Having a non player crew is possibly the most exciting thing FD could implement prior to walking about...it makes so much sense on many levels and I think most cmdrs would welcome even a basic format of this to begin with, could be implemented easily and built onto it...
Multi-crew is something else entirely and although it is for some it also isn't for others. I wouldn't want a crew 'to get an edge', I would like a crew to breathe much needed life into the game.
My dream: is this be used to create back stories. Simple and complex missions, tailored around morality structures and local lore.
And if walking around ever comes crew can help repair ships, undertake simple tasks, but primarily they would be your number 2. Your Jayne. There to cover your 6 in a fire fight and maybe stop that boarding party, catching that bullet or just doing the wrong thing at the wrong moment.
Grieve their passing...
https://forums.frontier.co.uk/showthread.php?t=8258
Multi-crew is something else entirely and although it is for some it also isn't for others. I wouldn't want a crew 'to get an edge', I would like a crew to breathe much needed life into the game.
My dream: is this be used to create back stories. Simple and complex missions, tailored around morality structures and local lore.
And if walking around ever comes crew can help repair ships, undertake simple tasks, but primarily they would be your number 2. Your Jayne. There to cover your 6 in a fire fight and maybe stop that boarding party, catching that bullet or just doing the wrong thing at the wrong moment.
Grieve their passing...
https://forums.frontier.co.uk/showthread.php?t=8258
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