I hope this year will also see fixes to Physical Multicrew.

While Telepresence works fairly well, physical Multicrew is still a mess.

My Wife really wants to play this Game with me but as Crew. She does not wanna fly the Ships herself and she really is not comfortable with it.
The Problem is: she just gets random errors while jumping or in Supercruise. Few weeks ago we wanted to try and explore but we didn't even make it to the first Planet we wanted to land on before she got her first Error.

IF we play Elite together now, it is Ground conflict zones only and even then: i have to ask her 2 times (when entering and leaving Supercruise) if she is still in the ship while doing the very short Travel of 9MM from my Carrier to the Station. IF we succesfully make it to the station, we take Frontline solutions to the Conflict Zone.

We tried all that port forwarding stuff and while it made things a LITTLE better (she doesnt get instantly booted by just entering supercruise) It is still literally unplayable if you have to stay in Supercruise longer than 2 minutes. (She just gets Errors mid Supercruise if the Traveling time gets to long)

So please FDEV, Get something done on that Front too. We would really appreciate that.
 
While your sentiment is understandable and i appreicate your vehemence, playing an mmo from the same IP is not possible.

You need two internet connections.
 
What do you mean? We play every other MMO just fine. We never had any issues with ESO or FFXIV. It is literally a Elite only Problem.
Elite uses p2p for instancing, the other games you listed don't. That's probably the issue, although I would think p2p should work between terminals on the same network. Should work really well actually, but this is for a videogame rather than typical p2p usage.

Could be you can configure the router or network settings to avoid it, but the easiest route is a VPN.
 
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Yeah, these errors have nothing to do with where you're hosting from. They happen just about anywhere and any time with physical multicrew.

The obvious answer is to add an 'attempt to reconnect' button that can be re-used as many times as you want. FORCING players to abandon ship just because you lose connection is utter sillyness.

Here's how it SHOULD work. You're playing together, you get disconnected. When you try to log back in, it instead gives a prompt: "Would you like to attempt to reconnect to your previous Multicrew Host?"

A: Attempt to Reconnect.
B: Jettison Escape Pod(respawn at last station).
C: Cancel
You can attempt to reconnect as many times as you want. If at any point you want to give up, you jettison escape pod. If you want to wait until later(IE, the host player isn't online yet), you hit cancel and it takes you back to the main menu and you can do CQC for a bit or whatever.

I don't see any reason this should be impossible, or even difficult, to code.
 
Yeah... The physical multicrew is more reliable than it used to be, but it's still too big of a risk to indulge in because it's so much bother when it fails. In my social group the whole on-foot thing got old pretty fast anyway. Heist missions were fun to do as a team few times, but didn't go much beyond that. There should really be a reconnect option. Also ability to mix team and telepresence (total number of players still being 4 though).
 
Sounds suspiciously like you set up port forwarding to use the same port number on both machines, which won't work.
Nope. We looked through a number of guides and some stated that we have to use different ports when playing from the same internet connection.
My wife and i really did try to get it work. We REALLY tried cause she really wanted to play with me so we read through a lot of Stuff.
 
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Trying to run two players off the same IP can cause issues due to the signal nodes and p2p.
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(yes it can be finicky at times; hence why one can fly there in seperate ships and then MC after arrival)


That being said here are some of the better information threads on the subject.
(otherwise you can always submit a ticket to support to see if they can help)

&
Source: https://www.reddit.com/r/EliteDangerous/comments/12wdbgl/a_guide_to_a_joyful_multicrew_experience_for/



cheers
 
-
Trying to run two players off the same IP can cause issues due to the signal nodes and p2p.
-
(yes it can be finicky at times; hence why one can fly there in seperate ships and then MC after arrival)


That being said here are some of the better information threads on the subject.
(otherwise you can always submit a ticket to support to see if they can help)

&
Source: https://www.reddit.com/r/EliteDangerous/comments/12wdbgl/a_guide_to_a_joyful_multicrew_experience_for/



cheers
We looked through those and many other things on Reddit and youtube. But by now we know it is a Elite and peer to peer problem. Physical multicrew will remain unplayable until they add the option to stay on a Friends ship after being kicked by a error with the possibillity to eject via pod and respawn at your ship/last location.

Yesterday also botched Telepresence. Many MANY Mauve Adders.
 
Regardless of P2P, connections, blah blah blah... the ED multiplayer-multicrew just isn't very good for gameplay. IMO. Maybe I just got a really really bad impression when I tried it with a friend several years ago. Overall it is a very secondary and demeaning game role to give to a IRL friend if expecting them to play the game and have fun with you for several cumulative hours.

I would never recommend the multiplayer-multicrew experience to anybody new to ED. Good way to turn them off the game entirely.

Admittedly I haven't tried it since Horizons. So maybe it is better in Odyssey.
 
I frequently use my laptop when jumping my FC any distance, and play on my main PC (on an alt) without any issue. Both using my internet connection.
I understand that. I should have said "two IPs", in MC you are tethered to the host and if all data is running via the same pipeline there may be issues, especially ping-wise.
Again, i know you can run elite with zero issues, just like you can happen on an evening where nothing works. Case in point was that contacting support is an option.
 
"Physical" multicrew? Does it matter? MP is "telepresence" even when you connect from the same household. Being "physically" at the same location in-game shouldn't really make a difference.
 
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