I just changed from a T9 to a T10. Should I go back again

I have used a T9 for some time. I use it in a very out of the way area of just four systems. I could use a Cutter, as I have one, and it is better than the T9, in every statistical way. But I flew the T9 as I loved the way it looked. And as it fit the frontier area far better than a flashy Cutter, of which I am not really a fan.

The problem was, that out there it is low security, and you are often interdicted by Elite Anacondas and the like. For over a year I was able to deal with this, running a Class 6 shield, some boosters, and a fighter. But I was often cutting it real fine. Sometimes fighting, and getting away with it, often getting out. But my good fortune ran out. I lost two T9s in quick succession, when four pirates generated by four hauling missions dropped in to a fight in quick succession. I took two, but could not take the others, being out of shield cells and mass locked. Sadly I also lost my long time fighter pilot I had had since they become a thing.

Then came the T10. Clearly the answer to my dreams... until i saw it. Good lord. How do you take the great looking T9 and end up with the ugly mess that is the T10?

But now comes the changes to the T9. An extra Class 8 slot if I am not mistaken. At first I was nonplussed. It's more cargo, but still a vulnerable ship. But today something else occurred to me: What if I put a Class 8 shield on it and used the freed up Class 6, where I normally have the shield, as extra cargo or an extra slot for another shield cell bank? That would give me the extra shileld buffer, but let me carry on with the T9 I love, not the T10 that like the Cutter, is better on paper, but just looks ridiculous.

Thoughts?
 
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Unless they BUFF the T-9's jump range to within the realm of the Cutter and to a lesser degree the T-10, I would stick to the 10.

It doesn't matter if the T-9 has a 788t capacity now. If you can haul ⅔rds of that in half the time, you will be ahead of the game in any CG.
 
Thoughts?

Horses for courses, innit?

If you just want a cargo ship, it's easy enough to build a T9 that can run away (from NPCs, at least) efficiently and the T9 will have an extra 256t of capacity.

If, OTOH, you get tired of running away, maybe a T10 is more appropriate, even with 256t less cargo capacity?

Personally, I use my T10 for those times when 16t of cargo absolutely, definitely, has to arrive safely... 'cos that's all the cargo it can carry.
 

Personally, I use my T10 for those times when 16t of cargo absolutely, definitely, has to arrive safely... 'cos that's all the cargo it can carry.

:eek:

That's a lot of RP going on there.*

You can get 16t absolutely safely from A to B in a shieldless Hauler to be honest.


*) absolutely nothing wrong with that, I have a "save delivery ship" for RP purposes
 

Thoughts?

If you fly for the Alliance you should absolutely never use a Gutamaya ship, simply out of self-respect.

Other than that, learn how to evade interdictions. Not sure if it's harder in a T-9, but with all ships I fly evading interdictions is easy after getting used to it.

(Going to buy a T-9 in the near future. It looks cool and can haul a lot and I'm not going to fly an imperial ship, no matter how much better that thing might be).
 
At first, I figured the buff to the T-9 would make it the penultimate trading ship. I do not think that's the case though. Trading ships need a combination of jump range, speed, and durability to either run from an annoying pirate NPC (which is inefficient, since they'll just interdict you immediately again), or blow up the pirate NPC and consider it a bonus payment. The T-9 doesn't have speed, it doesn't have staying power, and it sure as heck doesn't have firepower.

So, I'm thinking that the Cutter is still the superior trading ship. That being said, I'm thinking that with it's massive cargo capacity, the T-9 is now the ultimate MINING ship. It's slow and can't defend itself much, but it can just sit in a ring like a fat guy at a buffet.

As far as trading goes, I think you're good with your T10.
 
T10 is a weaker Conda.

The amount of times I have to explain this is getting a little depressive.

If you want to have the "best" ship, after the buff....

Get a type 9 for raw cargo numbers.
Get a Conda for the jump range.
Or get a Cutter as a (extremely) premium T9.

The reason you fly the T10 is cos you like it, not cos it's the best at anything.
 
If you're expecting trouble... having a ship that's somewhat combat capable is a bonus, as opposed to one that is basically a pinata.

That said, even the Type-10 isn't going to "win" a fight against a combat outfitted non-cargo/trade class of ship. Try as you may, you might get lucky but in the end I'd place my bets on the one that's designed for pew-pew and not yawn-yawn.

Type 9 vs Type 10 reality = for the ability to *maybe* survive combat encounters, you trade off the cargo capability. So your decision ultimately comes down to your own peace of mind in hauling cargo to begin with. Or... you could fly with a buddy (or two or three) who'll watch your six. ;)
 
I bought a T-10 and then a T-7 to be a Lakon completist, but I haven't flown the T-10 in anger yet. I agree that the T-10 looks like an ugly mess. It's like Homer Simpson's car. It's got all these things on it but yeesh that's an ugly baby.

http://simpsons.wikia.com/wiki/The_Homer

As far as a mining ship goes, my patience for mining is not long so I use a Clipper.

Maybe you could try the T-10 vs T-9 this week as mining ships the Alliance CG. 37 Ursae Majoris is well equipped and has a good shipyard and is right next door to LP 128-32.

