"I don't want to kill" ... About Surrendering

It's been an issue for me since a long time. Even if it's a fair fight (like 1v1 in Starcraft), if i'm superior i have difficulty to finally defeat my opponent. This is different from game to game.

But i have really problems to kill even an NPC in it's sidey with a 200cr bounty. There should be a way to deal with this differently.
If you are being attacked then your life is threatened and you will answer accordingly.

But i'd say NPCs and PCs should have the option to surrender. Further the option to surrender should be a FIRST CLASS game mechanic with everything else subordinate, as like how to finally achieve that. Even to let an NPC just disappear after he surrendered would be acceptable then.

I think it would suit ED well to have such a 'codex', everyone who came across would admire.
 
I... Disagree. If someone is wanted a "sorry I lose can I go now?" simply wont work. From a gameplay perspective or story wise.

A payoff or bribe would be acceptable though. For this to work player to player credit transfer would need to be possible.
 
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I don't really have that issue when it comes to wanted people. What I find frustrating however is little Bob in his Hauler/L6 trying to fight me in my decked out cobra/viper when all I want is his cargo.

There should be a way to threaten an NPC and then have said NPC evaluate his chances against you and act accordingly. It dosn't make sense for him to even try to fight me.
 
Thinking about my statement, that could make piracy too easy. What would be nice however are surrendering NPCs when they have no chance. I know they drop some cargo sometimes. But why not have them hail you and surrender proper.
 
I think it's a nice option to have, depending on the terms of surrender. However, I don't see how that would solve your dilemma - let's be honest - would you ever surrender in a game like elite? I certainly wouldn't.
 
Interesting concept. It could have faction consequences and definately allow for some role play scenarios in PvP. It would definately give different flavours to encounters with NPCs and PC alike. I'd imagine this would have been discussed in the design forum.

Anyone able to enlighten us?


Cmdr Gabriel Lane
 
I've always disliked how so many games encourage rabid, thoughtless, heartless murder without offering any alternatives that could spare a life. I know people say "it's just a game, of course I'd never do something like that in real life, the game is just an outlet where I can do things I can't do in real life"...so savage, relentless murder is something you wish you could do? It's something you'd do if you could? Wow...I personally -do- think about the fictional pilot I've just murdered, even though it's not real, something in the back of my mind says "what you just did is wrong". You're not human if you don't feel the same thing to some degree.

I'd like a surrender mechanic, it would add a level of civility.
 
SURRENDER why that's preposterous. Where is the honour in surrendering.

EH gad sir the empire wasn't made great by surrendering, the space lanes weren't open by surrendering.

Enough of this poppy kock :)
 
I remember defeating opponents back in alpha by sniping their guns off and then letting them go.

I don't know if that still works. (I haven't touched gimballed weapons in ages)
 
With players I have actually communicated.
The communications panel is perfectly fine if you have it set up right.
I had a guy in a viper one time say "wait wait wait wait!!!"
..I stop..

"you know how it is, im a bounty hunter too, we end up with a little bounty on us sometimes. It's only 150cr"

"alright then.. but how about a duel. First to 10% hull. For the sake of this encounter"

"A duel?! En Garde!"

We then proceed to fight like gentlemen without attempting an escape and I stop shooting when he gets to about 10% and send him on his way.

Most people tend to panic, if they panic they die. This is because they do something rash such as: turning around to fight while completely unmatched, not responding to comms (seriously, its sooo easy to do, just reply), not jettisoning cargo (if it is a pirate, drop and go).

But if you are expecting to say "sorry sorry sorry" after picking a fight, don't expect the person to stop laying into you.
 
I've always disliked how so many games encourage rabid, thoughtless, heartless murder without offering any alternatives that could spare a life. I know people say "it's just a game, of course I'd never do something like that in real life, the game is just an outlet where I can do things I can't do in real life"...so savage, relentless murder is something you wish you could do? It's something you'd do if you could? Wow...I personally -do- think about the fictional pilot I've just murdered, even though it's not real, something in the back of my mind says "what you just did is wrong". You're not human if you don't feel the same thing to some degree.

I'd like a surrender mechanic, it would add a level of civility.

+1 rep.

We lost so many hours in this forum trying to explaining to some players that "killing for the LOLZ" was going to ruin Elite, and now we have an AI who asks for the cargo (when you don't have any of it) and try kill you anyway. Or as said above, an AI that fights to the death instead of run away. :(
 

MorkFromOrk

Banned
It's been an issue for me since a long time. Even if it's a fair fight (like 1v1 in Starcraft), if i'm superior i have difficulty to finally defeat my opponent. This is different from game to game.

