I don't mind a challenge, but...

  • Thread starter Deleted member 182079
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Deleted member 182079

D
Just entered an AX CZ in 61 Virginis, and was immediately greeted by 5 (yes, FIVE) Interceptors and their swarms, with several scouts sprinkled around.

Took less than a minute to face the rebuy screen (with an AX fitted hull tank) and without getting more than a handful shots in.

These could really do with a balance tweak, and some sort of indicator of their difficulty so that one knows they're wing content.

Or just call them "Russian Roulette Spot" instead as that's what they currently are.
 

Deleted member 182079

D
Imagine if they weren't optional content.

The forum would be on fire never mind the bubble!
 
Just entered an AX CZ in 61 Virginis, and was immediately greeted by 5 (yes, FIVE) Interceptors and their swarms, with several scouts sprinkled around.

Took less than a minute to face the rebuy screen (with an AX fitted hull tank) and without getting more than a handful shots in.

These could really do with a balance tweak, and some sort of indicator of their difficulty so that one knows they're wing content.

Or just call them "Russian Roulette Spot" instead as that's what they currently are.

Well you just hand that indicator. :D
The question has to be, why did you engage when you saw the odds? My reaction would have been "Oh right" FA off, boost boost boost high wake.
 
If you fly in open, the CZ can open prior to your arrival and have reached the Interceptor/Swarm stage when you get there. It may be you just arrived as the other guy (wisely !) departed.

It seems the Thargoid CZs have at least two kinds of modes .... they usually start off with just the scouts, but then you get the warning that Interceptors are incoming. This results in:

(1) Interceptors really are incoming .... and you have that problem to deal with as well as many scouts clustering together - or just get out of Dodge! ;

(2) Interceptors don't arrive, but instead the CZ repetitively generates scouts, which continues until you run out of ammo. This is great fun for improving your ranking without making it impossible to survive.

I don't know what spawns either of the two modes, it's probably just random, but I've seen the two variants a few times now for it to be a simple bug; it seems intentional.
 
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Sometimes you eat the bear. Sometimes the bear eats you...

I was going to say the same thing. I don't have much experience in AXCZs but I'm familiar with how the game generally operates and I'd guess that with hindsight there probably was a point of no return the OP missed (for example not boosting into the fight maybe), it's likely there was a learning opportunity. Could also be a bug, could be intentional, could be that another player was already in the instance & the OP was just unlucky.

Good on your for having a go OP. You aren't doing this for the money, so keep trying & cash in every bond you can :)
 
Just entered an AX CZ in 61 Virginis, and was immediately greeted by 5 (yes, FIVE) Interceptors and their swarms, with several scouts sprinkled around.

Took less than a minute to face the rebuy screen (with an AX fitted hull tank) and without getting more than a handful shots in.

These could really do with a balance tweak, and some sort of indicator of their difficulty so that one knows they're wing content.

Or just call them "Russian Roulette Spot" instead as that's what they currently are.
You sound like the valiant 600.

Case the situation and then pick your targets. Otherwise, realise that you are out numbered and get out of there. A minute in Elite, is a lifetime, as it only takes about 15 seconds to Hi-wake, once you hit the FSD button.
 

Deleted member 182079

D
If you fly in open, the CZ can open prior to your arrival and have reached the Interceptor/Swarm stage when you get there. It may be you just arrived as the other guy (wisely !) departed.

It seems the Thargoid CZs have at least two kinds of modes .... they usually start off with just the scouts, but then you get the warning that Interceptors are incoming. This results in:

(1) Interceptors really are incoming .... and you have that problem to deal with as well as many scouts clustering together - or just get out of Dodge! ;

(2) Interceptors don't arrive, but instead the CZ repetitively generates scouts, which continues until you run out of ammo. This is great fun for improving your ranking without making it impossible to survive.

I don't know what spawns either of the two modes, it's probably just random, but I've seen the two variants a few times now for it to be a simple bug; it seems intentional.

Yeah I tried these AX CZ's for a while now and sort of coming to the same conclusions. It's just that I never had five interceptors (and I swear at least one of them was a Basilisk or above, still can't tell them apart from the holograph, and it's impossible to get close enough for long enough to get a xeno scan in) at the same time. 2-3, sure.


On a more positive note, I tried again and nabbed myself a Cyclops. Probably just a case of wrong time wrong place!
 
Well you just hand that indicator. :D
The question has to be, why did you engage when you saw the odds? My reaction would have been "Oh right" FA off, boost boost boost high wake.

I've heard that popping a heat sink in the process will also confuse them because they rely heavily on heat signatures.
 
I for one welcome our new Thargoid overlords.

They are just fooling with us for the lulz. Thargoid teenagers playing 10 hours a day on VR rigs, on the Thargoid internet they scoff at 'care bugs' who refuse to gank humans and poke fun at 'forum drones' who just want to relive the good old days.

download-1.jpg
 
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I enjoy NHSSes for the challenge, I'm currently working on my basilisk solo technique whenever I can get an NHSS near me. I can solo a cyclops easily in pretty much any medium ship. I thought I must be good enough for CZs, right? Apparently not. I went to an AX CZ, I killed all the little ones. Then the big ones spawned and a load more little ones, with some kind of power up variant and some kind of healing or shield variant. OK, so I quickly figured out I needed to kill the shieldy healy ones quick, ok done, now the power up ones, and I was just dispatching the last one of those when the (what I later realised was a Hydra, one of two(!)) killed me so fast I couldn't disengage (pretty tanky krait mk2).

