I have a bad feeling about Elite : Dangerous.

Let me identify myself ingame with a major faction, make causes and confilcts worth fighting for. That would sustain the game far longer than any ship progression ever would.

Exactly my thoughts. I'm hoping the next patch "powerplay" will go along these lines.....
 
Agree 100% with OP.

The way all the pricing was before was absolutely fine. Without money sinks and without fear of having to pay for the damage done to your big ship, there is nothing left but griefing and boredom.

FD is too busy trying to please the couple dozen people who are very loudly cryin on the forums. All those people have no Idea what it takes to keep an MMO an axciting place to be for years on end. If they start taking away all the danger, they take away the fun as well. We do not want people crusing around in battleships that cost nothing to take care of. We want those people to have to make the coice weather they fight or run to save costs. If every Anaconda is free to stay in battle to the bitter end without having to spen millions to repair then any fight they are involved in just becomes a slug fest rather than a tactical mind game.

Im just angry that this game that was so fantastic, is very fast becoming carebear heaven because if a crazy minority of people who have too much time on thier hands so they come here to cry instead of spending thier time in the game.

So...let me see if I've got this right.

1. Fear + Cost + Griefing + Boredom is better than Griefing + Boredom alone.
2. Saving up for those big ships should be an exercise in diminishing returns because mind games is better than slugfesting.
3. People complain because they have too much time on their hands. Also they're crazy.

...I don't follow >.> I thought people were complaining because:-

1. Fear + Cost + Griefing + Boredom, three out of four are game killers.
2. Consigning ships to the status of hangar queens because loss (through griefing?) means those ships become dead weight rather than awesome goals.
3. The pricing before required you to have too much time on your hands, and also go crazy with boredom if you weren't lucky enough to enjoy trading.

Luckily the devs are aware of this, and are acting on it. If you want a study on how truly hardcore space gaming works itself out, check out how EVE Online operates - and even there, ships are a hell of a lot easier to earn and replace than they are in Elite atm. Beyond that point, ask yourself...is what you are experiencing actually "fun" at all?

Also check out Carmaki's post above. He sums things up very well :cool:
 
Last edited:
The fundamental problem at the moment is that the only way to play if you want better ships/credits is to trade. All other methods are much slower. This means that trade is an obligatory profession rather than an option. My personal opinion is that trade needs to be much less profitable. Rares should be a product of mining and not easily available. Reducing the combat ship prices is another way of doing it because it encourages players to do the other careers.

In the original the emphasis was on combat - Elite ranking was purely combat kills and you traded in order to have the funds for combat, but you had to get good at combat. ED currently is a trading game with the option of combat if you really want it.

Players need to feel they can progress in whatever skill/credit/ship tree exists otherwise they switch off.
 
I dont know where to start but im worried about "my" game. First off i understand by the nature of it its a game i share with thousands, but it seems to me to be heading the wrong way for me.

The thing i LOVE about this game is the difficulty. If you dont cheese the game with rares etc it is hard to earn money in vast amounts. Not a grind for me, a challenge. I say a grind is boring. So if i was boring enough to trqde the same route or sit in one point shooting enemies, it would be a grind but i dont. My game varies n is exciting. Damage has repercussions, ship loss too! One of my best ingame moments i lost a fight and lost money!!! Fancy that.

I loved the fact that damage meant something, that death is a big dent but these things are manageable.

You fear losing your battleship, take a smaller ship to war. The guy with the balls who turns up with their bship has an advantage.

Fear damage you can run leaving your buddies in the lurch.

Fear losing all that gold carry cheaper stuff to have a lower loss (with of course lower profit.) Or add bigger shields and shield boosters.

Instead of this attitude people have the, why cant i do it all why is fuel expensive why is repairing expensive. Even recently i have seen "battleships are too expensive for me to get in x hours. Make them a lot cheaper."

You will get these whines but imo they have to be ignored.

