How do you know you RP'd for 8 years... maybe that was the 'real' you, and the rest your life, both before and now... is actually RP?!?!I role played fer 8 years once upon a time...Im all role play burnt out just havin some fun with it nowadays ^
How do you know you RP'd for 8 years... maybe that was the 'real' you, and the rest your life, both before and now... is actually RP?!?!I role played fer 8 years once upon a time...Im all role play burnt out just havin some fun with it nowadays ^
I'm sure we can all find something more interesting to talk about.
It’s the constant you are looking to game to break LS. You either cheat energy, mass or speed. FSD cheats speed by compression of space. Warp drive cheats mass. But it all needs to fit within the constant.I don't think that's how E=mc2 works... but... Hey ho... why not.... LOL.
If they were theories, sure. It's more like kids trying to put the square peg in the round hole... then beating it with a mallet when it won't fit. All it takes to understand the why's of physics in ED is to have played the older games. They put real physics in one of them... was not well recieved.If the topic bores you, jog on - there's plenty of other threads on the forum. Personally I'm really enjoying hearing all the different theories
The way gravity affects our drives seems a bit counter-intuitive to me. If I'm heading towards a planet or sun with a constant throttle position, I slow down. Yet if I head away from a planet or sun with a constant throttle position, I speed up. Since gravity is a force of attraction rather than repulsion, shouldn't the opposite be true? :S
You also have to accept that this is their first multiplayer game, and you have to change the rules if you want to let a bunch of folk play together. It already takes considerable time investment to play with your friends when you log in. Keeping the old systems in play would make the game extremely tedious and would be the definition of what not to do for future game developers.Interestingly, many aspects about how the Supercruise operates is similar to how the hyperspace jumps operate, both in ED and in previous games like Frontier: Elite 2 and Frontier First Encounters. In fact, the top speed of Supercruise is almost identical to the top speeds of the most efficient hyperdrives from previous games. I don't know if this was deliberate or not, but it is one of the reasons why I felt ED, at least at first, was absolutely brilliant when it came to verisimilitude. Sadly, the current development team doesn't seem very interested in making sure the Elite universe remains internally consistent.
How do you know you RP'd for 8 years... maybe that was the 'real' you, and the rest your life, both before and now... is actually RP?!?!![]()
So that was you in SAO that ran the Laughing Coffins...One and the same perhaps...I was an ilfiltration player in eve...Id use alt accounts to infiltrate corps and then steal everything they have, destroy their blueprints and then vanish without a trace. I took contracts from the big alliances to target problem corps who were based in high security space, so it was purely business, never personal.
Then a few years as a cylon hell bent on the annihilation of all organic life...I did enjoy that one but the salt from other players...oh my...
Ye really dont want someone like me role playing in a game like this...trust me on this if nothing else...I never ever play a good guy ^
So that was you in SAO that ran the Laughing Coffins...
Blame your ship's computer. It has it's own ideas about how fast you should be going at different times.
25% throttle might equate to, say, 20c when you've got a planet 5KLs away targeted but if you see a USS and target it, you'll slow down to, say, 0.1c without touching the throttle.
Un-target the USS and it'll flash past 'cos you're back to 20c again.
*EDIT*
Point being, in the case of planets, it's not that your ship is slowing down because of gravity.
It's slowing down 'cos your ship's computer thinks you might want to go there so it slows you down so you don't zip past it too quickly.
Except that you don't speed up as you move toward a planet.
You slow down.
I dunno if all this stuff is intended to be the result of gravity-induced shenanigans but it's probably better to assume it's your ship's on-board computer that's responsible because that's the only explanation that, erm, explains why, say, a nav-buoy (something the size of a trash-can, with no gravitational field) has the same effect on your ship as a planet.
You only slow down, if your throttle is not wide open.
The way gravity affects our drives seems a bit counter-intuitive to me. If I'm heading towards a planet or sun with a constant throttle position, I slow down. Yet if I head away from a planet or sun with a constant throttle position, I speed up. Since gravity is a force of attraction rather than repulsion, shouldn't the opposite be true? :S
I'm sure we can all find something more interesting to talk about.
If they were theories, sure. It's more like kids trying to put the square peg in the round hole... then beating it with a mallet when it won't fit.
I hate posts like this... now I need to go watch the movie because I can't get it out of my brain. You did that on purpose, didn't you?
Ish, when your in a gravity well, you will slow down the closer you get to the center of that well, regardless of what you tell your computer you are doing (as per the warp drive handwavium explanation detailed above), but if you are approaching a selected target that's not near an astronomical body, your computer slows you down so you don't skip past it at 5C on 1% throttle.
It's both.