Ship Builds & Load Outs I don't understand 5D HRP's

Why would I ever put a 5D HRP on my ship?

5D 390 armor for 32T
4D 330 armor for 16T

Why would I pay for 15% more armor of a 5D with the expense of 100% more weight (less maneuv/less (0.16) jump range)?
 
Why would I ever put a 5D HRP on my ship?

5D 390 armor for 32T
4D 330 armor for 16T

Why would I pay for 15% more armor of a 5D with the expense of 100% more weight (less maneuv/less (0.16) jump range)?

Because that extra weight makes less difference to your maneuverability and speed than the armour makes to your survivability.

That said, on my DBS I typically run with two 1D HRPs, for a total +220 armour weighing just 4T.
 
Because that extra weight makes less difference to your maneuverability and speed than the armour makes to your survivability.

That said, on my DBS I typically run with two 1D HRPs, for a total +220 armour weighing just 4T.
I guess. I was talking in terms of my Python. An extra 60 armor on a 1240 armor ship is not worth the maneuv/jump loss.
 
I guess. I was talking in terms of my Python. An extra 60 armor on a 1240 armor ship is not worth the maneuv/jump loss.

I think the idea is to increase diversity in ship builds by forcing choices.

What's more important? Armour? Weight? Internals?

One player might happily take multiple max class HRPs + military bulkheads and not care about the weight.

Another might take a single max class HRP and bulkheads, but save their other internals for SCBs or something.

A third might be more interested in keeping their weight down, taking several class 1 HRPs for a decent armour boost at minimal weight (but not leaving any spare internals)


For example, I use a pair of class 1 HRPs and lightweight bulkheads. Doubles the armour on my DBS for just 4T, keeping my top speed over 320m/s. However, a lot of DBS builds use multiple class 3 HRPs AND military bulkheads for well over a thousand armour, but they lose jump range and quite a bit of speed.
 
Consider that some (most, probably) value 60 armor more than the range/agility loss.

Also consider that 60 armor means a lot more to an AE than it does to a python.
 
Back
Top Bottom