I Guess I Shouldn't Have Taken that Tycoon Mission

Sucks to get killed when you are so far into a mission. Some of the NPC's don't follow the rules that the rest of us have. eg. Some can use "Shield cell banks" continuously for ever whilst firing all weapons and never overheat etc. Soooooo, if your on an important or long mission, my advice would be to avoid conflict. We just never know when its going to be a magic npc ship.
 
As others have already said set your priorities to getting your ship engineered to its best capabilities then life gets a little easier in the void.
 
There is a key-bind to use to see what ship is interdicting you - I always check because depending on the ship, you can choose the right scenario.

If I were in my MkIII, I'd pretty much submit (if the interdiction was taking too long), chaff and boost, then wake out of there.
 
One downside of the Cobra is that it isn't particularly fast, maneuverable, or tough, as I found out twice in the same night early in the game. Neither is the Type 9, as I found out a month or so ago, and it costs way more to lose. It happens.:D

Back in 1984 when I was a newly hatched commander, we flew a Cobra Mk III and we had to like it or lump it!
 
If you have the rank mission available to get to Master in the Empire, do so.

Grab a Imp Courier and out run pretty much everything :)

All optionals to cargo racks will still give you 30 tonnes of space (no shields though) and 3A Enhanced thrusters from Felicity Farseer. 440 m/s stock and boosting to 600+, No NPC is going to keep up :)
 
That couldn't have been easy. You're obviously a far better pilot than I. Only times I've done it in a small ship is by hiding behind system authorities.

It wasn't, and I don't believe it was high ranked. Certainly not since engineering.
Vulture's much more fun for those sort of shenanigans, tbh.
 
There is a key-bind to use to see what ship is interdicting you - I always check because depending on the ship, you can choose the right scenario.

If I were in my MkIII, I'd pretty much submit (if the interdiction was taking too long), chaff and boost, then wake out of there.

The Warthog 4 way hat has Next Hostile/Prev Hostile/Next Contact/Prev Contact and during my 1st interdiction (which I won BTW) I tried using Next Hostile but got no target. Maybe there's confusion on my part but maybe only Highest Threat works while being interdicted since the interdicter isn't hostile until they fire on you?

During my 2nd interdiction I lost and was spinning all over the place so it took me a moment to get my bearings. Within a few seconds a thermal attack took out my shields. I don't have chaff normally but I boosted away while waiting for my FSD to cooldown, I turned and made a run at the Anaconda hoping that he couldn't outmaneuver me and that I'd have time to get away. I took just 2 or 3 hits and my hull was falling fast. He turned around very quickly just as I passed him and I hit the rear of his hull with only 19% left, that was the end of that engagement.

With enemies near my own level I like to submit and attack. With something like this deadly Anaconda I should have hi-waked but I didn't have time to get far enough away while the FSD cooled down. Even then I would have run into the same NPC the next time I tried to enter the system. I didn't mention this earlier but while making these deliveries I got a message that if I took out the attacker I would get payed a bounty, so this wasn't a random NPC.

The best choice would be to not take on a trading mission 3 levels above me where the hostile attacker might be 6 levels above me. I'm currently Mostly Harmless but only due to wiping my save a few times over the years, I'll not claim to be any kind of expert at ED but I've been playing since v1.5. I want to get better but I'm just not the type to submit and run, those that attack must pay! [mad]
 
Well there's Iridium Wing, but they mostly do explorer escort... no harm in asking them though

I would be willing to help a trader get though a tough trade mission. I enjoy soloing the wing assassination missions for practice in my vette. If there was a real CMDR with a pesky NPC conda that needed a spanking, sign me up.
 
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The bad news is, as you move up the trading ranks, before long it's all Anacondas all the time. Then you go buy a Corvette to do the transports, and blow the Anacondas to smithereens (all four of them, per mission, plus the assorted random pirates) and then it hits you--you just spent an hour making a single delivery destination for your four stacked missions. :D
 
The bad news is, as you move up the trading ranks, before long it's all Anacondas all the time. Then you go buy a Corvette to do the transports, and blow the Anacondas to smithereens (all four of them, per mission, plus the assorted random pirates) and then it hits you--you just spent an hour making a single delivery destination for your four stacked missions. :D

Almost think one should level up in combat while making credits for bigger ships, then become a trader. All too easy to max out your trading rank in smaller, less capable ships and get attacked by top-tier NPC pilots.
 
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