I'm gonna be the jerk in this thread and say that I disagree vehemently.
I'm confused about how another player getting a new ship a little faster than originally intended, somehow, ruins your game. Is it because they won't respect it as much? If that's the case, then that's their problem.
I remember when I first started playing this game, I played it a lot. It took me about four days of solid play to finally graduate out of my sidewinder and into Adder after I got lucky with a couple of big bounties. After that, I did some mining (which I didn't enjoy), some trading (which made me want to gouge my eyes out), but I really enjoyed combat the most so I raised enough money to buy a viper. My Viper is currently my favorite ship. I played with it for weeks, enjoying the combat, blowing up pirates, and cruising the stars like mutha' fugga' Boba Fett. I got upgraded as far as I could take it, and it's a beautiful little machine. I still fly it right now. But after I got it upgraded all the way, I found myself wanting a new ship. One with bigger guns, more shields, and style. However, combat ships are few and far between (Eagle and Viper during 1.1), and I was going to have to go Multipurpose... The Cobra was more of a side-grade in my opinion. Nice, but not as maneuverable and the shield isn't the toughest either. So, I could either go Clipper, or Python. I love the look of the Python, so that's what I decided to aim for. I did the math, and it would take me 280 hours of bounty hunting in order to afford the base model, not to mention the upgrades. I don't, and still don't, have time for that. So, unfortunately, I had to resort to trading. Using my bounty money, I bought a T6 and started doing some commodity trading. After a few days, I wanted to uninstall the game and write FD a nasty letter... Instead, I did more research and found out that the t6 makes a better rare trade hauler than a commodity trader. So, I looked up a pretty basic rare route and went to work.
Every day for about four to five days, I would run this route in my little T6. Sitting at starports, waiting for the items to pop, buying them, and moving on to the next one. It was lucrative, but boring. After earning about 10 mil, I was beyond bored. I wanted to get back into combat again, but the T6 isn't a combat ship and I can't store it and just fly with an Eagle because the cargo hold can't hold 70+ cargo. So, I did something stupid... I bought an Asp. Four small hardpoints, two mediums, decent shields, decent maneuverability, a good cargo hold (good enough for rare runs, anyway), and FSD distance that's comparable to the T6. I bought it foolishly thinking that I would be able to do some combat while I waited for rares to repop... Naturally, I waited to get some of the stuff upgraded first before I took it into a combat zone, I'm not stupid. After the upgrades, I took to a low intensity conflict area to get some fun in while I was waiting for some glue to pop in, and you know what I found out? The Asp cost an arm and a leg to fix. I actually lost money! Needless to say, I didn't use the Asp in combat anymore. All I ended up doing with it is jumping from point to point, buying rares, and doing the same damn thing over and over... Last week, I finally hit my breaking point. I was nowhere near my goal of 56mil, and I had it with trading. It was boring, monotonous, and it made me dread the thing that got me into this game to begin with, combat because the damn ship was so expensive to fix whenever I got interdicted by a clipper or something bigger (which happened a lot more than I care to admit).
But it was going to be okay... 1.2 was coming. Two new combat oriented ships. Surely, they would be in a sane price range, and I had quite a bit of money from my rare-trading, so I could buy one, or maybe both of them, right...? When the patch hit and I saw the prices of the Vulture and FDL, I was just in shock. I couldn't believe it, I didn't want to believe it! Surely they weren't that out of touch. But the screen shots didn't lie. Either I was going to have to go back to trading, or I was going to have to just write off my time spent in game as a total waste. Tuesday evening, I was ready to throw in the towel, but I logged on one final time to at least experience Wings... And it was fun. I talked to a lot of people, many of them like me, who are stuck in their Vipers and Cobras; wanting to try other ships, but unable to because of the credit gate. Today, I wasn't going to play the game, and instead I was going to formulate a way to try and get my frustrations across to FD without coming off like a jerk (I've got a good idea, too. I'm holding onto it, though), but then I saw the Dev announcement and it gave me pause.
They actually listened. This time I was shocked, but in a good way. I'm used to companies not listening to me after they have my money, so this was a shock to my system. I was excited again... Sure, I would have to wait a few days, but maybe then I could buy one of the new ships and enjoy blowing stuff up with it! Happy days! Then, they started talking about making other professions more in-line with trading for making money, which is even better. Do I think they're going to do that? I'm cautiously optimistic, lets put it that way.
Back onto the subject at hand, I'm gonna use your DnD analogy. I'm a DM. I make the campaigns, I place the loot, I make the monsters, write up NPC, the whole nine yards. Prebuilt adventures are for wusses. When I'm making a game, I have to motivate my players. Why would they want to venture into a dungeon full of goblins looking to eat their faces? Simple. You lure them with loot, story, intrigue, combat, and excitement. I get what you're saying about the +10 sword of whacking, because a lot of new DMs make the mistake of just passing out major magic items from the get go, and the players get bored because they already have the best thing! But you know what else is just as bad? Making it too hard to get that better sword, or that better suit of armor. Players get frustrated, irritated, and the result is the same... Unengaged players. How do I know? I've fallen both traps.
You're welcome to your opinion, and I hope you understand where I'm coming from when I tell you mine: I don't think lowering the prices on a few combat ships is going to 'ruin' the game.