Ultimately the game lives or dies on its value of ships. The currency the players build. You devalue ships you devalue the game. Remove money sinks you create boredom (how many threads have you seen "i have the uber ship. I finished the game. Im bored") we need more sinks more expenses and options. Not watering down of the existing ones. Maybe im a unique creature... i love the fines, im upset when police stop me and forget to scan, or when i realise chaff stops scans so now station running is simple, or when you attacked a group of 3 enemies and 2 ignored you (fixed now i hear) i love the early game and looking at that battleship n thinking wow that will take me a while to get!! I dont think waaaah i wskt it NOW i think. I can get it this way or that in months. (You want the game over in days?)

Im kind of lost in my ramble now n i dont know how to succinctly sum up what im trying to say. Cept be careful what you wish for in havjng everything. As a nerd i remember d & d **spoiler if you play it** the dm is meant to keep players poor and desiring things. This in turn keeps them exploring adventuring. If the DM gives then the ubersword of +10 whacking. Suddenly dragons are not so tough. Suddenly the worls loses its magic. Suddenly they dont have a reason to go out anymore.

Id be interested in peoples thoughts. As ultimately though i said it was my game its not at all in reality, its yours and fds. N if the majority want arcade mode throw away battleships they will get it. Ill slink off into the abyss and wait for a hardcore space game, or just go back to playing fallout dead is dead. :p

Please tell me im not alone and some of you get it?

I pretty much feel the same way. Games seem to be getting easier. Without challenge I loose interest. All that said, the game is obviously work in progress and I am sure a happy medium can be found. I expect there will be lots of tweaking to things like ship prices.
 
Last edited:
If the game is good enough and the game has enough content, you don't need a very slow gear progression to keep the game "exciting". I think in a lot of games, "grind" is a way to dress up a core game that isn't very fun. I actually think the core game of Elite: Dangerous is fun, and I don't think that making ship progression faster is somehow going to ruin the game.

That may be the problem. The core game of Elite dangerous is fun, but it lacks content. Beside pretending to be part of a story, picturing personal goals in your head and making stuff up in your mind (which really doesn't have anything to do with the game itself, as it would work even if you were staring at a white screen), there is not much to it. It still needs more content.
 
Let me identify myself ingame with a major faction, make causes and confilcts worth fighting for. That would sustain the game far longer than any ship progression ever would.

A cracking good idea! +1 that:)

Also, it occurs to me, that this game is +30 years old, with not much change. It has stood the test of time. Bravo Mr Braben and Bell.
 
The prices of the new ships was a bit of a shock to people who don't feel they should have to trade. So there was a backlash. But most combat pilots were actually saying that would be fine if combat rewards scaled somehow.

Apparently there's big changes coming in the next update. This will require more re balancing anyway (assuming it is significant). So announcing a price reduction is just a quick fix to let people know they are considering non trade roles. IMO they could have simply reassured everyone without changing anything.

What I'm interested in is whether the next couple of updates will give me more to play for than credits and equipment? We'll see.
 
I dont know where to start but im worried about "my" game. First off i understand by the nature of it its a game i share with thousands, but it seems to me to be heading the wrong way for me.

The thing i LOVE about this game is the difficulty. If you dont cheese the game with rares etc it is hard to earn money in vast amounts. Not a grind for me, a challenge. I say a grind is boring. So if i was boring enough to trqde the same route or sit in one point shooting enemies, it would be a grind but i dont. My game varies n is exciting. Damage has repercussions, ship loss too! One of my best ingame moments i lost a fight and lost money!!! Fancy that.

I loved the fact that damage meant something, that death is a big dent but these things are manageable.

You fear losing your battleship, take a smaller ship to war. The guy with the balls who turns up with their bship has an advantage.

Fear damage you can run leaving your buddies in the lurch.

Fear losing all that gold carry cheaper stuff to have a lower loss (with of course lower profit.) Or add bigger shields and shield boosters.

Instead of this attitude people have the, why cant i do it all why is fuel expensive why is repairing expensive. Even recently i have seen "battleships are too expensive for me to get in x hours. Make them a lot cheaper."

You will get these whines but imo they have to be ignored.

