I have faith in FD and I hope FD read this.

As many here, I supported the game, without asking me questions, because I know that DB and FD are solid. And also because I remember all the joys I had with Frontier
 
Sorry to change the subject, but I hope they also do away with Mass-Locking and Energy-Bombs.

Especially the latter, as it would be really unfair in a online game.

Mass locking exists, and is a good thing. But it works differently from Elite in that you won't be mass locked out of hyperdrive/FSD. You can be prevented from entering those flight modes by being mass-locked, but to be pulled out of FSD (can't be pulled out of hyperdrive) someone needs to perform some action against you - such as a person FSDing somewhere vaguely near you using a piece of technology to deliberately disrupt your FSD and drop you into normal flight mode, or somebody sitting in your path with a "net". Mass locking becomes a part of combat tactics, to a degree.

http://forums.frontier.co.uk/showthread.php?t=7892
 
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I hope they also do away with Mass-Locking and Energy-Bombs.

Especially the latter, as it would be really unfair in a online game.
I doubt Mass Locking is going away as it is part of the "magic behind the curtain" that makes the game work.

Energy bombs though, yeah ditch 'em.
 
If they're not featured as a weapon, I'm hoping that I'll at least be able to get an Energy Bomb at a star-pub, come the walking around expansion.
 
I think in Relativity terms, you would see your clock still ticking away at 60 seconds per minute just as it always has. Everybody else (from their point of view) would see you clock speed up/slow down! I don't want to get too bogged down in special Relativity, but its all about from where you are watching from.

The classic analogy is of two twins on Earth. One is an astronaut, one is not. The astronaut twin flies off into space travelling at very high speeds. On Earth 5 years pass. In space the Astronaut also EXPERIENCES 5 years, but because he was travelling much faster, less time has passed for the astronaut compared to his twin on Earth, the twin astronaut is younger, relatively. It's all relative you see :D

Does that make sense?

I remember reading a space book for children back when I was about 8 years old, and I still remember one of the concepts discussed in it.

The example goes like this:

An astronaut takes off from Earth, and makes a sub-luminous but relativistic speed trip to Alpha Centauri, leaving his young son (the picture was of a toddler) on Earth. The round trip takes about 40 years (from Earth's perspective) to complete. By the time he gets back, his son is the same physical age as he is.

Bearing in mind the fact that this book was published in the early 80's, the math, as well as the assumed distance between us and Alpha Centauri, might well have been reported inaccurately, and my recollection of the exact numbers is definitely questionable (which is why I am trying to refrain from doing so), but the principle was outlined, and has been supported by several experiments since then.

In terms of implementing this in a game environment, it's just not going to happen with multiple player-configurations, all trying to connect to the same dynamic universe. After all, if one player has spent a year exploring space, but only a month has passed on his local game, then his game is going to be out of sync by approx 11 months. We can't expect FD to set up servers that can take into account differences in people's relativistic clocks for what could potentially be hundred of thousands, if not millions, of players.
 
If they're not featured as a weapon, I'm hoping that I'll at least be able to get an Energy Bomb at a star-pub, come the walking around expansion.
As long as they aren't as damaging as their originals. I don't think any of us want ships flying around with devices fitted that can kill everyone in their vicinity with one hit.
 
As long as they aren't as damaging as their originals. I don't think any of us want ships flying around with devices fitted that can kill everyone in their vicinity with one hit.

Energy bombs weren't all that dangerous. A viper with a shield or two can survive one, something with 5 or 6 shields will hardly even get a scratch. A sky full of police vipers or small fighters on the other hand . . . I'm fine with energy bombs being in this game, just a one shot volume effect weapon. Give it an inverse cube law of death dealing or something so it can make a stain out of close range unshielded targets and scare off his pals or get a wedge in the door of tougher nuts, excuse the mixed metaphor please, what's this thread about?
 
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