I followed the Law, and the Law won!

I'm finding it harder and harder to stay law-abiding in this game. To me it's getting more and more muddled what's a crime, so even with the best of intentions I'm constantly ending up with fines and bounties. In the space of about 20 minutes of play:

- I was interdicted in Fed space (I'm pledged to a Imperial Power). The chatter made it obvious what was happening. As soon as I dropped out, I immediately came under fire. Selected next Target, it was the interdictor. Shot him once, bounty. Gaaah!

- Smuggling illegal goods out of a station (ok, so I'm not 100% following the law ;) ). Silent running, made it ~6km out then powered up fully. Immediate 9,000CR fine for smuggling. No "Scan Detected"? I could have run if I had warning. Double gaaaah!

- Dropped into a USS, saw a Wanted craft and an Authority craft, so flew a couple of Km away to drop Limpets I'd scooped up after destroying a previous pirate. As soon as I dropped them I get a fine - something about jettisoning dangerous items. In deep space, several km away from the nearest craft?? Triple Gaaaaaah!

But the first case is doing my head in, the same thing has happened multiple times. I'm attacked, there are several red markers on my scanner. My shields are going down quickly, so I target the first hostile and fire and get a bounty. Ok, it's possible the hostile I select wasn't one of those shooting at me. But that's a bit like having a civilian with a rifle and an enemy flag running around with a group of enemy soldiers who are attacking you. "not allowed to shoot me!".

Frontier, could you please consider any of the following:

- Give Wanted craft a different colour to hostiles.
- Give craft who have fired on you a different colour to hostiles.
- Indicate on the ship displays the name of the pilot who has fired on you.
- "Next Target" doesn't select innocent craft you'll get a bounty for shooting.
- If you have weapons deployed and target an innocent craft, you get a subtle warning (probably visual, audio would be annoying) that it hasn't attacked you, or you need a scan to determine its Wanted status.

I don't care what rules Frontier pick, but it would be nice to take the guesswork out of the game when being attacked by multiple hostiles.
 
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