I have a set of personal rules about how I play, one of those is that if I find an occupied escape pod I
must try to rescue it, on the basis that if it were me in there I would hope someone would try to rescue me.
So all of my ships that are likely to encounter one (ie not dedicated CZ ships but all explorer, trade, passenger & anything fitted with an SRV or for scavenging) must have cargo space to take them on board. A long range journey requires more cargo space, my exploravettes and conda have 128t, my cobras usually have 16t.
Generally I find them while in the SRV, and if they are half way down a cliff I still need to get them into the ship's hold somehow, even if it takes hours.
But I don't have to claim the reward or sell them on the black market, I'm not doing it for the money. Using the search & rescue contact for legal pods is handy if I am going to be docking in the near future but there are other ways to get them back to civilisation, even if it's not something the game can really do.
So for example when I dumped that massive pile of them at a surface POI with a parked authority ship I made sure I put the pile in front of the NPC so they would be seen, and that I left the instance quickly so none would degrade enough to be destroyed.
If my ship is already full of cargo I have to dump something to make room for the pods. If I am full of pods I must detour to a dock or find another way to return them to civilisation (as I did in that pic).
I don't specifically look for them, but if I find any I must attempt rescue. If they are guarded or others (npcs or players) are around I don't feel I have to but I often will anyway, if they are not guarded I will go to great lengths to achieve that altruistic goal.
So many corny sci-fi stories involve opening an occupied escape pod, I hope one day I'll be able to do something similar, with the potential for it to contain a new crew member, or a baddie, or a contagion... That would be a worthwhile use I'd have for walking around my ship
