I just want to give my friend a Icourier....

I have a friend who is starting up in Elite and I wanted to give him my Icourier to kick start his experience...

I have one that has been sitting in storage for quite some time. the only time I used it was when I needed a small ship to go to outposts (unlocking Nemo the missions only spawns there i found out) otherwise it serves no purpose to me. the effort that goes into obtaining it, it is pretty useless anyway (just a more expensive slightly well shielded Viper.)

I am suggesting a system to allow only small ships to be transferred to wing members only once every month or so (to prevent Farming)

I don't want to buy everything for them, just help a little. otherwise it would ruin the excitement of earning your way through the game.
 
I have a friend who is starting up in Elite and I wanted to give him my Icourier to kick start his experience...

I have one that has been sitting in storage for quite some time. the only time I used it was when I needed a small ship to go to outposts (unlocking Nemo the missions only spawns there i found out) otherwise it serves no purpose to me. the effort that goes into obtaining it, it is pretty useless anyway (just a more expensive slightly well shielded Viper.)

I am suggesting a system to allow only small ships to be transferred to wing members only once every month or so (to prevent Farming)

I don't want to buy everything for them, just help a little. otherwise it would ruin the excitement of earning your way through the game.

Best you can do is hand him expensive cargo to sell or take him along for some BH (either as wingmate or multicrew). Courier is also rank locked so.... get him enough for a viper 3 or maybe an adder. Don't cheat him out of the early game!
 
yeah was already going to do that with the cargo.. was going to transfer 11M credits the hard way and max out a Viper MK4 for him...the rest he will have to do on his own as I said before :)
 
It would be nice to be able to gift or lend ships. And it's a nice of you in general.
But I am sure people would definitely find a way to exploit it, somehow. I don't know how, because I'm unimaginative and stupid and tend to play by the rules, but someone somewhere would invent a way to get something exploity out of it. :D
 
it is pretty useless anyway (just a more expensive slightly well shielded Viper.)

It's one of the most potent vessels in the game by virtue of it's 800m/s+ combat speed, once fully modified. The only ship that can catch it is an iEagle and the Courier can outfight that vessel by a mile.

The ship is essentially invincible, and extremely obnoxious, in the right hands.
 

Lestat

Banned
The best thing you can give your friend is teaching him the basic of the game. Not giving him handout. That a foolish mistake.

Give him a good trade run a area for combat maybe teach him exploration. But do not give your friend handout.
 

Robert Maynard

Volunteer Moderator
Lending ships to players who have not earned / cannot afford them would not help those players to learn the game - and would be used to twink freshly reset / renamed CMDRs to a point where more mischief was manageable.
 
I would suggest that you wing up with him, and then work Trade Routes and RES together. Make sure (when you are working the RES) you have a KWS to improve the pay-outs, your friend only joins in when the target has been weakened, he does not attack anything until YOU have shot it, and that he will listen to you. He will definitely need to learn spatial awareness (those suicidal Authority NPCs don't know when to avoid fire lanes), and rapid trigger reflexes (letting go in a hurry when them darned Authority NPCs are heading across his fire lane AGAIN).

I often help new Players with Trade Dividends. My typical pay-outs mean they normally get around 20Kcr each when I visit Starter Space. That is enough for a 2C FSD (increasing their jump range by 50%). When I have helped friends I will run a route several times, so they can get a 2A FSD, and then fly alongside me, which means they get the Trade Dividends at both ends (before that happens I ask them to wait at the Station with the higher profit margins, in Voice Comms, so I can also answer any questions).

If you have not already done so, explain some of the basics of the Game to him. I always do so, making sure to cover as much as I can. I also have a Welcome spiel that I will post into new Players first posts (such as in the Introductions section). Here is that spiel, if he wants to read it;

First, let me welcome you to the Elite: Dangerous Galaxy. My rule 2 is; Have Fun (it is just a game, but WHAT a GAME!).