Ultimately the game lives or dies on its value of ships. The currency the players build. You devalue ships you devalue the game. Remove money sinks you create boredom (how many threads have you seen "i have the uber ship. I finished the game. Im bored") we need more sinks more expenses and options. Not watering down of the existing ones. Maybe im a unique creature... i love the fines, im upset when police stop me and forget to scan, or when i realise chaff stops scans so now station running is simple, or when you attacked a group of 3 enemies and 2 ignored you (fixed now i hear) i love the early game and looking at that battleship n thinking wow that will take me a while to get!! I dont think waaaah i wskt it NOW i think. I can get it this way or that in months. (You want the game over in days?)

Im kind of lost in my ramble now n i dont know how to succinctly sum up what im trying to say. Cept be careful what you wish for in havjng everything. As a nerd i remember d & d **spoiler if you play it** the dm is meant to keep players poor and desiring things. This in turn keeps them exploring adventuring. If the DM gives then the ubersword of +10 whacking. Suddenly dragons are not so tough. Suddenly the worls loses its magic. Suddenly they dont have a reason to go out anymore.

Id be interested in peoples thoughts. As ultimately though i said it was my game its not at all in reality, its yours and fds. N if the majority want arcade mode throw away battleships they will get it. Ill slink off into the abyss and wait for a hardcore space game, or just go back to playing fallout dead is dead. :p

Please tell me im not alone and some of you get it?

AMEN CMDR !!!
 
Totaly agree with you OP, +1 rep, FD is actually making this game a Casual Game... We'll see how things will finish, but i don't want a game where any little casual player can earn and access to hight end ships and equipments.

But in fact, i think the actual way is caused by 3th party tool for trader ! Cause, in fact the honest trading isn't boring, it need to think and explore and is really more time consuming as fight ! But with BPC and others softs, trade for 80% of players is effectively a simple grind without any skill needed. All honest traders like me are betrayed now and our work devaluated !
 
Last edited:

Lestat

Banned
At one time I felt a risk and reward. Now I feel a Boredom and reward. Now the only game I play is Iron Man mode. I want to be a Elite in each faction with out dying.
 
I'm gonna be the jerk in this thread and say that I disagree vehemently.

I'm confused about how another player getting a new ship a little faster than originally intended, somehow, ruins your game. Is it because they won't respect it as much? If that's the case, then that's their problem.

[...]

But it was going to be okay... 1.2 was coming. Two new combat oriented ships. Surely, they would be in a sane price range, and I had quite a bit of money from my rare-trading, so I could buy one, or maybe both of them, right...? When the patch hit and I saw the prices of the Vulture and FDL, I was just in shock. I couldn't believe it, I didn't want to believe it! Surely they weren't that out of touch. But the screen shots didn't lie. Either I was going to have to go back to trading, or I was going to have to just write off my time spent in game as a total waste. Tuesday evening, I was ready to throw in the towel, but I logged on one final time to at least experience Wings... And it was fun. I talked to a lot of people, many of them like me, who are stuck in their Vipers and Cobras; wanting to try other ships, but unable to because of the credit gate. Today, I wasn't going to play the game, and instead I was going to formulate a way to try and get my frustrations across to FD without coming off like a jerk (I've got a good idea, too. I'm holding onto it, though), but then I saw the Dev announcement and it gave me pause.

They actually listened. This time I was shocked, but in a good way. I'm used to companies not listening to me after they have my money, so this was a shock to my system. I was excited again... Sure, I would have to wait a few days, but maybe then I could buy one of the new ships and enjoy blowing stuff up with it! Happy days! Then, they started talking about making other professions more in-line with trading for making money, which is even better. Do I think they're going to do that? I'm cautiously optimistic, lets put it that way.

