I have 6 occupied escape pods but I can't turn them in

I had three in cargo I once picked up, and not knowing exactly what to do with them, I followed some random advice I saw in a post in the Newcomers Questions. I jettisoned them in the midst of Cleve Hub in Eravate amongst traffic as I was headed over toward the mail slot to exit the station. For all I know, they're still floating around in there.
 
About mother on the backyard, stuffed in an escape pod- If someone stole it, that would make the person a criminal, not the pod. If that criminal dumped the pod anywhere, then that pod shouldn't be illegal. It would have a person on board, kidnapped, and needed to be delivered to search and rescue services. So, the case stands.
I still see no reason for a Pod to be illegal, since they are always to be delivered to search and rescue agents.
Of course, we could have a funny tweak here- to be able to deliver a pod in black market, the "contents" sold to slavery or to scientific experiments.
 
I have a set of personal rules about how I play, one of those is that if I find an occupied escape pod I must try to rescue it, on the basis that if it were me in there I would hope someone would try to rescue me.

So all of my ships that are likely to encounter one (ie not dedicated CZ ships but all explorer, trade, passenger & anything fitted with an SRV or for scavenging) must have cargo space to take them on board. A long range journey requires more cargo space, my exploravettes and conda have 128t, my cobras usually have 16t.

Generally I find them while in the SRV, and if they are half way down a cliff I still need to get them into the ship's hold somehow, even if it takes hours.

But I don't have to claim the reward or sell them on the black market, I'm not doing it for the money. Using the search & rescue contact for legal pods is handy if I am going to be docking in the near future but there are other ways to get them back to civilisation, even if it's not something the game can really do.

So for example when I dumped that massive pile of them at a surface POI with a parked authority ship I made sure I put the pile in front of the NPC so they would be seen, and that I left the instance quickly so none would degrade enough to be destroyed.

If my ship is already full of cargo I have to dump something to make room for the pods. If I am full of pods I must detour to a dock or find another way to return them to civilisation (as I did in that pic).

I don't specifically look for them, but if I find any I must attempt rescue. If they are guarded or others (npcs or players) are around I don't feel I have to but I often will anyway, if they are not guarded I will go to great lengths to achieve that altruistic goal.

So many corny sci-fi stories involve opening an occupied escape pod, I hope one day I'll be able to do something similar, with the potential for it to contain a new crew member, or a baddie, or a contagion... That would be a worthwhile use I'd have for walking around my ship ;)
 
??????????

This needs to be fixed. There is no situation in which turning someone into SnR is a negative that I can think of. Why are they like 'yeah, you picked this guy up without a license. Send him back into space until you file all the paperwork.'?

I completely agree this should not happen.
FDev is quite reasonable. If you bring this to their attention they might address the problem at some point in time.

There are so many complicated and interacting mechanics in this game. Sometimes unintended, weird side effects might emerge, or some mechanics might just have different consequences than was intended on paper.
 
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