I feel robbed !

:mad:

Bought a vive for not a lot of change from £800 [mad]

What a piece of garbage I have went through all the "steamVR beta, ed profiler etc setup to get best picture.

Imo the picture is not any better than the original elite from 84 on a CGA setup.
I can't believe this is new technology the graphics are at best terrible, all I can see is blurry pixelated out of focus RGB.

If I was to see a vive at the car boot sale I wouldn't give you £50 for it[down]
 
Lol, the image is significantly different to the 1984 original. I was there too.

Expectations possibly set a little too high for 1st gen VR hardware. What's the rest of your PC hardware set up?

Besides, imo this post is flamebait.

In b4 the lock.
 
I think the pixel density you're looking for is probably going to be 3rd generation.

Hyper realistic graphics are not where this tech shines. You can turn it down.

But the sense of scale....ahhh.
 
I love playing ED on my Vive. I flip back and forth between Onward and this, but I certainly no longer play ED on a flat screen. Yeah whatever the graphics aren't quite as good as I'd want, but that's not ED's fault; ED just shows the limitations of the hardware more than games designed strictly for VR. If you notice in other VR games, the text font is HUGE, which hides the pixelation better. I do find that turning HMD multiplier up to 1.5 makes a huge difference, but I can't get SS over 1.0 without noticeable stutter. Again that's a hardware limitation though, and one that's specific to each machine to a degree. Overall I love it though. Even before Async reprojection came out and I was playing at just 1.0, I still loved it.

I suspect you were just expecting a lot more for $800, which is understandable, but I think unrealistic. $800 is the price of just a decent TV or smartphone, but the Vive is not only TWO HD monitors, but also a collection of sophisticated sensors and software. It's got as much involved as 2-3 smart phones put together when you factor in the motion controllers and dual HD displays. Considering how much is involved with it and the relatively low volume of this startup technology, I think the price is a bargain. If you're disappointed, I might wonder if you just generally should wait and go for 2nd or 3rd gen tech and not be an early adopter in general. IMO, this is the best 1st gen tech I've seen in years...
 
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I love playing ED on my Vive. I flip back and forth between Onward and this, but I certainly no longer play ED on a flat screen. Yeah whatever the graphics aren't quite as good as I'd want, but that's not ED's fault; ED just shows the limitations of the hardware more than games designed strictly for VR. If you notice in other VR games, the text font is HUGE, which hides the pixelation better. I do find that turning HMD multiplier up to 1.5 makes a huge difference, but I can't get SS over 1.0 without noticeable stutter. Again that's a hardware limitation though, and one that's specific to each machine to a degree. Overall I love it though. Even before Async reprojection came out and I was playing at just 1.0, I still loved it.

I suspect you were just expecting a lot more for $800, which is understandable, but I think unrealistic. $800 is the price of just a decent TV or smartphone, but the Vive is not only TWO HD monitors, but also a collection of sophisticated sensors and software. It's got as much involved as 2-3 smart phones put together when you factor in the motion controllers and dual HD displays. Considering how much is involved with it and the relatively low volume of this startup technology, I think the price is a bargain. If you're disappointed, I might wonder if you just generally should wait and go for 2nd or 3rd gen tech and not be an early adopter in general. IMO, this is the best 1st gen tech I've seen in years...

£uk not US$.

It's to bad to play ed with imo better on a monitor I have to strain my eyes to read missions

I did enjoy the balloons in the vive tutorial [haha] just downloaded lab gona go have fun with that,but back to monitor for ed.

I have a fairly good PC setup and a nvid gtx 970 stryx oc , could order the best card out there but would it really make it so much better?

I'm an old electronics guy and I used to align colour tv pictures and the pixels in ed vive remind me of poorly aligned colour guns overlapping the red green and blue badly, in other words it looks like the picture on an old 1970's broken tv
 
I'm an old electronics guy and I used to align colour tv pictures and the pixels in ed vive remind me of poorly aligned colour guns overlapping the red green and blue badly, in other words it looks like the picture on an old 1970's broken tv

Do you wear glasses? Honestly, there is enough comment re gen1 VR resolution out there, so you weren't robbed, you were just negligent. Buyer beware.
 
When you mention the 970 oc which i had before I went out and got the gtx 1080 and the difference is night and day as far as I'm concerned. I play on the rift so no comparison to give on hmd. But setting wise on the 1080 perfectly clear txt and no stutter 1.75 on vr high can do ultra with a few settings lowered. But from my experience the upgrade was well worth it to how much I now play ED again

I really hope things improve for you because there is no comparison to a flat screen when it comes to vr. Get past the pixels and enjoy what vr is all about the massive wow factor and emersion. I love been first in line for gen 1 and at 46 i hope to be around I cannot wait for what is to come

Good luck cmdr fly safe

Rob
 
I have a fairly good PC setup and a nvid gtx 970 stryx oc , could order the best card out there but would it really make it so much better?

tv

Yes. Video card makes far more difference than anything else. This article's dated and doesn't include any info about the 10 series cards, but it shows side by side performance tests with different cards (it's why I spent the extra $100-150 for a 980TI over a 970 at the time). A few extra frame drops makes a big difference, especially with nausea.

http://www.pcworld.com/article/3052...ed-the-best-graphics-cards-for-vr-gaming.html
 
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The immersion gain far outweighs the drop in resolution. If you play the game for a while and get used to it, you won't want to go back to playing on your monitor.

