I know tectonic plates are going to be modeled or improved (not sure if they're already in place?) in 2.2, and the fact that FD is going so far to truly simulate and model the galaxy absolutely astounds me. In a market that demands instant gratification and constant excitement and adrenaline, I really admire that very rarely has FD strayed from hard science; only when necessary as in the case of ship transfers and such. But even still, they do manage to make things fairly interesting and dynamic and enjoyable.
I want to educate myself more so I can appreciate all the effort that has gone into it (which I can tell is immense!), and so I've been trying to learn about all the listed properties of stars for starters, and the different surface features on them such as coronal loops and solar flares (no sunspots though? o
. To that end, I want to make sure that I'm not ignoring any particular aspects that may be in the game.
To any devs reading this: Are there any details or properties that you wish more players were aware of, or would appreciate in particular? Or any mechanics that have been extremely difficult to get right? For instance, I'm not sure how heat is handled under the hood. I have no idea if it's modeled on a real-world basis or if it's a bit gamey and fabricated/balanced based on gameplay. I don't want to take things like that for granted knowing how difficult it must be to program and squeeze so much data into the game, and I want the devs to know that plenty of people love their devotion to the science. I'd rather have elements that are true to nature than have something exciting with completely unrealistic foundations for it.
This is the only game like this on the market and I love it dearly for that reason. Every time I land on a planet, it's so exciting to me to know that I'm more or less exploring the real Milky Way from the comfort of my home, especially since there are lots of stars and planets that are ripped straight from databases in real life. I can't say whether FTL travel will be feasible in the far future, but for as long as humanity exists, we may never have the opportunity to explore the universe like we can in Elite and that is incredible to me. I hope the core foundation and philosophy of this game never changes into another kind of game. I can't wait to see everything that's in store for us in the years to come. I was skeptic about the game due to all the negative reviews and never having played a space sim, but as soon as I got into it, I was hooked. I'm very happy with my purchase, and I plan on being around for at the very least a long time, if not the whole development life of Elite: Dangerous. Thanks again, FD, and remember there are plenty of players that appreciate every little detail that gets added. [smile]
I want to educate myself more so I can appreciate all the effort that has gone into it (which I can tell is immense!), and so I've been trying to learn about all the listed properties of stars for starters, and the different surface features on them such as coronal loops and solar flares (no sunspots though? o
To any devs reading this: Are there any details or properties that you wish more players were aware of, or would appreciate in particular? Or any mechanics that have been extremely difficult to get right? For instance, I'm not sure how heat is handled under the hood. I have no idea if it's modeled on a real-world basis or if it's a bit gamey and fabricated/balanced based on gameplay. I don't want to take things like that for granted knowing how difficult it must be to program and squeeze so much data into the game, and I want the devs to know that plenty of people love their devotion to the science. I'd rather have elements that are true to nature than have something exciting with completely unrealistic foundations for it.
This is the only game like this on the market and I love it dearly for that reason. Every time I land on a planet, it's so exciting to me to know that I'm more or less exploring the real Milky Way from the comfort of my home, especially since there are lots of stars and planets that are ripped straight from databases in real life. I can't say whether FTL travel will be feasible in the far future, but for as long as humanity exists, we may never have the opportunity to explore the universe like we can in Elite and that is incredible to me. I hope the core foundation and philosophy of this game never changes into another kind of game. I can't wait to see everything that's in store for us in the years to come. I was skeptic about the game due to all the negative reviews and never having played a space sim, but as soon as I got into it, I was hooked. I'm very happy with my purchase, and I plan on being around for at the very least a long time, if not the whole development life of Elite: Dangerous. Thanks again, FD, and remember there are plenty of players that appreciate every little detail that gets added. [smile]
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