
Top Bottom