I have to say I completely agree with your position Carmaki, although I never stuck it out long enough to get an Asp. Like you I was on the verge of bowing out of this game and was also considering writing a letter of complaint about the issue, until I saw the dev post about reducing the combat ship prices and balancing the careers. Now instead of quitting entirely, I'm still actively playing and hoping that they'll get it right. I even bought the new Onionhead skin :). For me the lack of progression for a combat pilot was a definite deal breaker.
.
It's also worth noting that this disparity between the roles was never intended:
.
From dev diary 3 https://www.youtube.com/watch?v=6gMbLjUjs1w&feature=youtu.be&t=2m30s
.
David: "One of the things that we want to do with the alpha and beta test is to ensure that no one roll is a massive generator of cash. What I don’t want in a game like this is being forced to forever astroid mine or whatever it is, if there was one way gaining a lot of money, I meant it’s one of the standard things for games is to essentially encourage the enjoyment. You do that by making sure that no one role stands out. And, to try and balance it that way. Now we absolutely realize that people will get very good at one thing, and thats fine. But, I mean if you get very good at a particular role it shouldn’t be massively better then if you get good at some other role."
 
I'm gonna be the jerk in this thread and say that I disagree vehemently.

I'm confused about how another player getting a new ship a little faster than originally intended, somehow, ruins your game. Is it because they won't respect it as much? If that's the case, then that's their problem.

I remember when I first started playing this game, I played it a lot. It took me about four days of solid play to finally graduate out of my sidewinder and into Adder after I got lucky with a couple of big bounties. After that, I did some mining (which I didn't enjoy), some trading (which made me want to gouge my eyes out), but I really enjoyed combat the most so I raised enough money to buy a viper. My Viper is currently my favorite ship. I played with it for weeks, enjoying the combat, blowing up pirates, and cruising the stars like mutha' fugga' Boba Fett. I got upgraded as far as I could take it, and it's a beautiful little machine. I still fly it right now. But after I got it upgraded all the way, I found myself wanting a new ship. One with bigger guns, more shields, and style. However, combat ships are few and far between (Eagle and Viper during 1.1), and I was going to have to go Multipurpose... The Cobra was more of a side-grade in my opinion. Nice, but not as maneuverable and the shield isn't the toughest either. So, I could either go Clipper, or Python. I love the look of the Python, so that's what I decided to aim for. I did the math, and it would take me 280 hours of bounty hunting in order to afford the base model, not to mention the upgrades. I don't, and still don't, have time for that. So, unfortunately, I had to resort to trading. Using my bounty money, I bought a T6 and started doing some commodity trading. After a few days, I wanted to uninstall the game and write FD a nasty letter... Instead, I did more research and found out that the t6 makes a better rare trade hauler than a commodity trader. So, I looked up a pretty basic rare route and went to work.

Every day for about four to five days, I would run this route in my little T6. Sitting at starports, waiting for the items to pop, buying them, and moving on to the next one. It was lucrative, but boring. After earning about 10 mil, I was beyond bored. I wanted to get back into combat again, but the T6 isn't a combat ship and I can't store it and just fly with an Eagle because the cargo hold can't hold 70+ cargo. So, I did something stupid... I bought an Asp. Four small hardpoints, two mediums, decent shields, decent maneuverability, a good cargo hold (good enough for rare runs, anyway), and FSD distance that's comparable to the T6. I bought it foolishly thinking that I would be able to do some combat while I waited for rares to repop... Naturally, I waited to get some of the stuff upgraded first before I took it into a combat zone, I'm not stupid. After the upgrades, I took to a low intensity conflict area to get some fun in while I was waiting for some glue to pop in, and you know what I found out? The Asp cost an arm and a leg to fix. I actually lost money! Needless to say, I didn't use the Asp in combat anymore. All I ended up doing with it is jumping from point to point, buying rares, and doing the same damn thing over and over... Last week, I finally hit my breaking point. I was nowhere near my goal of 56mil, and I had it with trading. It was boring, monotonous, and it made me dread the thing that got me into this game to begin with, combat because the damn ship was so expensive to fix whenever I got interdicted by a clipper or something bigger (which happened a lot more than I care to admit).