The learning curve is so steep (it has an overhang!) that the mountain goats go around in teams, roped together (and even then they may fall off, but that means the Vultures get to eat!). However, when you master something, and do it well, the buzz is worth the effort. To my mind the most important skill to master is landing your ship. Until you can do this nothing else matters (how can you complete a mission, for example, if you killed yourself on landing?). It would be a good idea to go through some of the Training missions to start learning the necessary skills to survive.

Now, Golden Rule 1, which is; Never Fly if you cannot cover the REBUY. REBUY is the insurance excess on your ship, and is 5% of the value of your ship (including all upgrades, but not the cargo). Any changes you make to a ship will affect the REBUY. You can see what your REBUY is on the Status screen (normally accessed by pressing key 4 when in cockpit view), bottom left, below Balance. If you get killed, and you can cover the REBUY, you will get a replacement ship identical to the one you lost (although the cargo bay will be empty). However, if you cannot cover the REBUY you may well end up back in a basic Sidewinder. Please do not let this happen to you, as the forum is littered with tales of woe when other Players have ignored Rule 1, and then got killed. This links to the latest I have seen;

https://forums.frontier.co.uk/showthread.php/324391-1-5-years-to-get-Anaconda-1-day-to-lose-it

You will, at various stages, upgrade your ship (buying is covered in the next paragraph). Be aware that all internal equipment has numbers and letters associated with them. The number is the Class, while the letter is the Rating. Until you have a good understanding of the Class make sure (when upgrading) to fit the same Class as the unit coming out. There are stories of Players who fitted a 1A FSD to their Sidewinder, thinking it would help increase the jump range, only to find that (as the FSD that came out was a 2 Class) they had REDUCED the jump range. The letter is for Rating, with E being the weakest and A being the strongest. However, there are two that confuse this somewhat. All D Rated equipment are very light (and are preferred by Explorers for this reason), while B Rated has heavy armour (which is great for combat specialists). I do not (at this time) intend to explain weaponry, as this is definitely a matter of personal preference.

When you decide to buy a new ship, try to have 200% of the purchase price first. That way you have enough for the ship, some basic outfitting, a couple of loads of cargo, and a couple of REBUYs (just in case). If you are trading in a ship, take it back to factory spec first. When you sell any ship you will always take a 10% hit on the value of the ship at the time of selling. However, if you take it back to factory spec first you get back the full amount that you paid for the upgrades (at this time, at least). Then, when you sell the ship, your losses will be reduced. For example, I have an A Rated Cobra MkIII worth 10Mcr. If I were to sell her now I would take a loss of 1Mcr. However, if I take her back to factory spec and then sell her my loss will be about 35Kcr.

Have fun, fly safely, and see you out amongst the stars. Feel free to ask any questions, we all had to learn somewhere, and those that care will answer all they can.
 
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yeah i'll take him to some RES zones...with my ranks and all we should make 3M every hour...he can buy it himself then :D

find some FDLs or gunships for him to chip at while I complete destroy them. he is in a sidewinder. me a maxed out Anaconda with a Dangerous combat rank...big fish seem to love me, and will eat up the little fish in literally seconds. :D :D

Or...I can show him how to exploit CZ and get 30-60M a day :D
 
yeah i'll take him to some RES zones...with my ranks and all we should make 3M every hour...he can buy it himself then :D

find some FDLs or gunships for him to chip at while I complete destroy them. he is in a sidewinder. me a maxed out Anaconda with a Dangerous combat rank...big fish seem to love me, and will eat up the little fish in literally seconds. :D :D

Or...I can show him how to exploit CZ and get 30-60M a day :D

Or you could let him enjoy one of your SLFs (I presume you have at least one)? They're so fun to fly!
 
Or you could let him enjoy one of your SLFs (I presume you have at least one)? They're so fun to fly!

I love my SLF!!...I even leave my ship to explore in it.

Fun tip..use it in engineer sites..fly under and through bridges at 520m/s whilst in a canyon..way fun!
 
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