It's been an issue for me since a long time. Even if it's a fair fight (like 1v1 in Starcraft), if i'm superior i have difficulty to finally defeat my opponent. This is different from game to game.
But i have really problems to kill even an NPC in it's sidey with a 200cr bounty. There should be a way to deal with this differently.
If you are being attacked then your life is threatened and you will answer accordingly.
But i'd say NPCs and PCs should have the option to surrender. Further the option to surrender should be a FIRST CLASS game mechanic with everything else subordinate, as like how to finally achieve that. Even to let an NPC just disappear after he surrendered would be acceptable then.
I think it would suit ED well to have such a 'codex', everyone who came across would admire.
But i have really problems to kill even an NPC in it's sidey with a 200cr bounty. There should be a way to deal with this differently.
If you are being attacked then your life is threatened and you will answer accordingly.
But i'd say NPCs and PCs should have the option to surrender. Further the option to surrender should be a FIRST CLASS game mechanic with everything else subordinate, as like how to finally achieve that. Even to let an NPC just disappear after he surrendered would be acceptable then.
I think it would suit ED well to have such a 'codex', everyone who came across would admire.