Actually I'm surprised I haven't seen you there, the CG is to develop another halfway system to the California Nebula. Basically neighbours for the SMAC Hydroponics group. You should be on it and talking it up.

https://forums.frontier.co.uk/showt...ive-(Mining)?p=6377931&viewfull=1#post6377931
 
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I bought a T-10 and then a T-7 to be a Lakon completist, but I haven't flown the T-10 in anger yet. I agree that the T-10 looks like an ugly mess. It's like Homer Simpson's car. It's got all these things on it but yeesh that's an ugly baby.

http://simpsons.wikia.com/wiki/The_Homer

How could you not admire all those engines ! :):cool:

T1Ru3p6.jpg

Put four lasers on it (when the class 7 PD is available) and a SLF and not a lot will touch you before you get away or destroy the aggressor.

But the rebalancing of the T9 will make that more attractive to "max haul at one go" haulage commanders.

Then you can add extra spice with smaller weapons such as cannons and missiles if you wish ;)
 
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Horses for courses, innit?

If you just want a cargo ship, it's easy enough to build a T9 that can run away (from NPCs, at least) efficiently and the T9 will have an extra 256t of capacity.

If, OTOH, you get tired of running away, maybe a T10 is more appropriate, even with 256t less cargo capacity?

Personally, I use my T10 for those times when 16t of cargo absolutely, definitely, has to arrive safely... 'cos that's all the cargo it can carry.

I'd love to see your loadout for that ship with only 16t cargo space :eek:
 
I'd love to see your loadout for that ship with only 16t cargo space :eek:

This is pretty-much it: https://coriolis.io/outfit/type_10_...BhA2AWECMoCmBDA5gG2SRF9A===&bn=T10 RES Farmer

Doesn't really seem like overkill to me.
It's just all the stuff you're likely to need for a combat/utility ship. :eek:

Looking at it, I could probably swap the scoop and the cargo rack to up the cargo space to 32t but, TBH, it's really just there so I can carry some limpets and accept commodity mission-rewards.
 
This is pretty-much it: https://coriolis.io/outfit/type_10_...BhA2AWECMoCmBDA5gG2SRF9A===&bn=T10 RES Farmer

Doesn't really seem like overkill to me.
It's just all the stuff you're likely to need for a combat/utility ship. :eek:

Looking at it, I could probably swap the scoop and the cargo rack to up the cargo space to 32t but, TBH, it's really just there so I can carry some limpets and accept commodity mission-rewards.

I see what you are doing: multi-mission runner ;)

If you enjoy the ship, why not? Those weapons and the SLF will disintegrate anything that tries to stop you :D
 
This is pretty-much it: https://coriolis.io/outfit/type_10_...BhA2AWECMoCmBDA5gG2SRF9A===&bn=T10 RES Farmer

Doesn't really seem like overkill to me.
It's just all the stuff you're likely to need for a combat/utility ship. :eek:

Looking at it, I could probably swap the scoop and the cargo rack to up the cargo space to 32t but, TBH, it's really just there so I can carry some limpets and accept commodity mission-rewards.

But you must have more things turned off with weapons deployed than you have listed there.
Could you tidy it up to prove that it really works?

Wait - whoa: 670MCr !
Pricey build - I've only got 100MCr in the bank and my T-10 is very stock but bookmarking this build to have a goal.
Actually this will have to be a long term thing as the Chieftan will drop long before I can pull a half billion Cr.

The money printer I used to get rich is much slower now.
 
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Unless they BUFF the T-9's jump range to within the realm of the Cutter and to a lesser degree the T-10, I would stick to the 10.

It doesn't matter if the T-9 has a 788t capacity now. If you can haul ⅔rds of that in half the time, you will be ahead of the game in any CG.

Range is not an issue. I use the ship (T9 or T10) in an isolated pocket of 4 systems, 120Ly from anything else. In that pocket cluster the max range between any two systems in no more than about 12Ly.

Also I'm not massively hung up on the exact cargo capacity. If I was, I would have been using my cutter. But that is gathering dust in HIP 20277. Anything north of 400 Tonnes is ok. It'd simply down to deciding if I can make a better tank on the T9 with the new slot, and have a ship I love to fly and love the look of, vs, the T10, which will hands down do the job with no worries at all, but has a £%*$%" spoiler and looks rubbish.

On the plus side, If I do ditch the T10, and go back to the T9, I still have all the engineered components for it, and all the ones I just finished doing no the T10, so I can pick and chose the best ones.

Hmmm I am really leaning towards the T9 again. When does this change come in?
 
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If you fly for the Alliance you should absolutely never use a Gutamaya ship, simply out of self-respect.

Other than that, learn how to evade interdictions. Not sure if it's harder in a T-9, but with all ships I fly evading interdictions is easy after getting used to it.

(Going to buy a T-9 in the near future. It looks cool and can haul a lot and I'm not going to fly an imperial ship, no matter how much better that thing might be).


Yea, you're not winning an interdiction in a T-9. Not happening. It's not called the space cow because of her agility.
 
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