Don't think FDL did cost 10x times less during Alpha thoughThese were probably written during the game's Alpha, when 2500 credits was a big bounty.![]()
It's about the "supply station with X" missions.
It seems to be more common for these missions to spawn hostile NPCs to hunt you down as opposed to regular transport missions and independent trading. Typically when I take these missions is when the needed commodity is an agritulture commodity since those are typically easier to find for me on the side while I focus on more lucrative stuff. This is consistently giving me silly experiences where I can travel from one system to another with a full hold of gold without as much as a hitch while when I make myself a grocery list of vegetables, beer and meat all of the sudden half of the galaxy wants me dead.
Is delivering food really supposed to be such a cutthroat business? Like, literally? I mean last time I checked the competing companies in my local grocery business aren't having a literal war with one another and if they were I really doubt it would be worth the effort for them.
Wouldn't it make more sense to spawn hostile NPCs based on the value of the commodity I'm transporting? Just saying.
That's why the pirates comment about all your "tasty cargo."
They want to hit you with a manifest scanner so they can see all those yummy turnips you got stored away.
Yeah, it'd be different if you had a couple of tons of Tic-Tacs, Orbit Gum and barf bags in your hold, with the Bio-W. God knows they'd need them. It's no wonder their children are going hungry.424 tons of biowaste... now maybe they know something I don't, but really have no desire to taste it.
Yep. They being vaporised so fast so that completely mess up their linesI’d be more impressed with them if they could figure out, you know, that their pirate cobra or eagle doesn’t stand a chance against this guy in a fully engineered conda or vette. But that’s half of the fun I suppose.
{ "timestamp":"2017-10-30T17:57:57Z", "event":"ReceiveText", "From":"$npc_name_decorate:#name=Cordawain;", "From_Localised":"Cordawain", "Message":"$CargoHunter_HunterHostileSC_RelevantPlayer_005;", "Message_Localised":"Target is in my sights. Interdiction commencing.", "Channel":"npc" }
{ "timestamp":"2017-10-30T17:59:29Z", "event":"Interdicted", "Submitted":true, "Interdictor":"Cordawain", "IsPlayer":false, "Faction":"Camorra of LHS 6031" }
{ "timestamp":"2017-10-30T17:59:30Z", "event":"SupercruiseExit", "StarSystem":"LHS 3356", "Body":"LHS 3356 A", "BodyType":"Star" }
{ "timestamp":"2017-10-30T17:59:30Z", "event":"Music", "MusicTrack":"Interdiction" }
{ "timestamp":"2017-10-30T17:59:31Z", "event":"ReceiveText", "From":"$npc_name_decorate:#name=Cordawain;", "From_Localised":"Cordawain", "Message":"$PassengerHunter_HunterHostile_RelevantPlayer_001;", "Message_Localised":"My informants tell me you're carrying some passengers that my associates are very interested in.", "Channel":"npc" }
{ "timestamp":"2017-10-30T17:59:41Z", "event":"ReceiveText", "From":"$npc_name_decorate:#name=Cordawain;", "From_Localised":"Cordawain", "Message":"$Escort_AttackDutyStart06;", "Message_Localised":"I live for this!", "Channel":"npc" }
{ "timestamp":"2017-10-30T17:59:41Z", "event":"Music", "MusicTrack":"Combat_Dogfight" }
{ "timestamp":"2017-10-30T17:59:44Z", "event":"ReceiveText", "From":"$npc_name_decorate:#name=Cordawain;", "From_Localised":"Cordawain", "Message":"$Pirate_OnHullLowJumpAway01;", "Message_Localised":"Screw this!", "Channel":"npc" }
{ "timestamp":"2017-10-30T17:59:45Z", "event":"ReceiveText", "From":"$npc_name_decorate:#name=Cordawain;", "From_Localised":"Cordawain", "Message":"$Pirate_OnDeclarePiracyAttack07;", "Message_Localised":"I consign your remains to the void.", "Channel":"npc" }
{ "timestamp":"2017-10-30T17:59:53Z", "event":"Bounty", "Rewards":[ { "Faction":"LHS 3356 Alliance Governance", "Reward":38675 }, { "Faction":"Alliance", "Reward":38475 } ], "Target":"asp", "TotalReward":77150, "VictimFaction":"Camorra of LHS 6031" }
{ "timestamp":"2017-10-30T17:59:59Z", "event":"StartJump", "JumpType":"Supercruise" }
Yeah, it'd be different if you had a couple of tons of Tic-Tacs, Orbit Gum and barf bags in your hold, with the Bio-W. God knows they'd need them. It's no wonder their children are going hungry.
Rooks o7
Wouldn't it make more sense to spawn hostile NPCs based on the value of the commodity I'm transporting? Just saying.
Yes. People will kill for food. Hard to believe in our nice, comfortable first world homes!
Pirates focusing on gold is really urban myth. Consider also thanks to global scale and fact gold practical usability is very limited.
In opposite, food and essentials have been main reason for piracy historically.