Engineers I don’t know how you all survive this grinding

Impressive. I'll get there eventually :D I'm interested in the breakdown of those 18 ships. All combat or a mixture of roles?

Not who you ask, but as someone who has 15 of his 18 ships engineered (the python was engineered but I stripped all the engineered parts since I never use it). I have a defined role for each ship, so some combat, some not. Regardless of job, I engineer everything on all of them. There is still some work to be done but it's entirely down to 1 or 2 items on a handful of ships that aren't complete. Mostly small stuff, 1 G3 booster on the vette that isn't complete, FSD on one of my PVE ships, the scanner on one of my exploration ships. Little things like that.
 
This I have not done yet. Like previous comment told me I think I need to build up rep with a faction as I don’t get offered lvl 5 rewards. Any suggestions on where / who to work with? I know I do want to build up rep for a Sol pass at some point etc.

Sell exploration to whatever system you want to up the rep. You need about 8 million with the controlling faction. If I remember, I think I got 8 million in about 2 hours doing road to riches, which I needed for Isinor permit unlock, back when it was viable for farming mats.
 
I didn't suffer any grind at all.
Went exploring, played the game as normal, returned to the bubble, spent a couple of hours wake scanning and...boom...G5 FSD and a few other goodies to boot.
Found it easy.
 
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I didn't suffer any grind at all.
Went exploring, played the game as normal, returned to the bubble, spent a couple of hours wake scanning and...boom...G5 FSD and a few other goodies to boot.
Found it easy.

I second this! I just played and enjoyed the game (exploring, trading, bounty hunting) and eventually picked up some materials. Headed off to Felicity yesterday and got tons of stuff in my bag collected which will bring me some nice FSD upgrades.
 
Doing different things, mix what I do.

Missions, check what they reward, and pay attention to what material/data they give, all that give grade stuff is worth checking out!!! great for trading other grade 5 materials/data.
Missions will offer a varied selection of things todo to get the material/data rewards.

So even if the mission that does not seems to fun todo, but for 5 MEF (grade 5 data), delivering those 180 T of something to a station 450 000 LS away, but if you find two such missions? to the same destination, changes the priorities... so check if several missions go to the same destination, sometimes you get lucky and can bulk up on a full load in the Type 9/Cutter and cash in nicely some 15-20 minutes later, and earn 10+ Grade 5 material/data.



Try to avoid the trap of "I need this now", take your time, do the low level upgrade, get the experimental effects done, pin the blue print, and do the high level rolls later as you have collected more material/data. Also do not underestimate the power of the engineers only doing low grade of something, they can apply the experimental effect, so for instance thrusters, go to Felicity and do Dirty Drives G1, apply experimental and have the blue print pinned from Palin, so you can roll up to G5 later that way.


Take your time, over stock, G2/G3 rolls is superior, the different is very noticeably at this level, so they are not bad by any sense, and they can later be improved by remote engineering and pinned blueprints, once you have more materials available!


I never seems to be completely done,

I have atleast 8 ships that I am almost done on...
I have atleast 8 ships that is 50% engineered, or are still using legacy engineering
I have atleast 8 ships that I have prepped for engineering, and have long jump range to go and visit the engineers.

I prefer to fly my ships around, to get a feel for them, and to actually feel the difference when doing stuff. visit a nav beacon and shoot at some pirates to test out the upgraded weapons etc. make a journey out of this, that could take days, but most of the time, an evening is enough to visit enough engineers to add all the desired experimental effects, and then use remote engineering to finish all the modules that I ran out of materials on.
 
Most you'll get by just "playing" the game. For me the real grind is the more exotic/rare versions, everything else kind of drops in troves and you can solve "grinding" by just making good habits.

For example, if you're doing rezzes and bounties, keep a limpet out to collect the mats when ships die.

Get a beer and drive on a planet for a day. Do some mining the next day.

A nice way to get the rare stuff these days I've found is mission rewards. Filter by material. I almost always find stuff I need as a reward for missions. I guess, just mix it up a bit, and just play the game, and be a little proactive in some of the other activities. Good habits like this make grinding a lot less daunting.
 
For raw materials, instead of driving around randomly on a planet, try to find a planet which has G4 and G5 materials you want and also some biological or geological sites. Then visit those sites and gather the phloem, seed pods, needle crystals and crystal clusters. I think they respawn about a week later, so go back now and then. If you don't find the rare things, try a different site because someone else has probably cleared that one.
 
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I have put off doing engineering just because of the grinding of manufactured and encoded materials. Until yesterday.

I've read about the famous "Dal's Hope" place. So I went there, searched around and found the place. Spend an hour there driving round-and-round-and-round and stocked up on my needed materials. Headed to Deciat and engineered my FSD from nothing to G5 and some light engineering on the thrusters, power plant and planet scanner. If this is the time I need to invest, I'm more happy to do it.

So next time I am online to play again, I head out to Dav's Hope again to stock up more stuff and will engineer my beloved ship even more. The wake scans are easy too. Just scan all departing ships at a busy station, trade excess wake scans for beter ones and do what you need to do. "Ungrind" it.
 
I have put off doing engineering just because of the grinding of manufactured and encoded materials. Until yesterday.

I've read about the famous "Dal's Hope" place. So I went there, searched around and found the place. Spend an hour there driving round-and-round-and-round and stocked up on my needed materials. Headed to Deciat and engineered my FSD from nothing to G5 and some light engineering on the thrusters, power plant and planet scanner. If this is the time I need to invest, I'm more happy to do it.

So next time I am online to play again, I head out to Dav's Hope again to stock up more stuff and will engineer my beloved ship even more. The wake scans are easy too. Just scan all departing ships at a busy station, trade excess wake scans for beter ones and do what you need to do. "Ungrind" it.

Add to Dav's Hope, the Bug Killer crashed Anaconda, Jameson's crashed Cobra and a few others and you will have lots of materials in no time.
 
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