But it was going to be okay... 1.2 was coming. Two new combat oriented ships. Surely, they would be in a sane price range, and I had quite a bit of money from my rare-trading, so I could buy one, or maybe both of them, right...? When the patch hit and I saw the prices of the Vulture and FDL, I was just in shock. I couldn't believe it, I didn't want to believe it! Surely they weren't that out of touch. But the screen shots didn't lie. Either I was going to have to go back to trading, or I was going to have to just write off my time spent in game as a total waste. Tuesday evening, I was ready to throw in the towel, but I logged on one final time to at least experience Wings... And it was fun. I talked to a lot of people, many of them like me, who are stuck in their Vipers and Cobras; wanting to try other ships, but unable to because of the credit gate. Today, I wasn't going to play the game, and instead I was going to formulate a way to try and get my frustrations across to FD without coming off like a jerk (I've got a good idea, too. I'm holding onto it, though), but then I saw the Dev announcement and it gave me pause.

They actually listened. This time I was shocked, but in a good way. I'm used to companies not listening to me after they have my money, so this was a shock to my system. I was excited again... Sure, I would have to wait a few days, but maybe then I could buy one of the new ships and enjoy blowing stuff up with it! Happy days! Then, they started talking about making other professions more in-line with trading for making money, which is even better. Do I think they're going to do that? I'm cautiously optimistic, lets put it that way.

Back onto the subject at hand, I'm gonna use your DnD analogy. I'm a DM. I make the campaigns, I place the loot, I make the monsters, write up NPC, the whole nine yards. Prebuilt adventures are for wusses. When I'm making a game, I have to motivate my players. Why would they want to venture into a dungeon full of goblins looking to eat their faces? Simple. You lure them with loot, story, intrigue, combat, and excitement. I get what you're saying about the +10 sword of whacking, because a lot of new DMs make the mistake of just passing out major magic items from the get go, and the players get bored because they already have the best thing! But you know what else is just as bad? Making it too hard to get that better sword, or that better suit of armor. Players get frustrated, irritated, and the result is the same... Unengaged players. How do I know? I've fallen both traps.

You're welcome to your opinion, and I hope you understand where I'm coming from when I tell you mine: I don't think lowering the prices on a few combat ships is going to 'ruin' the game.

Well said there...
 
TBH bounty hunting was becoming a poor choice of career, i stuck with it despite not seeing the "riches" that traders seems to be enjoying compared to the risk of wasting 100K on insurance.

Thanks to an unfortunate docking encounter, and the bug where you clip someone with a beam(in a combat zone) and all the other human players turn on you, i was down to just over 100K and looking to trade down due to losses. Bounties were scarce, and i'd resorted to humping items about in my cobra, so i docked and left the game until Wings came out.

The update not only brings up the occurrence of bounties, its leveled the playing field for hunters a little. Its hardly going to make me rich, but its made it worth it and perhaps some players are looking over their shoulder a bit more. Which is part of the fun, isn't it?
 
The other thing to note is that it's important to make running costs for bigger ships sustainable by a number of different career paths. If the only way to afford fuel and repairs and wear and tear in an anaconda is to trade, then only people who don't mind trading are going to fly them in combat.

I don't mind that it will take me a long time to afford a vulture - as long as when I get there I'm not trapped into a grind to keep it. (ok I'll have to fly carefully to not lose the higher insurance costs, but that's much more doable than avoiding all hull damage).

So the recent changes to those are valuable. And I think the steepness of the cost curve is a bit high at the moment - creating a big gap between viper/cobra/t6 and anything else.
 

Aigaion

Banned
Lowering the cost of ships is not going to help, it's a stupid decision, just like all game developpers, FDev starts listening QQers, and that's NOT a good sign for the futur of the game. People cry beacous they don't make enough money from bounty hunting, lowering ship costs is not the solution, upping the bounties would be one, but no, let's reduce the cost off all ships so people can just go Humpa-Lumpa with there new Anaconda they just got beacous FDev is willing to casualise the game.

I farmed all my ships, all to get to the Anaconda, this announce is just disgusting me, totally. Getting the best ship in the game is supposed to be a pleasure, I got my Anaconda after weeks of hard farming and playing while alterning between bounties and trade, I was pleased to finally get it, now what ? Let's just reduce prices so each and every in the universe can get one, for the lolz my friends !
 
Last edited:
Back
Top Bottom