But i have really problems to kill even an NPC in it's sidey with a 200cr bounty. There should be a way to deal with this differently.
If you are being attacked then your life is threatened and you will answer accordingly.

But i'd say NPCs and PCs should have the option to surrender. Further the option to surrender should be a FIRST CLASS game mechanic with everything else subordinate, as like how to finally achieve that. Even to let an NPC just disappear after he surrendered would be acceptable then.

I think it would suit ED well to have such a 'codex', everyone who came across would admire.

I don't generally say this, but if you don't want to kill even an NPC and I mean EVER, then perhaps this really isn't the game for you.
 
I don't generally say this, but if you don't want to kill even an NPC and I mean EVER, then perhaps this really isn't the game for you.

Exploring ... Trading ... both can easily be done without firing a shot, EVER ! During Beta 3 I was running around in a shuttle, no weapons nor shield generator, enjoying a casual trucking between systems and evading interdictions / running for my life if they won .. perfectly acceptable.


But i'd say NPCs and PCs should have the option to surrender.

Unless FD change things (which they are perfectly allowed to do so) the current intention is for a surrender button used during piracy:

- Pirate stops another ship and declares an act of piracy
- Other ship has a few choices:
---- Surrender
---- Run
---- Fight

The details of exactly what happens when you surrender are not known (as it's not implemented yet) but what I do remember is if you are being pirated / pirating someone and they surrender if you then blow them up it harms your rating.

I also know if NPCs interdict you and want your goods you can drop some and run .. if you drop enough they can and do stop following you.

:)
 

MorkFromOrk

Banned
Exploring ... Trading ... both can easily be done without firing a shot, EVER ! During Beta 3 I was running around in a shuttle, no weapons nor shield generator, enjoying a casual trucking between systems and evading interdictions / running for my life if they won .. perfectly acceptable.


Unless FD change things (which they are perfectly allowed to do so) the current intention is for a surrender button used during piracy:

- Pirate stops another ship and declares an act of piracy
- Other ship has a few choices:
---- Surrender
---- Run
---- Fight

The details of exactly what happens when you surrender are not known (as it's not implemented yet) but what I do remember is if you are being pirated / pirating someone and they surrender if you then blow them up it harms your rating.

I also know if NPCs interdict you and want your goods you can drop some and run .. if you drop enough they can and do stop following you.

:)

That's just it, you say never firing a shot? NPCs still appear and will still interdict you. If he doesn't want to fight he is going to be disappointed at some point. Trading is no longer safe, perhaps exploration in far flung systems is, but don't forget there is meant to be some kind of threat to you regarding this important data when you try to return and sell it and what if he 'discovers' Thargoids?

Right now an NPC pirate will. Kill. You.
 
Carrying stolen goods shouldn't be punished with death penalty.


In 2014, you are correct. But this is a long time in the future where circumstance is different and the laws or norms have developed for a reason. I think it's silly to try to inject today's moral/legal standard into a futuristic fictional game.

Unless they implement a system where a bounty hunter can haul the pirate off to jail for a great reward and the pirate loses his ship/cargo in the process, what will the deterrent or risk be to a pirate? This is deep space where you cannot call 911 and get help. A stern talking to and a wag of the finger is useless. There is no court system. You act up, you could get killed in the game. I'm OK with that.
 
NPCs still appear and will still interdict you. If he doesn't want to fight he is going to be disappointed at some point.

That depends on his objective, however that's not what you said. "if you don't want to kill even an NPC and I mean EVER, then perhaps this really isn't the game for you" is untrue. You learn how to play defensively and run which is a perfectly acceptable tactic. Don't limit yourself by your preconceptions of the game.

The OP was talking about surrender ... the only people who are going to shoot you and try engage you in combat are NPC Pirates (to which, eventually there will be a surrender button) and PCs intent of flexing something.

Right now an NPC pirate will. Kill. You.
I challenge you to be interdicted by an NPC pirate and you to drop some cargo ... You maybe surprised :) (Or I will if FD borked the mechanic ... they do stop shooting you and begin scooping the cargo giving you time to run)
 
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I thought you don't actually kill other players. All you do is send them to the closest station in their escape capsule. I assume this is the same for NPCs, but maybe not for Thargoids eventually.
 
I intend to go through my entire elite dangerous career without killing. All my new ships have their weapons taken out as a first requirement. Whoever wants to destroy me in my undefended hauler is more than welcome if it gives them pleasure. Odds are not stacked in my favour at the moment with the ridiculous and indisciminate interdiction mechanic but hopefiully that will be balanced...
 
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