I got blown up by AI last night when I had 47% hull

I'll just say current build (in test only) PC Anaconda vs Elite AI Vulture targeting PP... hull down to 25% before ship goes bang. :) My new code in the works (much, much better AI accuracy etc)... I sill had 75% hull before my PP went bang! :eek: Oh, I had the biggest, most evil grin on my face... :D But you don't really want Elite AI ships that deadly, do you? ;)

I think if they targeted sub systems other than the PP it could make things more interesting!

That said, critical systems should be inside a citadel, maybe which ammo weapons with a high AP have a chance of getting too - but lasers would have to take a bit longer to melt through - regardless, PP targeting at the moment is a bit overpowered, and makes armor plating upgrades pointless.

I would also like to see ammo modules and extra energy generator modules - it would surely reduce the amount of shield cells people run with if there were more interesting builds available.
 
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Yes, I really do want Elite AI ships that deadly...

Such an improvement would shine a light on the discrepancies between "PvP build centric" combat and "NPC build centric" combat, the imbalance between SCB and subsystem-focused dogfighting (currently "Player" style and "normal" PvE style dogfighting.


If every Deadly/Elite NPC smoked your powerplant, the armour/subsystem issues would get addressed in a jiffy.

If every Deadly/Elite NPC stacked three SCBs and disabled/enabled them to chain-quaff cells, that area would get a long, hard look too.


After the riots, of course. :p

Strongly agree. I'd gladly trade a week or two of the game being almost unplayably difficult, if it lead to some key features (pp targeting, shield cells) getting a hard look.
 
I think you do get a warning when your power plant is being hit

I've had the power flicker.. And go off, and say power plant malfunction on the hud

Maybe it is unrelated tho
 
Fair enough I guess as I've done that to Ai before but I would love to know if there is a way to defend against this type of attack. It would be nice to have an alert that a certain sub system is being attacked and have the ability to press a few buttons to enhance shielding in that area or at least given a vector to hide that subsystem from further attack...anything other than how it works at the moment. It comes as quite a shock that I blow up at 47% hull as the figure has no relevance as to how much longer I might survive in a battle !


LOL.... same here... see my thread:

https://forums.frontier.co.uk/showthread.php?t=156246
 
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