I thought to myself, this must be a bug, I must have joined some instance that a wing of 4 just left or something. I tried again. This time, I thought to myself, I should just ignore the little ones and focus on taking out one of the interceptors and doing some kiting. Eventually, the interceptors turn up. I start leading the whole pack away from what's left of my NPC buddies, since they don't respawn you lose nothing, and taking out the first of two basilisks (knowing I wasn't able to solo a basilisk, let alone two and its escort), I get the first heart down and I'm dead, everything had caught up with me and that was that.

I have a couple of squadron mates who are at the same level as me or better at fighting thargoids, and while we haven't had the opportunity to go as a wing yet, I'm pretty sure the three of us will have a hard time of it unless we take a support anaconda or something and have folks engage and disengage to repair and detox, etc. while keeping the instance open.

I'm all in favour of hard gameplay and a proper challenge, but this is simply too much, it's like a heroic MMO encounter in terms of difficulty and coordination and there's no other difficulty level (actually that's not true, sometimes you get 2 cyclops and other variations, is it random? And even then, to solo you need some synthesis and premium ammo). Considering the game only allows wings of 4 in the first place, I'm going to go ahead and say with certainty that 4 pug players cannot complete a CZ composed of two or three tier 3 or 4 interceptors, only 4 expert Thargoid hunters could do it with proper planning and support.

Things that need to happen in my view...

1) Reduce the numbers and number of waves of scouts (for ammo preservation reasons, primarily).
2) Introduce a threat system or at least, a lo-med-hi-haz nomenclature to identify what to expect.
3) Two hydras is ALWAYS going to be unreasonable until the AX/Guardian weapon limit is increased.
4) Give the NPC AX Support more teeth and LET THEM RESPAWN SOMETIMES!
5) Generally consider the overall difficulty level if you expect large scale participation.
 
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Is there any truth to the rumor that jettisoning Imperial Slaves distracts interceptors as they scoop `em up?
Imps? No, Any humans will do, if you have not already made enemies of the Thargoids. They have long memories and don't like you dealing in them or theirs.

I feed humans to the Thargoids and have had no issues with them. Try to stay at least 550m away from them.
 
If you spawn into an open AXCZ and the bar is not empty, be careful. If there is a bezerker/inciter scout combo, it can go really really wrong, really really quickly.

Never even mind the interceptors (ha!)

If the sprouts get the caustic volley of doom out, it is bad news.

Happy hunting CMDRS

o7
 
Imps? No, Any humans will do, if you have not already made enemies of the Thargoids. They have long memories and don't like you dealing in them or theirs.

I feed humans to the Thargoids and have had no issues with them. Try to stay at least 550m away from them.

All the knowledge I need to want scoopable escape pods from ships I destroy.
 
Having participation in no less than 50 AXCZ experience I would say few things:

1. The presence of more than 3 interceptors is impossible.

2. The presence of more than 1 Hydra too.

3. Scaling the AXCZ in low, med and high is necessary. The initial spawn of interceptors varies between 2 Cyclopes to 2 Medusas and the last scenario is doable by wing of experienced players only, while first one is solvable by mediocre player.

4. The existence of heat bug and scaling the swarm damage by number of players in instance, alongside with the mechanic of killing the interceptors make the presence of AX newbies one of the biggest issues in AXCZ. I really love when the heart is exerted, a player to take agro of the interceptor to him without knowing how to snipe the heart.

5. In chance that someone of FD is reading this, the biggest issue of AXCZ is that even basic rearming of guardian weapons requires guardian materials which makes completion of any AXCZ with more than 2 Cyclopes too grindy for single player, while leaving the instance until someone else is keeping the AXCZ and coming back after rearm in station, causes the bug of inability to complete the AXCZ
 
I took my heavily shielded and armoured Corvette to a AX CZ the other day.

Promptly got sent to the rebuy screen.
Turns out, not being able to outrun 2 agry interceptors, who are intent on taking out your FSD, is a death sentence.
Needless to say, I went back.
Got chased out again.
Went back.
Chased out again.
Gave up.

Then a day or two ago, I want to 61 Virginis, managed to take out a Cyclops in my Corvette, and have 90% hull left, and plenty of ammo.
Went back to kill the other Cyclops, turned out a Basilisk had jumped in, and no AX NPC's were left, so I flew straight in to a poop storm of Thargoids (1x Cyclops, 1x Basilisk loads of scouts), and escaped with 1% hull. Lol
Atleast I made about 1.5m credits. :/
Only 37 to go until I recoop my rebuy! Lol

I really want a "income from Thargoids" and "costs from Thargoids" (rebuy, repair, rearm) stat to measure. I'm sure I'm about 60-70m down. Lol
 
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