You should also look into changing the UI colour theme to blue or green. The default orange is pretty bad for VR.
 
The immersion gain far outweighs the drop in resolution. If you play the game for a while and get used to it, you won't want to go back to playing on your monitor.

You should also look into changing the UI colour theme to blue or green. The default orange is pretty bad for VR.

Never had a good problem with orange, even on the dk
 
trigg88 - make sure you have the focus set correctly (when wearing the Vive, pull out the circular knobs at your temples and twist to alter the focus. (I'm on a Rift so I'm not sure if that's part of the set up process on the Vive).

I agree resolution seems fairly low when you're used to even normal 1920x1080 monitors... in VR you're very close to the screen too so it takes up more of your field of view... this drops the visible pixel density even more. Future generations of hardware will fix this.

Spend some time getting the fit right, focus and IPD adjusted. And spend more time just playing, not trying to sense the limits of the hardware.. they are there but with some tolerance the benefits of VR far outweigh the hardware shortcomings.

Being able to look around in combat is a huge advantage, and for cinematic-style takeoffs and landings too! :D
 
:mad:

Bought a vive for not a lot of change from £800 [mad]

What a piece of garbage I have went through all the "steamVR beta, ed profiler etc setup to get best picture.

Imo the picture is not any better than the original elite from 84 on a CGA setup.
I can't believe this is new technology the graphics are at best terrible, all I can see is blurry pixelated out of focus RGB.

If I was to see a vive at the car boot sale I wouldn't give you £50 for it[down]

Its first generation, comes with all the good and bad that belongs to first generation of anything. There are tweaks that can help the issue though. VR users have posted several.
 
Never had a good problem with orange, even on the dk
It's usable, but the HUD is a lot clearer with a different colour. Pentile panels have twice as many blue and green pixels as they do red ones, so by changing the hue to activate more pixels you get sharper text.

The other benefit of changing theme is you can use a darker shade to reduce the the god rays/flaring issue CV1 has.

This is the theme I'm using at the moment. Only downside of it is characters look like they're wearing weird coloured lipstick in the portraits.

http://arkku.com/elite/hud_editor/#theme_0_0.1_0.1_-1_1_2_2_0_-1
 
well, cant argue with your honesty, it does looks rather crap but thats just where we are now. 1kx1k streteched over a half field of view.

i find psvr to be better than vive for image quality, no elite tho! not that im playing much anymore.
 
Did you take off the lens protections?
Did you clean the lenses from body grease?
Did you adjust your PDI with the on the Headset?

The quality will never be same as a Monitor, but at the same time if you stick your head at 2 inches from even a smartphone screen you wont see much.

For now the immersion of VR is given from the free movement, 3d scaling in the environment, better quality still has to come.

Compare the First generation HMD to the First Generation TV/Monitors, we are lucky that our HMD are not B/W! :D
 
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As a child of the 70s, yes, it is like pressing your nose up against the TV and seeing the individual phosphor elements. The Vive has a relatively small sweet spot, so get used to adjusting where the HMD sits on your face so that it is clear in one eye, then close that eye and adjust the IPD screw until the other eye is equally clear. Once correctly fit, you will be able to see individual subpixels, and the black spaces between those subpixels become apparent as the so called 'screen door effect'. In brighter games like the VR introduction, The Lab and cartoony environments like Job Simulator, these aren't so apparent, as more of the subpixels are turned on, but in darker games like Elite where only a few subpixels are on per real pixel, it's more noticeable. It just is what it is for first gen consumer VR HMDs.

My advice is to not write off your £800 just yet, stick with Elite and your brain will mostly stop perceiving the screen door (and fresnel rings) and enjoy the immersive environment. CQC is a great showcase for VR as the ships are suddenly as big as houses and the environments are less sparse than eg supercruising in the black in the main game.
 
I remember about 16 years ago I bought an I-cybie. It was a robotic dog that I hoped was going to play fetch, rip up the newspaper, soil the carpet, scare away intruders, follow me around the house, love me unconditionally, chew my slippers, fart, let me know every time a cat walked past the house, as well as every car, and person, lick my face when I was sleeping too close to the edge of the bed, chase it's tail and hump the cushions.

I felt completely robbed when I found out all it did was walk, sit, bark for no reason, fall over and walk into things... a lot!

I mean if it says its a robotic dog, that is what I expect to get. Not some lame imitation of something that may resemble a dog if I was passed out drunk and stupid.

Come on technology, I havent got the time or patience for you to get good!


/s
 
Seems to be fairly common for Vive. Sorry to bear the bad news, but it looks like you gotta go Rift to get a consistent high quality experience in VR. Got a rift myself and it's been sheer consistent beauty from day 1.
 
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