Recently, I created an entry on the issuetracker website.
In the post I asked for a review of the radar system of our ships, since when we decelerate in super cruise to minimum speed the enemy ships disappear from the radar, both npc and players.
The post has been marked as repeated and has been rejected. I have looked for the post that started the problem and it has also been closed.
It explains how the radar works and why the ships disappear.
Status By Design
Greetings commanders,
We will be closing this issue as it works as intended. The sensor detection works based on emissions - at low speeds emissions are very low, and it's quite hard to get to a close enough distance in supercruise to pick up these low amounts. This is why they disappear because they're too low for the scanners to pick up.
Fly safe! o7
The problem I see is that the answer while it may be totally correct is not the same problem that I raise in my issue, since what I raise is that other players' ships disappear and npc in the case that you reduce your speed and they do not do it.
The radar works by detecting the emissions from the ships, is the current operation correct?
If your ship reduces its speed to the minimum, should you just disappear from the radar and be able to continue seeing the ships that enter the system or those who continue to accelerate towards their destination?
Is there a reason for this to happen?
When a ship enters the system in one jump is its thermal footprint reduced in any way?
- I ask this because if you are near the star at minimum speed, you can see how the ship enters the system and automatically disappears from the radar.
Shouldn't the ships thermal footprint always be visible while they are accelerating inside the system?
The npc ships disappear when you slow down your ship, not because their ships slow down.
I know it's a lot to ask, but would it be possible for someone from frontier to explain to us why all this happens on the radar so we can understand it better?
I don't understand how radar works.
Could some developer at a free time review this problem and see that what happens on radar is quite strange and also something that did not work like this before but did it well?
Thank you
In the post I asked for a review of the radar system of our ships, since when we decelerate in super cruise to minimum speed the enemy ships disappear from the radar, both npc and players.
The post has been marked as repeated and has been rejected. I have looked for the post that started the problem and it has also been closed.
It explains how the radar works and why the ships disappear.
Status By Design
Greetings commanders,
We will be closing this issue as it works as intended. The sensor detection works based on emissions - at low speeds emissions are very low, and it's quite hard to get to a close enough distance in supercruise to pick up these low amounts. This is why they disappear because they're too low for the scanners to pick up.
Fly safe! o7
The problem I see is that the answer while it may be totally correct is not the same problem that I raise in my issue, since what I raise is that other players' ships disappear and npc in the case that you reduce your speed and they do not do it.
The radar works by detecting the emissions from the ships, is the current operation correct?
If your ship reduces its speed to the minimum, should you just disappear from the radar and be able to continue seeing the ships that enter the system or those who continue to accelerate towards their destination?
Is there a reason for this to happen?
When a ship enters the system in one jump is its thermal footprint reduced in any way?
- I ask this because if you are near the star at minimum speed, you can see how the ship enters the system and automatically disappears from the radar.
Shouldn't the ships thermal footprint always be visible while they are accelerating inside the system?
The npc ships disappear when you slow down your ship, not because their ships slow down.
I know it's a lot to ask, but would it be possible for someone from frontier to explain to us why all this happens on the radar so we can understand it better?
I don't understand how radar works.
Could some developer at a free time review this problem and see that what happens on radar is quite strange and also something that did not work like this before but did it well?
Thank you