Can someone convince me to do it?
The AX gameplay, at a glance, represents many of the worst design philosophies found in ED, all concentrated in one little bottle.
Good games emphasize horizontal progression, meaning you obtain the ability to do something new, rather than making numbers go up. I want more tactics and abilities, not a sword that does twice as much damage. In contrast, in ED the percentile based uh… everything and confusingly little space for modules limits players to almost exclusively vertical progression. Specialization becomes king - general functionality is, at best, difficult to pull off.
I’ve never tried it, but AX stuff just seems like the exact opposite of this design philosophy. Ostensibly, they just added AX to the name of a bunch of modules that function exactly the same as modules already in the game so that they could force the players to go off and grind another ship… and modules.. and money. THEN come back and you can play the fun stuff, finally.
I’m not down with that. Idk, I think there’s enough else to do outside of ‘goid combat that I’m not going to be coerced into restarting for one, narrow aspect of play.
Am I misreading this whole thing? Is AX combat the bees knees? Do I have the wrong viewpoint on it?
The AX gameplay, at a glance, represents many of the worst design philosophies found in ED, all concentrated in one little bottle.
Good games emphasize horizontal progression, meaning you obtain the ability to do something new, rather than making numbers go up. I want more tactics and abilities, not a sword that does twice as much damage. In contrast, in ED the percentile based uh… everything and confusingly little space for modules limits players to almost exclusively vertical progression. Specialization becomes king - general functionality is, at best, difficult to pull off.
I’ve never tried it, but AX stuff just seems like the exact opposite of this design philosophy. Ostensibly, they just added AX to the name of a bunch of modules that function exactly the same as modules already in the game so that they could force the players to go off and grind another ship… and modules.. and money. THEN come back and you can play the fun stuff, finally.
I’m not down with that. Idk, I think there’s enough else to do outside of ‘goid combat that I’m not going to be coerced into restarting for one, narrow aspect of play.
Am I misreading this whole thing? Is AX combat the bees knees? Do I have the wrong viewpoint on it?